RIP Tactician?

By Ailowynn, in X-Wing

This poor lil' guy is taking a beating. First, they make him limited; and now, they nerf the Tactician/TLT combo (just one of many unneeded nerfs, IMHO). Are there any decent uses left? Can he really be competitive dealing just one stress? My only remaining thought is the TIE Shuttle, since you can chuck a few of them with Tacticians in a list for pretty cheap. I used to love the Tactician B-Wing, but it's just not quick enough to keep up with aces; and the G1-A suffers a lot from the lack of a barrel roll.

What are y'all's thoughts? Any love for the Tactician? Any decent combos out there?

He is still an exceptionally potent upgrade that can slot into any build.

Bossk, Gunner and Tactician are a favourite of mine, as well as the new Rey with Gunner and Tactican

He is still an exceptionally potent upgrade that can slot into any build.

Worth the two points and a crew slot, though? What are some of the builds you like?

He is still an exceptionally potent upgrade that can slot into any build.

Worth the two points and a crew slot, though? What are some of the builds you like?

Cheap cheap certainly has the right idea with the party bus.

I think it is an upgrade that does not really need building around. You can just include it in a list and have him be just gravy.

The B-wing/E2 with tactician is incredibly fun to fly in multiples though.

Raider-class Corvette (fore)

-Ionization Reactor

-Quad Trubolasers

Raider-class Corvette (aft)

-Tactician

-Mara Jade

-Quad Turbolasers

-Quad Trubolasers

That's a lot of potential stress on a single ship, because the Quad Turbolasers have a "Gunner" effect instead of a "second attack." And sure, they could zip into range 1, but then they face the Ionization Reactor combined with Mara Jade -- they'd be in a heap of trouble the next round.

EDIT: A ship attacked at the fore or aft could potentially get 4 stress on it in a single round! Of course, in Epic there is Comms Booster, so stacking stress isn't quite as effective. So bring your Comms Boosters, kids.

Edited by Parakitor

He is still an exceptionally potent upgrade that can slot into any build.

Worth the two points and a crew slot, though? What are some of the builds you like?

Yes. Just because you can't multistress something, doesn't make Tactician worthless.

honestly, never ever saw him after JM5ks drove stress tech in general underground

mostly because they drove TLTs underground and the stress generators were basically stapled to them

now? who knows.

I personally don't enjoy stress as much as the immidiate gratification of conner nets, so I'm obviously biased, but I don't see much use for tactician anymore (didn't see much use for him after Panic Attack died, outside of Ks of course)

If you used tactician on a Jumpmaster with dead eye and overclocked R4 could you block a second volley of torps?

literally never used tactician with a two attack weapon. Use tactician quite often.

He isnt dead.

This ruling is pretty much how the Stresshog already played anyway, so if he wasn't dead before, he still isn't now.

Even throwing a single stress on a ship can be an advantage, as you limit the opponent's movement if he wants to clear stress or perform any actions. This is doubly true for ships that intentionally stress themselves (Fel) since they can only clear one stress at a time.

This ruling is pretty much how the Stresshog already played anyway,

not only is the trigger for r3-a2 completely different from tactician, but r3-a2 still allowed double stress from the Y using the BTL-a4 title and two opprotunities to declare a target in arc

This ruling is pretty much how the Stresshog already played anyway,

not only is the trigger for r3-a2 completely different from tactician, but r3-a2 still allowed double stress from the Y using the BTL-a4 title and two opprotunities to declare a target in arc

... I'll just be over here pretending I know how to read.

derp derp derp

Combine him with R3-A2 on the ARC-170 for a quasi Stresshog? You don't have the large Stresshog range band, but you do have two firing arcs it will work out of, and based on on the article you should have enough low speed greens to clear the one stress you'll take yourself.

Seems alright to me.

Edited by MacchuWA

Could anyone explain plainly and shortly the change in the thing with tactician?

Could anyone explain plainly and shortly the change in the thing with tactician?

All effects that take place after firing now occur after firing the final volley of a multi-step attack, once.

It's like Xmas in July.

Could anyone explain plainly and shortly the change in the thing with tactician?

All effects that take place after firing now occur after firing the final volley of a multi-step attack, once.

So now if I make two attacks (last one granted by gunner) I only give one stress.

It´s that it?

Yup. Theres a host of abilities and rules that this affects but Tactician and Fire Control System are the main two.

The problem with Tactician is that they messed up his errata. They accidentally added "Limited" instead of "Empire only". All they need to do is fix this oversight and he'll be great.

Could anyone explain plainly and shortly the change in the thing with tactician?

All effects that take place after firing now occur after firing the final volley of a multi-step attack, once.

So now if I make two attacks (last one granted by gunner) I only give one stress.

It´s that it?

No. If you make two attacks with a secondary weapon that says "perform this attack twice" anything triggered by performing an attack won't trigger until after both attacks are resolved.

Effects like gunner are unaffected.

Direct link to the FAQ . Check page 6 for the updated timing sequence of attacks, and page 17 for the tactician clarifications.

Tactician

If a ship is equipped with both Gunner and Tactician,
and the first attack misses, the defender still receives
1 stress token from the attack.
See "Inside Firing Arc at Range X" on page 4.
If a ship equipped with Tactician performs a secondary
weapon attack that says “perform this attack twice,”
Tactician triggers only once and only after the second
attack. See "Timing Chart for Performing an Attack" on
page 6.
Edited by Cactus

It could honestly be pre-emptive rulings in response to play tested Tactican/R3 ARC fighters.

It could honestly be pre-emptive rulings in response to play tested Tactican/R3 ARC fighters.

What does this change to the interaction between Tactician and "Perform this Attack Twice" have to do with the ARC-170? I don't think they've got a way to get Cluster Missiles or TLT.

It could honestly be pre-emptive rulings in response to play tested Tactican/R3 ARC fighters.

What does this change to the interaction between Tactician and "Perform this Attack Twice" have to do with the ARC-170? I don't think they've got a way to get Cluster Missiles or TLT.

they don't

hell, they even get gunner + r3-a2 which hasn't been affected at all by the faq :P

The problem with Tactician is that they messed up his errata. They accidentally added "Limited" instead of "Empire only". All they need to do is fix this oversight and he'll be great.

My YV-666 is not giving up its Tactician!