Contracted scouts is still broken.

By JimbonX, in X-Wing

Firesprays need a second crew slot in which they can equip an upgrade at -3 points!

I still think not enough people are looking at Tie Bomber lists. I think the new hotness is:

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
The one Gamma Vet with Crackshot, LRS, and Homing Missile is there to keep out the one arc dodger...like Soontir Fel. He's a 27 pt ship that only has a 2% chance of missing when he fires at Soontir Fel. Or...whatever arc dodger they are using. He's there to scare off one ship that's worth more points than him. The other guy with LRS...and the rest of your list, goes after someone else. Or...change that one guy to Guidance Chip if you want.
The list will destroy one U-boat before it fires and only lose one Bomber. It destroys another the next round and doesn't lose a Bomber. After that it's numerically superior 3 Tie Bombers vs. 1 Scout.

point is that this list sucks exquisitely against ace-lists that are goddamn abundant pre-Uboats and even now.

because when you come into R3 and take TL on him, an ace has easy time rolling into R1 and shrugging "sorry mate" while spitting -dice primary in the face.

Uboats without EPT (deadeye) suck just as Bombers do. that's a sad fact, but it is fact nonetheless.

I don't get the "sucks exquisitely against ace-lists" bit. Two ships with LRS don't need to wait until R3. Also, if you practice the list, you can do a few tricks. For one, you can use the ones with GC to sit in front of the ones with LRS to act like a block and prevent the "spitting dice primary in the face".

If you don't fly in formation, there are a lot of things Tie Bombers can do with a little bit of practice to really mess with Aces. There are a lot of people who just dismiss this build vs. Aces, but I don't really have that much of a problem with them. It's not easy mode or anything, but it's not auto lose, for sure.

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. [/size] ;)

Oh. That's what Paul Heaver said to him? I got the impression it must have been something really harsh, if possibly deserved.

That's only part of it. Essentially he says he's a disgusting person and that another players actions towards him doesn't absolve his behavior and that he embodies everything wrong with competitive X-wing.

Given that he has cheated before, admittedly, and continues to make a habit of haphazardly enforcing rules to get one over on his opponents, Heaver's statement is likely well earned.

Cheated? Where? The situation that was about was being dishonest about his stance about missed oportunities to get him an edge in the game. Which is a GONK move, but unless you get generous on the sportsmanlike conduct not against the rules.

A while ago there was a game where I rolled blanks/focuses with no focus token, and then my opponent looked into the dice tray, rolled his green dice that also blanked, then glanced at it again, was frustrated, and removed his Poe from the board. I didn't say anything, because it was funny, and if my opponent is just going to remove his own regen Poe from the board be my guest.

I posted a thread about it, and was informed that I was cheating. I did eventually pay the guy's entry fee and apologized when I came to reason/saw him next, I just never ended up updating the thread because it was buried by then.

So either they're talking about this, or the incident where I consented to my opponent performing missed triggers when it was not relevant in order to lull him into a false sense of security so I could spring the trap on him when he closed to range 1 of my Alpha Squadrons. The second situation is legal, Bonzo Madrids (fly casuals) just get angry if you don't remind your opponent to do missed things and hug them whenever you beat them.

A while ago there was a game where I rolled blanks/focuses with no focus token, and then my opponent looked into the dice tray, rolled his green dice that also blanked, then glanced at it again, was frustrated, and removed his Poe from the board. I didn't say anything, because it was funny, and if my opponent is just going to remove his own regen Poe from the board be my guest.

I posted a thread about it, and was informed that I was cheating. I did eventually pay the guy's entry fee and apologized when I came to reason/saw him next, I just never ended up updating the thread because it was buried by then.

So either they're talking about this, or the incident where I consented to my opponent performing missed triggers when it was not relevant in order to lull him into a false sense of security so I could spring the trap on him when he closed to range 1 of my Alpha Squadrons. The second situation is legal, Bonzo Madrids (fly casuals) just get angry if you don't remind your opponent to do missed things and hug them whenever you beat them.

[redacted] why was the first one cheating - what rule did you break?

Edit: edited to not get me in trouble for personal insults

Edited by mazz0

A while ago there was a game where I rolled blanks/focuses with no focus token, and then my opponent looked into the dice tray, rolled his green dice that also blanked, then glanced at it again, was frustrated, and removed his Poe from the board. I didn't say anything, because it was funny, and if my opponent is just going to remove his own regen Poe from the board be my guest.

