General rules malaise: evade token stacking.

By nikk whyte, in X-Wing

So, we can't use 2 evade tokens on a single defense roll anymore. Most likely future proofing.

However, this puts c-3po in a weird spot.

C-3po adds an evade result to your roll if you guess correctly. Since the FAQ that changed how evade tokens work, they merely add results to your roll.

How are they different? Can you still use c-3po and an evade token at the same time? The wording on their effects is identical. Add an evade result to your roll.

Why allow this if it is the same thing as using 2 evade tokens?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

Edited by nikk whyte

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

maybe. We don't know that.

It just seems unnecessarily restrictive while still allowing the basic function (add 2 evade results)

maybe. We don't know that.

It just seems unnecessarily restrictive while still allowing the basic function (add 2 evade results)

As someone aaid in abother thread: do what the rules say, dont so what they dont say. C3PO doesnt say he gives your an evade toke, or acts as an evade Token. He just gives you an evade result. Ancevade token also happens to give you an evade result. You canxdtill do both. Similarly, you could, if you wanted to, use keyan farlanders ability and a fovus token both in one round. Or calculation and ezra crew to convert two eyeballs to crits

maybe. We don't know that.

It just seems unnecessarily restrictive while still allowing the basic function (add 2 evade results)

As someone aaid in abother thread: do what the rules say, dont so what they dont say. C3PO doesnt say he gives your an evade toke, or acts as an evade Token. He just gives you an evade result. Ancevade token also happens to give you an evade result. You canxdtill do both. Similarly, you could, if you wanted to, use keyan farlanders ability and a fovus token both in one round. Or calculation and ezra crew to convert two eyeballs to crits

I think you've got a finger one key over, buddy.

This is the part of the FAQ that I' most disappointed about, primarily for Laetin. He could have been made viable (if still risky) with the least work of all the Scyk pilots - had he had an EPT, I think he would have been viable already, prior to this ruling on evade tokens. Now, without the ability to stack evades to cancel out one bad roll vs a swarm, he's effectively as poor as the rest of the Scyks. **** shame.

Well this is one of the more ridiculous lines of thought stemming from the FAQ.

Abilities that come from upgrade cards have always been limited to once per opportunity. This brings the default modification ability of tokens into line with that.

Edited by WWHSD

maybe. We don't know that.

It just seems unnecessarily restrictive while still allowing the basic function (add 2 evade results)

As someone aaid in abother thread: do what the rules say, dont so what they dont say. C3PO doesnt say he gives your an evade toke, or acts as an evade Token. He just gives you an evade result. Ancevade token also happens to give you an evade result. You canxdtill do both. Similarly, you could, if you wanted to, use keyan farlanders ability and a fovus token both in one round. Or calculation and ezra crew to convert two eyeballs to crits

I think you've got a finger one key over, buddy.

I'm rather terrible at typing on mobile. Clearly.

This is the part of the FAQ that I' most disappointed about, primarily for Laetin. He could have been made viable (if still risky) with the least work of all the Scyk pilots - had he had an EPT, I think he would have been viable already, prior to this ruling on evade tokens. Now, without the ability to stack evades to cancel out one bad roll vs a swarm, he's effectively as poor as the rest of the Scyks. **** shame.

I agree wholeheartedly. Laetin used to be somewhat viable especially during the TLT meta. My guess is they must be planning an upgrade card that would allow you to get evade tokens..Manaroo's ability is pointing to this.

The thing about the FAQ and this is that it nerfs weird combos that are only moderately effective and didn't need to be nerfed.

It doesn't address any actual problems with the game like Palp Aces, , it just beats up on weird stuff like Lando crew and blaster turret and TLT/Cluster Missiles + Tactician.

How about cleaning up the rules so that you're no range 1 of yourself to make Kanan not stupid on Dash?

Or addressing Palp Aces by making angled boost give you a stress?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

Homing missiles prevent the spending of evade tokens. Are you going to argue that you can't do anything that adds evade results to your roll against them because you've defined an evade token as equal to an added evade result?

How about saying that Agent Kallus or Glitterstim cannot be used against Carnor at range 1? All a focus token does is convert focuses to evades/hits, and so do Kallus and Glitterstim and Marksmanship don't work against Carnor, right?

Edited by ParaGoomba Slayer

The thing about the FAQ and this is that it nerfs weird combos that are only moderately effective and didn't need to be nerfed.

It doesn't address any actual problems with the game like Palp Aces, , it just beats up on weird stuff like Lando crew and blaster turret and TLT/Cluster Missiles + Tactician.

How about cleaning up the rules so that you're no range 1 of yourself to make Kanan not stupid on Dash?

