99% guarantee 7 dice hit

By Tcsparkie, in X-Wing Squad Lists

Farlander with

Opportunist

Adv. Protons

Extra Munition

Guidance Chips

41 points

Jan Ors

25

Wes Janson

29

Wes and Jan are not going to be fitted with much but wow get Farlander into range one and you can't miss with all 7 dice and to be able to do it twice provided you can stay alive.

Also your getting atleast one crit with the GC. Out side of range 1 you still get to toss 5 dice.

He`ll never live long enough to do it, 41 point bwing is always going to be the prime target.

Nera-Garvin-Jan does the same thing, but you don't have to have the target in arc. Looks to be cheaper too.

DUMPSTERFIRE

91 points


PILOTS

Nera Dantels (40)
B-Wing (26), Fire-Control System (2), Advanced Proton Torpedoes (6), Extra Munitions (2), Opportunist (4), Guidance Chips (0)

Jan Ors (25)

Garven Dreis (26)

The only thing about the nera build is that you can't guarantee opportunist anymore without janson to strip the tokens.

(although personally I'd switch opportunist out for deadeye and be happy with 6 dice... Not much you can do with 7 that you can't do with 6.

Tried something similar to the farlander build one time. Once was enough: Farlander hits like a truck, but getting the shot in is a nightmare. I'd rather run him with a hlc and be much happier with one less dice but much more reliable shots.