I posted a thread about it, and was informed that I was cheating. I did eventually pay the guy's entry fee and apologized when I came to reason/saw him next, I just never ended up updating the thread because it was buried by then.

So either they're talking about this, or the incident where I consented to my opponent performing missed triggers when it was not relevant in order to lull him into a false sense of security so I could spring the trap on him when he closed to range 1 of my Alpha Squadrons. The second situation is legal, Bonzo Madrids (fly casuals) just get angry if you don't remind your opponent to do missed things and hug them whenever you beat them.

[redacted] why was the first one cheating - what rule did you break?

Edit: edited to not get me in trouble for personal insults

AFAIK the only legal way to remove one's ships off the board before taking enough damage is flying them out of the play area. The guy simply removing his Pie cheated. By nit reporting it to a TO PGS would be considered an accomplice I guess.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm.

Didn't a squad with a single A-Wing go to 2nd place in worlds last year. As a single ship it's claim to fame was it was an amazing blocker. Any blocking can be difficult when we play against a good player, but you don't need a swarm to block either.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm.

Didn't a squad with a single A-Wing go to 2nd place in worlds last year. As a single ship it's claim to fame was it was an amazing blocker. Any blocking can be difficult when we play against a good player, but you don't need a swarm to block either.

True, boost also helps.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm.

Didn't a squad with a single A-Wing go to 2nd place in worlds last year. As a single ship it's claim to fame was it was an amazing blocker. Any blocking can be difficult when we play against a good player, but you don't need a swarm to block either.

True, boost also helps.

Is boost that useful if you're doing it before your opponent's moved? It just gives you some slightly different shaped manouvres.

And distance. Thats an aspect you shouldn't underestimate.

I don't get the "sucks exquisitely against ace-lists" bit. Two ships with LRS don't need to wait until R3. Also, if you practice the list, you can do a few tricks. For one, you can use the ones with GC to sit in front of the ones with LRS to act like a block and prevent the "spitting dice primary in the face".

I'm trying out a 4 bomber list myself tomorrow night, really looking forward to it!

3 gamma vets with lrs, homing, em & crackshot, and a doombomber, exactly 100pts.

I don't get the "sucks exquisitely against ace-lists" bit. Two ships with LRS don't need to wait until R3. Also, if you practice the list, you can do a few tricks. For one, you can use the ones with GC to sit in front of the ones with LRS to act like a block and prevent the "spitting dice primary in the face".

I'm trying out a 4 bomber list myself tomorrow night, really looking forward to it!

3 gamma vets with lrs, homing, em & crackshot, and a doombomber, exactly 100pts.

Nice, I'll finally get to put something similar on the table Saturday: 3 vets with Homing, Chips and Deadeye, one Scimitar with Fleet Officer. I have been dreaming about that list for a while now, hope it is as good as I imagined!

I still think not enough people are looking at Tie Bomber lists. I think the new hotness is:

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
The one Gamma Vet with Crackshot, LRS, and Homing Missile is there to keep out the one arc dodger...like Soontir Fel. He's a 27 pt ship that only has a 2% chance of missing when he fires at Soontir Fel. Or...whatever arc dodger they are using. He's there to scare off one ship that's worth more points than him. The other guy with LRS...and the rest of your list, goes after someone else. Or...change that one guy to Guidance Chip if you want.
The list will destroy one U-boat before it fires and only lose one Bomber. It destroys another the next round and doesn't lose a Bomber. After that it's numerically superior 3 Tie Bombers vs. 1 Scout.

point is that this list sucks exquisitely against ace-lists that are goddamn abundant pre-Uboats and even now.

because when you come into R3 and take TL on him, an ace has easy time rolling into R1 and shrugging "sorry mate" while spitting -dice primary in the face.

Uboats without EPT (deadeye) suck just as Bombers do. that's a sad fact, but it is fact nonetheless.

I don't get the "sucks exquisitely against ace-lists" bit. Two ships with LRS don't need to wait until R3. Also, if you practice the list, you can do a few tricks. For one, you can use the ones with GC to sit in front of the ones with LRS to act like a block and prevent the "spitting dice primary in the face".

If you don't fly in formation, there are a lot of things Tie Bombers can do with a little bit of practice to really mess with Aces. There are a lot of people who just dismiss this build vs. Aces, but I don't really have that much of a problem with them. It's not easy mode or anything, but it's not auto lose, for sure.