Or addressing Palp Aces by making angled boost give you a stress?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?
Because it's a token. They add evade results but differently than other cards.

Homing missiles prevent the spending of evade tokens. Are you going to argue that you can't do anything that adds evade results to your roll against them because you've defined an evade token as equal to an added evade result?

How about saying that Agent Kallus or Glitterstim cannot be used against Carnor at range 1? All a focus token does is convert focuses to evades/hits, and so do Kallus and Glitterstim and Marksmanship don't work against Carnor, right?

I know hating on palp aces is your thing, but there are SOOOO many ways to kill them.

The thing about the FAQ and this is that it nerfs weird combos that are only moderately effective and didn't need to be nerfed.

It doesn't address any actual problems with the game like Palp Aces, , it just beats up on weird stuff like Lando crew and blaster turret and TLT/Cluster Missiles + Tactician.

How about cleaning up the rules so that you're no range 1 of yourself to make Kanan not stupid on Dash?

Or addressing Palp Aces by making angled boost give you a stress?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?
Because it's a token. They add evade results but differently than other cards.

Homing missiles prevent the spending of evade tokens. Are you going to argue that you can't do anything that adds evade results to your roll against them because you've defined an evade token as equal to an added evade result?

How about saying that Agent Kallus or Glitterstim cannot be used against Carnor at range 1? All a focus token does is convert focuses to evades/hits, and so do Kallus and Glitterstim and Marksmanship don't work against Carnor, right?

I know hating on palp aces is your thing, but there are SOOOO many ways to kill them.

No, there is not.

If Soontir is blocked and only has 4 agility and Palpatine to defend with, the Soontir player has a 48% chance of taking zero damage from a 3/3 hit attack. That's IF I get 3 hits.

There are not SO many ways to kill Soontir. This is your Imperial greed talking.

It's a buff to C-3P0 and a nerf to Lando<crew>. The Lando C-3PO combo was never that great IMHO. Neither was double Evades, It was always double focus (with soontir or recon specialist) or evade token + automatic evade (like C-3PO or autothrusters).

Honestly I don't know why they banned using 2 evades on a single attack. Getting 2 evades tokens was neigh impossible and they went away if you didn't get attacked. Coms relay can't have more than one so yeah I never saw where 2 evades will be a problem.

But now 2 evade tokens are completely useless unless you have Kir Kanos.

You're acting like this FAQ was specifically meant to nerf things.

Things did get nerfed as a result of various rules interactions that they may have benefited from being changed, but nothing was targetted specifically. Anything getting better or worse was just an incidental reaction to putting the rules in a place FFG wanted them to be.

Now you hope that FFG is aware if the repurcussions of those changes and made them knowing what would be affected, but what of these changes can you look at an say they did this specefically to make that build weaker? All of these changes are more fundemental then specefic.

You don't look to nerf something by changing the general rules of the game. That only works in the the rare situation that only that specefic thing can utilize that rule, ala the Phantom being the only ship that could cloak at the time they changed how cloaking works. Changing general rules tends to effect way more then just one thing, so using it to nerf one specefic thing is stupidly ham-fisted.

For example changing the boost rules to nerf Palp Aces. You aren't just nerfing Palp Aces you are nerfing every single ship with boost, and an upgrade that every ship can take. It's like amputating a foot to get rid of an infected ingrown nail. You wouldn't do it unless you had no other more targetted option available to you.

It's a buff to C-3P0 and a nerf to Lando<crew>. The Lando C-3PO combo was never that great IMHO. Neither was double Evades, It was always double focus (with soontir or recon specialist) or evade token + automatic evade (like C-3PO or autothrusters).

Honestly I don't know why they banned using 2 evades on a single attack. Getting 2 evades tokens was neigh impossible and they went away if you didn't get attacked. Coms relay can't have more than one so yeah I never saw where 2 evades will be a problem.

But now 2 evade tokens are completely useless unless you have Kir Kanos.

Or you get shot at more then once...

There are a tonne of good ways of killing Soontir, it's just that very few of them are good enough at killing other lists to be worth taking in a competitive setting.

If all you want to do is kill Soontir, you should be able to set up a list that kills Soontir (VI Mangler E2 Sabine Conner EM AS Ten Numb for instance contains pretty much every hard counter imaginable except autoblaster turrets and outright blocking dice mods). But it'll get murdered by pretty much anything else.

You're acting like this FAQ was specifically meant to nerf things.

Things did get nerfed as a result of various rules interactions that they may have benefited from being changed, but nothing was targetted specifically. Anything getting better or worse was just an incidental reaction to putting the rules in a place FFG wanted them to be.

