With the increasing amount of frontal or Side armaments on the major capital ships in Armada.
How often do 1st player pick Advance gunnery?
Ad Ackbar into the mix will any 1st player in their right mind ever pick Advance Gunnery in preference of the "lesser harmfull" Defence or Navigation missions?
Would it not be better that the first player would pick in random one of the three missions offered up by the second player?
I'm just using the above as an argument that some mission are less (and less) likely to be picked by the first player.
And some missions, I have the impression of, are never offered up by the second player in the first place.
Which mean that out of 12 missions your are more likely to play often only 6-8 of them, while the remaining are very seldom played or not at all.
I've played 49 games at the writing of this post.
And not once have I ever played for one reason or another the three following missions:
Contested Outpost
Fire Lanes
Minefields
The first two I have shyed away from, to offer up as second player, as they have the End of Round thing, which in my view halts the game unnecessary, where you have to meassure up and do some accounting, before you can proceed to the next round.
So should FFG refresh the format in which we pick missions?
I.e. Should Second player offer up four missions? One the First player can see and read and three which are face down he has to randomly pick.
And should FFG offer up an additional 3,6,9 or 12 new missions, so there is even more to choose between?
So what are your thoughts on the subject?
Another Ewok Snowball from the Kiwi Rat ![]()