Contracted scouts is still broken.

By JimbonX, in X-Wing

I'm just bored of constantly facing the same lists over and over like the days of Fat Han/Whisper.

You and me both, and now TLTs are making a comeback, for added salt in the wound.

The funniest thing about "don't like facing the same list" is the arguement of PTL-facerolling Imp players in the first place.

The funniest thing about "don't like facing the same list" is the arguement of PTL-facerolling Imp players in the first place.

So either I join the Wolf Pack or I go Imp Aces or TIE swarm. Those are the options!

Edited by Veldrin

It was the reverse when Fat Han ruled the roost, go rebel or go home - or if you were crazy enough, pin everything on the Phantom's green dice + Evade/FCS/Gunner combo.

The JumpMaster balance post-faq still isn't enough to bring the Rebels back out in force, imho.

Honestly, what killed the Blaster Turret r4 interaction was the TFA rules revision. The revised targeting rules didn't allow it, but it was sort of grandfathered in because it so seldom mattered the the development team didn't bother to reverse the FAQ. But between the addition of more and more gunner effects and R4 Agromech exploiting that same technically illegal timing window, the game was due for a formalized set of timing windows. And that meant Blaster Turret couldn't get away with breaking the rules anymore.

Also, R4 Agromech always seemed more like support for btl-a4 Y-wings, with its old interaction with Blaster Turret more of a happy accident, imo.

I hear you. But that also feeds into my point about so many/frequent revisions etc. I get that FFG has been a victim of their own success and any IP this big will have contractual obligations on release windows etc. I just feel it's a bit worrying having so many things demoted to "binder chaff" on such a regular basis. As the game grows there will be ever more complex and varied interactions for the design team to keep track of and I kind of feel like it may a life jacket keeping them afloat as opposed to strong swimming skills. I hope to be proven wrong though.

Again; don't get me wrong. I don't think the sky is falling I just wish we had a bit more balance in the competitive environment. Sure, strong builds will rise to the top but the prevalence of the cream builds simply demonstrates a lack of balance in top tier play. It seems to be a bit of a problem in one of my other systems with a big IP attached to it. Sporadic and power creeping releases make the competitive meta quite skewed in BMG too...

The funniest thing about "don't like facing the same list" is the arguement of PTL-facerolling Imp players in the first place.

No it's not. I want to play Rebels but right now I can't as the things in the Rebel's arsenal that counters Imp Aces (Stresshog, Regen Poe/Corran) gets nuked by the Scout alphastrike.

So either I join the Wolf Pack or I go Imp Aces or TIE swarm. Those are the options!

Yes, the times when RebRegeners could wipe the floor with Imps and mercs alike are gone. For good.

Hopefully for a long long time.

sigh

Deadeye isn't the problem.

Is too.

One could just as easily argue that guidance chips are the problem. Without that guaranteed blank to hit conversion it wouldn't be nearly as scary

Without a modification like Chips or Longe-Range Scanners, ordnance is rarely worth using.

The problem with Deadeye is the way it changes the information and decision-making process for ordnance. It makes range restrictions less consequential, and allows targeting decisions to be made when a ship activates during the Combat phase--when the player has MUCH more information. That didn't cause a problem when ordnance was generally expensive and ineffective, because typically it just meant throwing good points after bad.

But in the Extra Munitions + Chips/Scanners metagame, it either needs to be unique or more expensive.

If Deadeye were to be made unique, Palp Aces would have free reign to just abuse the low PS TL acquisition problem.

If Scouts were nerfed into the ground, no one would jump to other ordnance based lists. You just wouldn't see much of it.

It seems that many of you guys that hate U-Boats don't want ordnance to actually be effective. That's fine to think that, but that you hate effective ordnance because Deadeye allows you to choose targets in the combat phase when you have MUCH more information while being okay with Palp Aces ships being able to boost after everyone else when you have MUCH more information is something that's inconsistent to me.

There is a player in my area that was complaining about ordnance and that guidance chips should cost 1 point. This player would play 65 point RAC+Soontir and Palp Aces for multiple weeks in a row, yet ordnance is too powerful and undercosted. I don't get why everyone fixates on U-Boats when Palp Aces ruins the game just as much if not more. Why?

Maybe because I can beat Palp Aces? Lol!

At least those suckers aren't deleting two or three ships in Round 1 if you make the mistake of not killing one before it fires.

That's the thing, U-Boats knock you out in a swift manner.

Palp Aces gives you the illusion that you have a chance all game, since they are invincible and not as offensive, you think you're playing the game when in reality your ships have little chance of punching through. They the defensive version of U-Boats, with the ability to turn blank blank focus into 4 evade results.

It's a much more insidious list. You move your ships around against it longer and roll dice and set dials, but all of your attacks are (secretly) worthless and you're just as doomed against it as you are against U-Boats.

Have you tried blocking?

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. ;)

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. ;)

Oh. That's what Paul Heaver said to him? I got the impression it must have been something really harsh, if possibly deserved.

Fancy that, wake up to Warpman not understanding yet another rules interaction and not seeing that the Overclocked ability allows for spending a token on defense and still having one for offense.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm. Then, you most of the time only catch one ship. Palpaces has the tools to spike damage mitigation in those situations with Palpatine and high agility values. The frustrating thing about Palpaces is that you have to outfly them hard (because they have all the safety-nets in that regard) and then still need to get lucky!

