I love the hell out of this game. My group and I just took a two-month break to try out Fate, and we cut that campaign short just so we could get back to Star Wars. I've been playing this game for nearly three years, and I know the system inside and out.
I believe, however, that I must be approaching the initiative system wrong. Either that, or I simply don't have the wherewithal to make rolling for turn order smooth and seamless. Every combat begins like this: someone makes a hostile move, everyone rolls Cool/Vigilance, my players hold up their number of successes in their right hands and their advantages in their left hands, and I write them down with little markings next to their names. Then I roll for all of the NPCs and write down their successes/advantages as well. Finally, I go down the list I've made and order them in rank of successes generated, with advantages used as tie breakers. At that point we are finally ready to begin combat.
This process is so slow, so clunky. It makes me wish to avoid combat altogether. Am I doing something incorrectly? Has anyone discovered a quicker way to determine turn order?
Thanks, folks!