Is Armada just a Redundant version of X-Wing?

By Lyraeus, in Star Wars: Armada Off-Topic

X-wing is a fun time but I tend to think of Armada as X-wing 2.0 + Empire at War, seeing as the devs took the lessons they learned from X-wing and tried to improve upon the structure, lessen the token amount, and use objectives to have the game be more diverse than deathmatches.

X-wing is a fun time but I tend to think of Armada as X-wing 2.0 + Empire at War, seeing as the devs took the lessons they learned from X-wing and tried to improve upon the structure, lessen the token amount, and use objectives to have the game be more diverse than deathmatches.

I still feel that, that is disingenuous to Armada. The depth of everything that goes into Armada, the balance, the squadrons, the differences in just changing the player for the same lists, all these things change Armada so greatly that I think it is not an X-Wing 2.0 but deserving of its own recognition.

I think his point is: the devs took lessons learned from X-wing, then made Armada a better game.