Psychology, and how the scouts will still perform.

By nikk whyte, in X-Wing

The deadeye/r4 combo still works, it just takes a little time to work now.

How does it work. You not getting the TL now at all when you fire the torpedoes with Focus for Agromech. It works for overclocked.

recspec or manaroo

or the rough (far inferior) substitute, k4 +/- unhinged

note, they're all VASTLY inferior to pre-errata because they're taking up more points AND 4-lom's seat :(

Edited by ficklegreendice

Scouts can just run OCR4 and use the spare point to upgrade to Proton Torps. With Chips and the odds of rolling 4 dice, you're still getting 4 hits at the cost of a stress token, right?

Scouts can just run OCR4 and use the spare point to upgrade to Proton Torps. With Chips and the odds of rolling 4 dice, you're still getting 4 hits at the cost of a stress token, right?

why upgrade to proton?

OCR4 gives you a focus post deadeye

proton gives you focus modifiers inately

Ye ole r4 aggro TL re-roll + proton focus + chips = fate itself must conspire against you to roll less than four hits

focus mods + chips = if I remember right, 75% of chance 3 hits or more

not to mention that the stress is a massive drawback people seem fond of overlooking. Granted, it's not an issue in the mirror when you're bumping the poor opposing jm5ks, but try the two variants and they are worlds apart in terms of positioning flexibility (and, when relying on the turret, damage output)

Edited by ficklegreendice

What about dropping r4 and not bothering with overclocked. Just if u used plasma, upgrade to protons. Then u still left with 4pts to get 2x feedbacks:)

Or change to overclock, add 2x feedback, thats 100pts:)

Yes less chance on 4hits, but still good and feedbacks can eat aces:)

Edited by TerTer

If you forgo the Argo and Overclocked, triple Jumpmasters don't scare me. They're slaves to dice rolls, which can fail.

What about dropping r4 and not bothering with overclocked. Just if u used plasma, upgrade to protons. Then u still left with 4pts to get 2x feedbacks:)

Or change to overclock, add 2x feedback, thats 100pts:)

Yes less chance on 4hits, but still good and feedbacks can eat aces:)

it's still less good

fortunately, you keep the flexibility r4 aggro used to offer, but you're giving up both on ye-ole near-guaranteed 4-hits and the PWT late game (which, yes, is actually surprisingly relevent)

seriously, 4-lom + r4 aggro on a torp scout just makes for a surprising all around monster of a ship

you can emulate the alpha strike that r4 aggro used to have, but now you actually are stuck piloting a 30+ point obsidian squadron pilot at any point during which you're not using the torpedoes

not to say you'll never run a jm5k again (DOOM!!!!!), but I don't think you'll be able to crutch on that ship by itself anymore. We're probably going to have to branch out a little and find a 3rd ship with a little more late game capability to replace the r4 aggro we lost

or you find a way to run manaroo and try to carry on as if nothing happened :P

Edited by ficklegreendice

The deadeye/r4 combo still works, it just takes a little time to work now.

How does it work. You not getting the TL now at all when you fire the torpedoes with Focus for Agromech. It works for overclocked.

Anybody else got a dumb question?

Edited by nikk whyte

The deadeye/r4 combo still works, it just takes a little time to work now.

How does it work. You not getting the TL now at all when you fire the torpedoes with Focus for Agromech. It works for overclocked.

Or, you know, use your main guns. Like I said in the OP.

Anybody else got a dumb question?

The deadeye/r4 combo still works, it just takes a little time to work now.

How does it work. You not getting the TL now at all when you fire the torpedoes with Focus for Agromech. It works for overclocked.

Or, you know, use your main guns. Like I said in the OP.

Anybody else got a dumb question?

Firing your primary on the first turn of combat telegraphs your... let's call it a beta strike, since you gave up the alpha strike to set it up, which makes dodging your arc much easier and drastically increases the odds you lose a jumpmaster before it gets to fire a torpedo.

well, if it's a beta strike it'd have to come after the alpha strike

and a 2-dice primary from range 3 really doesn't deserve to be called a strike :P

unless it's like the one in baseball that comes after you fail to hit anything, in which case yeah it's a pretty big strike

Jesus Christ guys

Read. The. OP.

Jesus Christ guys

Read. The. OP.

Nurse!

Give this man a chill pill, stat!

Unlearn this. Bum rush. Get into range one, fire your main weapon. R4 will still grant you the target lock. You won't be losing all your health, unless there's a swarm present.

Now, sloop around your enemy. You should be at range 2 now.

Focus up. Fire torpedoes.

Jesus Christ guys

Read. The. OP.

Huhhh????? Wuuuuhhhh???

What's an OP?

And like I said, very, very telegraphed. Not to mention it's harder to manage range for the rule of 11 in a large base that needs a focus token during the first engagement.

The deadeye/r4 combo still works, it just takes a little time to work now. The scouts previously wanted range 3, to maximize time on target and remove the extra evade dice. Unlearn this. Bum rush. Get into range one, fire your main weapon. R4 will still grant you the target lock. You won't be losing all your health, unless there's a swarm present.

Now, sloop around your enemy. You should be at range 2 now.

Focus up. Fire torpedoes.

The problem with this is you're still losing a LOT of flexability. Pre-nerf, you wanted to be range 3 but if you ended up range 1, you still fire a 3die primary and you can still shoot torpedos later. Now, if you find yourself at range 3 in the opening engage, you're firing unmodified torpedos, or a whimpy 2 die primary. As others have said you telegraph your game plan in a VERY obvious way.

Jmp5ks arent going away, but they also cant be built in the same way they were.

R4 was just particularly handy on one scout with boba and a classic torpedo (along with various tradeoffs with the r4 for later in the game of course, but they both have advantages). Don't see as many builds sporting the boba loadout on one anyway over the last couple of months.

r4 aggro 4lom is (was) incredibly devastating with either pwt or torpedoes against a wide variety of targets

even aces with palp down could be soloed by that thing