I know why I love Autoblasting Ghosts.

It's still good. It might still beat your favorite list. It's not broken anymore.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm. Then, you most of the time only catch one ship. Palpaces has the tools to spike damage mitigation in those situations with Palpatine and high agility values. The frustrating thing about Palpaces is that you have to outfly them hard (because they have all the safety-nets in that regard) and then still need to get lucky!

I know why I love Autoblasting Ghosts.

or conner nets

you can get rid of the getting lucky part entirely

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. [/size] ;)

Oh. That's what Paul Heaver said to him? I got the impression it must have been something really harsh, if possibly deserved.

That's only part of it. Essentially he says he's a disgusting person and that another players actions towards him doesn't absolve his behavior and that he embodies everything wrong with competitive X-wing.

Given that he has cheated before, admittedly, and continues to make a habit of haphazardly enforcing rules to get one over on his opponents, Heaver's statement is likely well earned.

Lets hope the R4 nerf discourages people from playing U-Boats so much so we won't cripple our squads too much with those lovely elements!

Scouts NEED to lose the EPT.

Have you tried blocking?

The theory is nice, but blocking is pretty difficult when you aren't a large base or swarm. Then, you most of the time only catch one ship. Palpaces has the tools to spike damage mitigation in those situations with Palpatine and high agility values. The frustrating thing about Palpaces is that you have to outfly them hard (because they have all the safety-nets in that regard) and then still need to get lucky!

I know why I love Autoblasting Ghosts.

Yeah, but Firesprays have large bases, so that's fine!

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. [/size] ;)

Oh. That's what Paul Heaver said to him? I got the impression it must have been something really harsh, if possibly deserved.

That's only part of it. Essentially he says he's a disgusting person and that another players actions towards him doesn't absolve his behavior and that he embodies everything wrong with competitive X-wing.

Given that he has cheated before, admittedly, and continues to make a habit of haphazardly enforcing rules to get one over on his opponents, Heaver's statement is likely well earned.

Cheated? Where? The situation that was about was being dishonest about his stance about missed oportunities to get him an edge in the game. Which is a GONK move, but unless you get generous on the sportsmanlike conduct not against the rules.

What does Mr Goomba Slayer's signature say? I have them turned off and can't remember how to turn them on.

Fly Casual. [/size] ;)

Oh. That's what Paul Heaver said to him? I got the impression it must have been something really harsh, if possibly deserved.

That's only part of it. Essentially he says he's a disgusting person and that another players actions towards him doesn't absolve his behavior and that he embodies everything wrong with competitive X-wing.

Given that he has cheated before, admittedly, and continues to make a habit of haphazardly enforcing rules to get one over on his opponents, Heaver's statement is likely well earned.

Aww, I want to read it. Where's that option gone...

Is Heaver one of those who, while not technically cheating, did that deliberate draw thing to screw people out of places in a tourny?

Everyone had equal opportunity to put themselves in a position to make the cut with an ID. Taking one is no more screwing other players then having a higher MoV is screwing other players. Though we are getting super off topic.

I still think not enough people are looking at Tie Bomber lists. I think the new hotness is:

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
The one Gamma Vet with Crackshot, LRS, and Homing Missile is there to keep out the one arc dodger...like Soontir Fel. He's a 27 pt ship that only has a 2% chance of missing when he fires at Soontir Fel. Or...whatever arc dodger they are using. He's there to scare off one ship that's worth more points than him. The other guy with LRS...and the rest of your list, goes after someone else. Or...change that one guy to Guidance Chip if you want.
The list will destroy one U-boat before it fires and only lose one Bomber. It destroys another the next round and doesn't lose a Bomber. After that it's numerically superior 3 Tie Bombers vs. 1 Scout.

Scouts NEED to lose the EPT.

Intercerptors NEED to lose hard green TURNS.

that'd be a trade, hurr hurr

I still think not enough people are looking at Tie Bomber lists. I think the new hotness is:

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Guidance Chips (0)
Total: 100
The one Gamma Vet with Crackshot, LRS, and Homing Missile is there to keep out the one arc dodger...like Soontir Fel. He's a 27 pt ship that only has a 2% chance of missing when he fires at Soontir Fel. Or...whatever arc dodger they are using. He's there to scare off one ship that's worth more points than him. The other guy with LRS...and the rest of your list, goes after someone else. Or...change that one guy to Guidance Chip if you want.
The list will destroy one U-boat before it fires and only lose one Bomber. It destroys another the next round and doesn't lose a Bomber. After that it's numerically superior 3 Tie Bombers vs. 1 Scout.

point is that this list sucks exquisitely against ace-lists that are goddamn abundant pre-Uboats and even now.

because when you come into R3 and take TL on him, an ace has easy time rolling into R1 and shrugging "sorry mate" while spitting -dice primary in the face.

Uboats without EPT (deadeye) suck just as Bombers do. that's a sad fact, but it is fact nonetheless.

Edited by Warpman

Everyone had equal opportunity to put themselves in a position to make the cut with an ID. Taking one is no more screwing other players then having a higher MoV is screwing other players. Though we are getting super off topic.

You can't seriously believe that?

K-Wings need a generic with EPT!