Anybody know what the Patch Event or any other events for January are? Just asking as I want to get my events up on the new site and it doesn't exactly give you a lot of info.
January Events
bah, just answered my own question, must check things out properly sometimes................
Think I'll make the patch event Commons & Uncommons, that'll stop Feline Spike.............
For those of us who are seemingly blind... where is it posted that next month is Air?
I'm confused?
Tallgeese said:
bah, just answered my own question, must check things out properly sometimes................
Think I'll make the patch event Commons & Uncommons, that'll stop
Feline Spike
.............
I heard you there Steve, that thing's gonna be a pain in our Water Patch this Friday. So will Plasma Beam. And Ahogani-Ibis (if anyone dares to). But mostly Spike as it's just faster.
Antigoth said:
For those of us who are seemingly blind... where is it posted that next month is Air?
I'm confused?
On the tournament registration site, when setting up a tournament for next month, one of the options is "Path of the master: Air."
Church said:
On the tournament registration site, when setting up a tournament for next month, one of the options is "Path of the master: Air."
Ah hah! I'm sensing I should be booking January tournaments shortly.
I've signed up for my Air patch tournament already, although I'm reserving judgement on what to do with the cards until Set 11's released, you never know what might be in there.
In the prestate of the game section someone said air is Jan and Feb is void .
air is going to be like water minus rejection. loops.
^Whatchootalkinbout?
Air has Criminal Uppercut, Moonbeam Slicer, Tsunami Sabre, and only one real loop card, Mentally Unstable (IIRC). Vs. Water that has Geri, Defender, Don's Right Hand Man, etc.
It IS gonna be a lot like water in that there's still Chinese Boxing, Chester's Backing, and Soiree readying tech to deal with. Very limited lifegain though, that's a plus...
I predict Tag Along and aggro will be even bigger this time.
air has one loop card? You seem to be forgetting a certain ninja and forward kick
Don's Right Hand man has air as well >.>
Oh yeah, I forgot about Falcon Kick. Still, there's only one vaguely effective way to put that through [AFAIK] and that's just Wind Dance's +2 spd, and in a format where cheap mid blocks aren't too hard to come by? And 7/18 is almost humorously squishy... that Inhuman Perception you drew? You need to hold onto that to block Feline Spike, not to guard against Tag Along.
Don's Right Hand Man, yeah, but it's a 1-shot recursion, and there aren't any really good cards to combo with it - hey, double Chain Throw! But you need a 5 and a 6, and there's no way to generate a support cushion for your control checks, like Water can with DRHM + Kasumi Suzaku.
Having briefly looked at some stuff on THD, my current favorite is Sagat-4 -- hard to kill, better at winning control battles by tutoring for Chester's, China Boxes, Undercover Agent, etc as necessary, and he benefits greatly from playing and recieving Multiple or throw attacks.
Try Kilik's support for air CC support, plus Soiree's support to be readying stuff...