Click bait title, but still, kind of true.
Wave 4 - return of the clonisher
Author: miedomeda
Faction: Galactic Empire
Points: 388/400
Commander: Admiral Screed
Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep
[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Screed ( 26 points)
- Interdictor ( 3 points)
- Admiral Titus ( 2 points)
- Phylon Q7 Tractor Beams ( 6 points)
- MS-1 Ion Cannons ( 2 points)
- G-8 Experiemental Projector ( 8 points)
- Targeting Scrambler ( 5 points)
= 142 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 55 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 59 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 86 total ship cost
Gozanti-class Cruisers (23 points)
- Slicer Tools ( 7 points)
= 30 total ship cost
2 TIE Fighter Squadrons ( 16 points)
First of all, I'll obviously need to go first, but I don't expect there will be much bid race in the aftermath of wave 4 release, so I think 388 points should be enough. Upcoming liberty spam advices against fitting demolisher with intel officer, so I saved a few points and outfitted all ships I could with ACM for the same reason. No intel officer also means that demolisher gets SFO as a way to counter slicer tools and/or untimely commands.
The idea of the list is to do what the clonisher does (I am fully aware it has become more difficult due to the increasing in activations), with a few new tricks in the form of a slicer tools gozanti and an electronic warfare heavy interdictor, whose role would be to control the battlefiled and dictating engagements, all while protecting the rest of the fleet once the brawlers get to business.
I am not fully sold yet: 116 points seems a lot for what is essentially a support ship. Also, I seem lacking in activation and deployment count, things that both hurt this kind of playstile badly. Thoughts? Has anyone else considered how to mix demolisher and interdictor and come up with something better?