I don't get this sentiment either. Look at Palp-Aces. Palp is dead on the first turn, maybe the second, and if the aces come to his rescue one eats a Crack Shot Focus/TL Homing Missile, and Palp dies anyway, although the odds of him going to a second turn go up. Bombers aren't Jumpmaster tough, but they're tough enough to withstand fire from a couple if Imperial Aces that are using actions to dodge arcs while still getting an attack (a procedure which works so much better in one's mind than against a player who is expecting it). After the shuttle is down, things will get interesting.

I still think not enough people are looking at Tie Bomber lists. I think the new hotness is:

Gamma Squadron Veteran (19)

Crack Shot (1)

Extra Munitions (2)

Homing Missiles (5)

Long-Range Scanners (0)

Gamma Squadron Pilot (18)

Extra Munitions (2)

Proton Torpedoes (4)

Long-Range Scanners (0)

Gamma Squadron Pilot (18)

Extra Munitions (2)

Homing Missiles (5)

Guidance Chips (0)

Gamma Squadron Pilot (18)

Extra Munitions (2)

Proton Torpedoes (4)

Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

The one Gamma Vet with Crackshot, LRS, and Homing Missile is there to keep out the one arc dodger...like Soontir Fel. He's a 27 pt ship that only has a 2% chance of missing when he fires at Soontir Fel. Or...whatever arc dodger they are using. He's there to scare off one ship that's worth more points than him. The other guy with LRS...and the rest of your list, goes after someone else. Or...change that one guy to Guidance Chip if you want.

The list will destroy one U-boat before it fires and only lose one Bomber. It destroys another the next round and doesn't lose a Bomber. After that it's numerically superior 3 Tie Bombers vs. 1 Scout.

point is that this list sucks exquisitely against ace-lists that are goddamn abundant pre-Uboats and even now.

because when you come into R3 and take TL on him, an ace has easy time rolling into R1 and shrugging "sorry mate" while spitting -dice primary in the face.

Uboats without EPT (deadeye) suck just as Bombers do. that's a sad fact, but it is fact nonetheless.

I don't get the "sucks exquisitely against ace-lists" bit. Two ships with LRS don't need to wait until R3. Also, if you practice the list, you can do a few tricks. For one, you can use the ones with GC to sit in front of the ones with LRS to act like a block and prevent the "spitting dice primary in the face".

If you don't fly in formation, there are a lot of things Tie Bombers can do with a little bit of practice to really mess with Aces. There are a lot of people who just dismiss this build vs. Aces, but I don't really have that much of a problem with them. It's not easy mode or anything, but it's not auto lose, for sure.

I don't get this sentiment either. Look at Palp-Aces. Palp is dead on the first turn, maybe the second, and if the aces come to his rescue one eats a Crack Shot Focus/TL Homing Missile, and Palp dies anyway, although the odds of him going to a second turn go up. Bombers aren't Jumpmaster tough, but they're tough enough to withstand fire from a couple if Imperial Aces that are using actions to dodge arcs while still getting an attack (a procedure which works so much better in one's mind than against a player who is expecting it). After the shuttle is down, things will get interesting.

He doesn't know what Long Range Scanners does. It's as simple as that.

Long Range Salsa Scanners are a bit of a mixed bag, though

Range 2 is freaking massive whenever you're trying to get beyond it

personal rule now is to not bother unless I have bombs. nothing makes space like the threat of bombs

If you are using the 5 K-turn then it's not so bad to get another TL on someone. It's also why I like having half with it and half without. Don't fly in formation.

Long Range Salsa Scanners are a bit of a mixed bag, though

Range 2 is freaking massive whenever you're trying to get beyond it

personal rule now is to not bother unless I have bombs. nothing makes space like the threat of bombs

I'm in your camp there, test runs using LRS have been mixed. I love the idea of those incredible punchy bombers, but I also love the flexibility Deadeye provides.

LRSs can be incredible, but I don't think you can base the list on them. What Chadwick posted earlier looks like the way to go, pretty great. I'll have to see what I can do with something like that.

I will say Deathfire is a particularly excellent LRS caddie

then again, it's because he's got the freaking Conners

If you are using the 5 K-turn then it's not so bad to get another TL on someone. It's also why I like having half with it and half without. Don't fly in formation.

Just checking. That still takes two turns right? One to red k-turn and another to clear stress and lock. It works unless he is chasing you.