Now you hope that FFG is aware if the repurcussions of those changes and made them knowing what would be affected, but what of these changes can you look at an say they did this specefically to make that build weaker? All of these changes are more fundemental then specefic.

You don't look to nerf something by changing the general rules of the game. That only works in the the rare situation that only that specefic thing can utilize that rule, ala the Phantom being the only ship that could cloak at the time they changed how cloaking works. Changing general rules tends to effect way more then just one thing, so using it to nerf one specefic thing is stupidly ham-fisted.

For example changing the boost rules to nerf Palp Aces. You aren't just nerfing Palp Aces you are nerfing every single ship with boost, and an upgrade that every ship can take. It's like amputating a foot to get rid of an infected ingrown nail. You wouldn't do it unless you had no other more targetted option available to you.

Looking at the last FAQ there was more nerfs than buffs. To check take a list that hasn't been changed like Palp Aces and see if it seems stronger or weaker. If it appears stronger it is because overall more things have been nerfed. If it appears weaker that is because other ships and lists have been buffed. There was a few things that got buffed, like Dengar and IG-88A but you can pretty much count all the winners on one hand. As for what has been nerfed you can start naming off several and still have more to say.

This is the part of the FAQ that I' most disappointed about, primarily for Laetin. He could have been made viable (if still risky) with the least work of all the Scyk pilots - had he had an EPT, I think he would have been viable already, prior to this ruling on evade tokens. Now, without the ability to stack evades to cancel out one bad roll vs a swarm, he's effectively as poor as the rest of the Scyks. **** shame.

I agree wholeheartedly. Laetin used to be somewhat viable especially during the TLT meta. My guess is they must be planning an upgrade card that would allow you to get evade tokens..Manaroo's ability is pointing to this.

Oh, Laetin can still stack tokens, he can only use one per attack. Combine that with a HLC, Stealth Device and Manaroo and he could be a real pest. Why does he need to become essentially invulnerable as well?

The thing about the FAQ and this is that it nerfs weird combos that are only moderately effective and didn't need to be nerfed.

It doesn't address any actual problems with the game like Palp Aces, , it just beats up on weird stuff like Lando crew and blaster turret and TLT/Cluster Missiles + Tactician.

How about cleaning up the rules so that you're no range 1 of yourself to make Kanan not stupid on Dash?

Or addressing Palp Aces by making angled boost give you a stress?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?
Because it's a token. They add evade results but differently than other cards.

Homing missiles prevent the spending of evade tokens. Are you going to argue that you can't do anything that adds evade results to your roll against them because you've defined an evade token as equal to an added evade result?

How about saying that Agent Kallus or Glitterstim cannot be used against Carnor at range 1? All a focus token does is convert focuses to evades/hits, and so do Kallus and Glitterstim and Marksmanship don't work against Carnor, right?

I know hating on palp aces is your thing, but there are SOOOO many ways to kill them.
No, there is not.

If Soontir is blocked and only has 4 agility and Palpatine to defend with, the Soontir player has a 48% chance of taking zero damage from a 3/3 hit attack. That's IF I get 3 hits.

There are not SO many ways to kill Soontir. This is your Imperial greed talking.

I'm not an imperial player. I'm a scum player. I can probably count on one hand the number of times I've played soontir or whisper. I've never yet flown omega leader or the inquisitor. I've also never flown uboats.

If you blocked soontir, you should also be lining up range 1-2 in-arc shots. Meaning the ONLY defense he has is palpatine. And you can probably line up more than 1 shot, where palpatine only works once. Blocking does wonders for killing soontir.

Other things that are good at killing soontir:

  • Feedback array. I solod soontir with a bumpmaster using feedback array. Feedback Z swarms can also be quite effecctive, as he can only dodge so many range 1 bubbles
  • Autoblaster ghosts. This one is harder with the zeb FAQ making it so you can't double tap, but yu still only need him in range 1 once to pop the stealth device, then either a second time to blow him up or else a good shot with your primary (or, you know, whatever else is in your list)
  • Drea Renthal with r4-b11 and TLT. Sure, not a common thing, but she's fantastic at killing high agility aces when she has good odds of rolling 3 hits (especially if paired with manaroo) and is making her target reroll any natural evaddes they get (and natural focuses if they have focus tokens)
  • Party bus. Oh, you have an evade token? Too bad, you don't get to spend it. You got natural evades/eyeballs? Yah, you're gonna reroll all of those.
  • Super Dengar. No I don't mean the uboat variety, I mean the super-dash varienty (k4, unhinged, ptl). I run him currently with VI Xizor and a 3 point iniatitive bid. I have yet to lose to any palp aces list when I get to make them move first and they can never get Dengar in arc.
  • Any ps9+ with repositioning that can make soontir move first. If he can't arcdodge you, he's really not that hard to kill.
  • Kill palpatine first. You always talk about how he can turn 3 blanks and an eyeball into 4 evade results. Solution? Don't be shooting him at range 3 (or out of arc) with palpatine around to modify his dice. Without palpatine he's quite a bit easier to kill.
Edited by VanderLegion

Zeb wasn't changed in his function with this FAQ. If you were attacking touching ships with the end phase attack before, you just didn't read Zeb fully.

