Redline? more like RIPline.
Rest in peace Redline
while redline can't use clusters as well anymore he still has his TL for the other torps/missiles
But now unless you take the ridiculous advanced proton torpedoes you don't have all ranges covered.
When you pay 38+ points for a ship it better murder the living hell out of what you point it at.
Never seen a Punisher do anything else.
...do you just not play dice games?
re-rolls are kind of a big deal
That's my point. It's a huge deal that Redline gets to reroll one of those attacks. People who complain that you can't reroll both get no pity at all from me.
...do you just not play dice games?
re-rolls are kind of a big deal
That's my point. It's a huge deal that Redline gets to reroll one of those attacks. People who complain that you can't reroll both get no pity at all from me.
he used to be able to re-roll both (and he still wasn't very good)
so really, the correct statement is "it's a huge deal that Redline no longer gets to re-roll one of those attacks "
Oh Redline.
They came and they weakened your missiles,
Now we boxed you away,
Oh Redline
You're still talking about two locks. I'm saying one lock=one attack. You should get re rolls for both performances of the attack. Dead eye, focus to shoot, target lock to reroll both missile volleys ,fcs to get new lockNo because you spend the target lock to modify dice in the first attack, but can't gain a new one from fire control system until after both cluster attacks are finished.Ok, so if perform this attack twice is now considered a single attack, wouldn't a single target lock give you re rolls on both volleys?
Poor redline, I just used him last night!
![]()
I always assumed you only had the one reroll between both shots, enjoyed the hell out of that trick, and will likely continue to do so.
That ship was DOA to begin with.
Sorry, but thems the rubs.
Ah, I must apologize. I've been arguing for no reason, as I am in the wrong forum. I'll leave you gents to your fun, and start looking for the X-Wing Miniatures Game forum within which to discuss the TIE Punisher.
Apologies again!
That ship was DOA to begin with.
Sorry, but thems the rubs.
Well you are wrong
That ship was DOA to begin with.
Sorry, but thems the rubs.
Well you are wrong
FUOA is a bit different than DOA
Deathrain ruins palp aces, for example, despite being overpriced. Makes him a meta call, but he can dominate an ace infested meta like he was a top tier pick
Like seriously a lot of missiles
![]()
Justice rains from... AHRURGH
while redline can't use clusters as well anymore he still has his TL for the other torps/missiles
But now unless you take the ridiculous advanced proton torpedoes you don't have all ranges covered.
You can still take clusters and why do you need to take missiles or tops for all ranges?
Did someone say cluster missiles?
Well you are wrongThat ship was DOA to begin with.
Sorry, but thems the rubs.
FUOA is a bit different than DOA
Deathrain ruins palp aces, for example, despite being overpriced. Makes him a meta call, but he can dominate an ace infested meta like he was a top tier pick
Garunteed damage ruins ships that have four health, yes.
I don't think the FAQ changes kill Redline so much as Cluster Missiles on anything without Glitterstim, Accuracy Correctors, or maybe Rage if the platform had a way to mitigate the stress. Redline does at least have the means to modify both attacks, just not as consistently as before.
Regardless, Fire Control-equipped Redline is still one of the best platforms for the speciality munitions that lack innate dice mods (Plasma Torps, Ion Torps, Assault Missiles, ect.) and he might have gotten a new role as an ace hunter thanks to the Long Range Scanners from Vets. Load him out like you would a Gamma Vet with Homing Missiles and extra munitions. With that configuration, Redline can hit an ace with two fully modded (focus + lock) homing missile shots back-to-back without having to disengage to reacquire the lock since he will still have one. Not sure if any of the existing systems would be of help, so probably just keep him "cheap" if running as an ace/x7 hunter.
Edited by StratN8
Please go and win a regional, Gencon, or world's with your dominating punishers and conner nets...oh wait they're garbage.
Well you are wrongThat ship was DOA to begin with.
Sorry, but thems the rubs.
FUOA is a bit different than DOA
Deathrain ruins palp aces, for example, despite being overpriced. Makes him a meta call, but he can dominate an ace infested meta like he was a top tier pick
You know, Deathrain does dominate Palpaces, which makes him very good in some cases. However, on a big tournament you will never have enough certainty that there will only be those, making him too unreliable. Does that mean the ship is garbage? No. On a smaller scale it is able to win tournaments by itself.The Punisher will never be top tier, but it remains a potent tool for the right circumstance.
That ship was DOA to begin with.
Sorry, but thems the rubs.
Well you are wrong
No, that would be you.
Redline has never performed consistently well at premier events.
That ship was DOA to begin with.
Sorry, but thems the rubs.
Well you are wrong
No, that would be you.
Redline has never performed consistently well at premier events.
The question remains if that is an apropriate measure for ships. Both Punisher pilots are extremly good in their nieche (Deathrain more so than Redline), but so constrained to it that they are highly inconsistent against anything they don't counter. Premier events will by their nature always be too big to have an exact read on the meta. On a store level that sometimes is possible, though, in which case the ship is very far from garbage and actually game winning.
The Punisher is a tech ship that can't shape a meta, but beat it in certain situations.
Edited by Admiral DeathrainNo, that would be you.Well you are wrongThat ship was DOA to begin with.
Sorry, but thems the rubs.
Redline has never performed consistently well at premier events.
When did premier events become the sole measure for a ships effectiveness.
We can also add "fun" as a far more useful yardstick in far more circumstances than the minority of games fought for FFG coins and the like.
Fun and good are unrelated. Oicunn is bad. But he's the most fun to fly.
Edited by FourDogsInaHorseSuitFun and good are unrelated. Oicunn is bad. But he's the most fun to fly.
no, they're very much related probably
because "good" is such a vague, blanket term that it is essentially meaningless without further context
the word you're looking for is "competitive", which even then isn't terribly specific because Deathrain dominates in any area where there are almost as many palp aces as players
Edited by ficklegreendiceFun and good are unrelated. Oicunn is bad. But he's the most fun to fly.
Oicun's ability is surprisingly relevant.
Wait, does this mean Cracken + Cluster Missiles no longer gives two free actions?