If you are using the 5 K-turn then it's not so bad to get another TL on someone. It's also why I like having half with it and half without. Don't fly in formation.

Just checking. That still takes two turns right? One to red k-turn and another to clear stress and lock. It works unless he is chasing you.

Yep. So, you K-turn and they do their regular move, which usually takes them beyond R2...especially if Aces. Then, you do the 1 Forward and get the TL. I often find with Bombers that it takes 2 turns to set up things anyways. The 5 K-turn is one of the most used moves on the ship even without LRS. Remember, you shouldn't have your guys in formation and only 2 of the Bombers will have LRS. One will be sticking on Soontir Fel while the others go after the rest of the list.

Edited by heychadwick

If you are using the 5 K-turn then it's not so bad to get another TL on someone. It's also why I like having half with it and half without. Don't fly in formation.

Just checking. That still takes two turns right? One to red k-turn and another to clear stress and lock. It works unless he is chasing you.

Yep. So, you K-turn and they do their regular move, which usually takes them beyond R2...especially if Aces. Then, you do the 1 Forward and get the TL. I often find with Bombers that it takes 2 turns to set up things anyways. The 5 K-turn is one of the most used moves on the ship even without LRS. Remember, you shouldn't have your guys in formation and only 2 of the Bombers will have LRS. One will be sticking on Soontir Fel while the others go after the rest of the list.

Then you get 1 forward and they do their basic maneuver

???

R1 again, and the torp is already being pushed down the throat.

Usefulness of deadeye is exactly in not requiring a TL that needs R3 at low PS to be taken.

Unless it's the bomber who's giving ace a chace and not the other(usual) way around, Ordnance<Acewing. JM5K flipped the tables and that was a great great moment of triumph. Sadly, it's not exactly the way right now.

If you are using the 5 K-turn then it's not so bad to get another TL on someone. It's also why I like having half with it and half without. Don't fly in formation.

Just checking. That still takes two turns right? One to red k-turn and another to clear stress and lock. It works unless he is chasing you.

Yep. So, you K-turn and they do their regular move, which usually takes them beyond R2...especially if Aces. Then, you do the 1 Forward and get the TL. I often find with Bombers that it takes 2 turns to set up things anyways. The 5 K-turn is one of the most used moves on the ship even without LRS. Remember, you shouldn't have your guys in formation and only 2 of the Bombers will have LRS. One will be sticking on Soontir Fel while the others go after the rest of the list.

Then you get 1 forward and they do their basic maneuver

???

R1 again, and the torp is already being pushed down the throat.

Usefulness of deadeye is exactly in not requiring a TL that needs R3 at low PS to be taken.

Unless it's the bomber who's giving ace a chace and not the other(usual) way around, Ordnance<Acewing. JM5K flipped the tables and that was a great great moment of triumph. Sadly, it's not exactly the way right now.

Deadeye enables Ordnance builds to react to aces, something which is otherwise unavailable. Long Range sensors mandates a setup period and advertises your plan to the enemy, allowing them at least two turns to counter it (Unless you give up the action economy LRS enables to fix ordnance).

Have I accurately represented your objection, Warpman?

Contracted scouts nerfed after FFGs FAQ? Ha nope. Yes using 4R Agromech is pointless. However, Overclocked Astromech is used instead, sometimes Recon Specialist to avoid stress. It still gets 3-4 hits, rarely 2 hits after the scout fire its torpedo - worse, proton torpedo is used instead of plasma...

Contracted Scouts could have been balanced if:

It had 4 Hull and 5 Shields instead - flechette torpedo would work then, give out 1 stress each attack. Also more use of Plasma Torpedo

Lose 1 torpedo slot.

Cost more to use - should cost similar to Wild Space Fighter (YT-2400) Around 31 points.

---

Dont know if you noticed but overclocked gives them:

-reduced mobility

-much less firepower from turrets

And thats where the neft comes. For good player thats all he needs.

Yes, Palp Aces is winning everything out there so there is only one thing to do. Nerf scouts.

Yes, Palp Aces is winning everything out there so there is only one thing to do. Nerf scouts.

Yes, Palp Aces is winning everything out there so there is only one thing to do. Nerf scouts.

Holy hyperbole, batman!

SOunds ridiculous, but he's right xD

Torpmasters ate everything that scared the hell out of Palp-Aholes

soooooooooo nerf to them might return the stresshog and VI Regen-aces >_>