Cannon on Aggressors? Thinking Mangler?

By Farseerixirvost, in X-Wing

What seems to be the cannon(s) of choice for Aggressors? I've been toying with some BroBot lists that feature Manglers, but the ship gets base 3 shots and Manglers are 3-shot, so the only thing it nets the ship is a hit-to-crit mechanic. Is that alone worth 4 points?

HLC also seems an "obvious" good option, but while that nets you 4 attack at all 3 range bands (primary @ R1, HLC at R2-3), I'm afraid the IG-88-D's gunner-like skill will suffer if/when at Range 1.

Anyone opted to choose 2 cannons on the ship, HLC for ooomph and something else to pick up the R1 shot for when 88-D kicks in?

FWIW, I'm coming back after like an 8 month hiatus, so more or less missed the BroBot Boat and am still coming to terms with not only all the new stuff released in last several months, but new FAQ as well (luckily for me I didn't experience all the stuff so many people are crying about being nerfed into oblivion, so I'm not "loosing" anything in my perspective...).

Well there are two ways to go. I see a lot of players run double HLC on brobots, and now you can bolt a 1 point tractor beam on there so you get your B second shot even at range 1.

The alternative is to run one HLC and one mangler. If you're seriously debating double mangler I'd just drop B and the cannons and run a&c or d&c wothout. That would probably free up enough points for a third ship, which you'd probably need at that point

HLCs are the usual go to. Manglers will save you points but I've always hated it never actually helps you get a hit. It just changes a hit you already made to a stronger hit

I rarely use B because it seems like my attacks hit too often to make it consistently worthwhile. C/D is my go-to Brobot combo.

Manglers work at any range, deny long range bonus, and still allow you for four dice at range one. HLC costs three more points and is useless at range one. Then again, I made this decision before tractor beams and liked bombs.

HLC costs three more points and is useless at range one.

But at Range 1 you just use your primary and roll four dice as well. Basically, your target never gets a range bonus and you're always rolling four dice. That's worth the extra points to me.

I would go with ION cannon and Autoblaster with Accuracy Corrector but I am wierd.

HLC costs three more points and is useless at range one.

But at Range 1 you just use your primary and roll four dice as well. Basically, your target never gets a range bonus and you're always rolling four dice. That's worth the extra points to me.

manglers coming in at 4 points each free's up significant room for other options. That's up to 8 if you hedge against range 1 with tractor beam. They are an excellent option IMO trading 4 dice at 2-3 for a crit at 1-3 also for 3 less. If you have some good defensive tech to add with those 6-8 points I would do it.

With a two ship list I prefer 8 attack dice over 6.

Ion Cannons. You can walk a Scout off the board or at least away from your face.

HLC costs three more points and is useless at range one.

But at Range 1 you just use your primary and roll four dice as well. Basically, your target never gets a range bonus and you're always rolling four dice. That's worth the extra points to me.

Except when you miss.

Isn't that true of every weapon in the game? Besides, that's why we have focuses and target locks.

HLC costs three more points and is useless at range one.

But at Range 1 you just use your primary and roll four dice as well. Basically, your target never gets a range bonus and you're always rolling four dice. That's worth the extra points to me.

Except when you miss.

Isn't that true of every weapon in the game? Besides, that's why we have focuses and target locks.

HLC costs three more points and is useless at range one.

But at Range 1 you just use your primary and roll four dice as well. Basically, your target never gets a range bonus and you're always rolling four dice. That's worth the extra points to me.

Except when you miss.

Isn't that true of every weapon in the game? Besides, that's why we have focuses and target locks.

Every weapon in the game doesn't get a second chance.

Point here is with HLC and 88-B, if you miss @ Rng 1, the HLC (Rng 2-3 only) doesn't get the free 2nd chance shot, and said free shot is "secondary weapon only", so you loose out on the pseudo-gunner ability all together.

Some good options above to toy with. Keep the advice coming, and I'll keep clicking away at variations on all this to see if anything 'sticks' in my mind as good for my play style. ;)