So, scouts were just punished. Cast into the pits of uselessness alongside so many starvipers and sycks.
Or were they?
This nerf may have the same effect as the phantom nerf. Mostly psychological, it removes the "easy mode" from the build. Many users will abandon it, while the better players will simply adapt. Consider that, if scouts disappear as a meta staple, so will builds that can kill scouts in a single turn. This leaves an opening.
The deadeye/r4 combo still works, it just takes a little time to work now. The scouts previously wanted range 3, to maximize time on target and remove the extra evade dice. Unlearn this. Bum rush. Get into range one, fire your main weapon. R4 will still grant you the target lock. You won't be losing all your health, unless there's a swarm present.
Now, sloop around your enemy. You should be at range 2 now.
Focus up. Fire torpedoes.