Zeb wasn't changed in his function with this FAQ. If you were attacking touching ships with the end phase attack before, you just didn't read Zeb fully.

Has nothing to do with not reading him fully. It's not an end phase attack, it's at the end of the combat phase (which is still IN the combat phase). Just a disagreement over what constituted an activation. New FAQ answers it once and for all so no more arguments.

Autoblaster/Accuracy corrector ghost is still good at killing squishy aces, just rather risky to use zeb for it now.

The thing about the FAQ and this is that it nerfs weird combos that are only moderately effective and didn't need to be nerfed.

It doesn't address any actual problems with the game like Palp Aces, , it just beats up on weird stuff like Lando crew and blaster turret and TLT/Cluster Missiles + Tactician.

How about cleaning up the rules so that you're no range 1 of yourself to make Kanan not stupid on Dash?

Or addressing Palp Aces by making angled boost give you a stress?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?

3PO gives you the result, not the token, so it still stacks with the single token you are allowed to spend.

3PO is a 1-off and once per turn. (He should be priced higher.)

So is an evade token. Once per turn, adds an evade result to your roll. Why is it different?
Because it's a token. They add evade results but differently than other cards.

Homing missiles prevent the spending of evade tokens. Are you going to argue that you can't do anything that adds evade results to your roll against them because you've defined an evade token as equal to an added evade result?

How about saying that Agent Kallus or Glitterstim cannot be used against Carnor at range 1? All a focus token does is convert focuses to evades/hits, and so do Kallus and Glitterstim and Marksmanship don't work against Carnor, right?

I know hating on palp aces is your thing, but there are SOOOO many ways to kill them.

No, there is not.

If Soontir is blocked and only has 4 agility and Palpatine to defend with, the Soontir player has a 48% chance of taking zero damage from a 3/3 hit attack. That's IF I get 3 hits.

There are not SO many ways to kill Soontir. This is your Imperial greed talking.

I'm not an imperial player. I'm a scum player. I can probably count on one hand the number of times I've played soontir or whisper. I've never yet flown omega leader or the inquisitor. I've also never flown uboats.

If you blocked soontir, you should also be lining up range 1-2 in-arc shots. Meaning the ONLY defense he has is palpatine. And you can probably line up more than 1 shot, where palpatine only works once. Blocking does wonders for killing soontir.

Other things that are good at killing soontir:

  • Feedback array. I solod soontir with a bumpmaster using feedback array. Feedback Z swarms can also be quite effecctive, as he can only dodge so many range 1 bubbles
  • Autoblaster ghosts. This one is harder with the zeb FAQ making it so you can't double tap, but yu still only need him in range 1 once to pop the stealth device, then either a second time to blow him up or else a good shot with your primary (or, you know, whatever else is in your list)
  • Drea Renthal with r4-b11 and TLT. Sure, not a common thing, but she's fantastic at killing high agility aces when she has good odds of rolling 3 hits (especially if paired with manaroo) and is making her target reroll any natural evaddes they get (and natural focuses if they have focus tokens)
  • Party bus. Oh, you have an evade token? Too bad, you don't get to spend it. You got natural evades/eyeballs? Yah, you're gonna reroll all of those.
  • Super Dengar. No I don't mean the uboat variety, I mean the super-dash varienty (k4, unhinged, ptl). I run him currently with VI Xizor and a 3 point iniatitive bid. I have yet to lose to any palp aces list when I get to make them move first and they can never get Dengar in arc.
  • Any ps9+ with repositioning that can make soontir move first. If he can't arcdodge you, he's really not that hard to kill.
  • Kill palpatine first. You always talk about how he can turn 3 blanks and an eyeball into 4 evade results. Solution? Don't be shooting him at range 3 (or out of arc) with palpatine around to modify his dice. Without palpatine he's quite a bit easier to kill.
That's just a few options and all from scum.

How dare you bring logic and reasoning and GONKING BLOCKING to this forum! For shame!