Not to start a revolt, but in a nutshell did they just destroy my 3 jumpmaster squad with one keystroke not allowing deadeye to work "efficiently" with r4 or agromech? i may have read too fast and called the 4lom, Zucuss and Dengar law firm to figure out their flow chart with a Nasa team backing them up and this is basically what i learned. Uboats nerfed hard........
Deadeye
More or less, yes. Jumps are still OK, but they're no longer the all-conquering near-automatic 4-hit steam train they used to be.
It does nothing for Overclocked Astromech though. Overclocked with Plasma will still be able to spit out the same damage as always.
Edited by WWHSDI'm confused as to how using Deadeye was not considered to be part of paying the cost for an attack. I thought with the new core that a ship was not considered to be defending until after the cost of an attack was paid.
It does nothing for Overclocked Astromech though. Overclocked with Plasma will still be able to spit out the same damage as always.
Except, Focus is a bit less good then TL and now they have a Stress, this limit there move a lot next turn
I'm confused as to how using Deadeye was not considered to be part of paying the cost for an attack. I thought with the new core that a ship was not considered to be defending until after the cost of an attack was paid.
The old FAQ for R4 Agromech contradicted the rules. The FAQ specifically permitted R4 Agromech to be used when paying the cost. The FAQ finally caught up to the rule change.
It does nothing for Overclocked Astromech though. Overclocked with Plasma will still be able to spit out the same damage as always.
Except, Focus is a bit less good then TL and now they have a Stress, this limit there move a lot next turn
For Plasma Torpedoes it's almost exactly as good (TL gets more crits though). Overclocked is a big defensive increase though on the rounds that you get focused on.
Its still a Nerf because you are relying on getting focus rolls, not blanks and you get stressed. Plus if you don't use the focus then its wasted, compared to having a target lock which stays on that ship for the next volley and now you must do a green maneuver so you can get a focus for your next action. Just saying.
Its still a Nerf because you are relying on getting focus rolls, not blanks and you get stressed. Plus if you don't use the focus then its wasted, compared to having a target lock which stays on that ship for the next volley and now you must do a green maneuver so you can get a focus for your next action. Just saying.
My point was that there are plenty of Overclocked+Plasma U-Boats showing up in tournament results. They have not been affected by this change.
Instead of using Deadeye to pick any target that comes into range you now have to pick one and TL it and aim to launch your ordnance at it. Or use Deadeye and risk getting blanks on your dice and getting less than 4 hits.
Or use Weapons Engineer, K4 security droid, Manaroo, Overclocked.
I'm confused as to how using Deadeye was not considered to be part of paying the cost for an attack. I thought with the new core that a ship was not considered to be defending until after the cost of an attack was paid.
The old FAQ for R4 Agromech contradicted the rules. The FAQ specifically permitted R4 Agromech to be used when paying the cost. The FAQ finally caught up to the rule change.
the old FAQ was right.
it's just that now they've put the last part of 'declaring target' sequence
so it's an Errata not FAQ if we want some term lawyering.
You just used to consider yourself an attacker and target a defender as soon as you declared you attacked it, not after you've spent the requirements.
A subtle change that DERPS a meta-list hard.
The old FAQ was contradictory, because Dark Curse allowed the spending of focus tokens to target him with Attack: Focus weapons, implying that he's not the defender until after the focus is spent, whereas R4 Agromech allowed gaining the TL, which implies that the target WAS the defender when the focus was spent.
The new FAQ is consistent on this point (not defender until after costs are paid).
Whether you think it's errata or FAQ isn't really relevant.
The old FAQ was wrong. FFG even states that in the article that explained the new FAQ.
The old FAQ was wrong. FFG even states that in the article that explained the new FAQ.
So you're saying FFG is inconsistent? Gee, I'm sure that's never happened before. ![]()
Not to start a revolt, but in a nutshell did they just destroy my 3 jumpmaster squad with one keystroke not allowing deadeye to work "efficiently" with r4 or agromech? i may have read too fast and called the 4lom, Zucuss and Dengar law firm to figure out their flow chart with a Nasa team backing them up and this is basically what i learned. Uboats nerfed hard........
Someone crying that the OP Toilet Patrol isn't as OP post-FAQ?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!
Your tears are like sweet sweet candy. Cry a little more for the Potty Scouts.
No one was crying, I was being more sarcastic than anything. I started playing this game over a year ago because it was fun. Now it seems to have been overrun by rules that are inconsistent and rule changes on a whim. Its starting to feel like being micromanage at work... ie not fun, and that's the whole reason I play. Not just because of the jump nerf but too many rules and regulations now to remember.
No one was crying, I was being more sarcastic than anything. I started playing this game over a year ago because it was fun. Now it seems to have been overrun by rules that are inconsistent and rule changes on a whim. Its starting to feel like being micromanage at work... ie not fun, and that's the whole reason I play. Not just because of the jump nerf but too many rules and regulations now to remember.
Ironically, the timing chart introduced in this FAQ is intended to bring all the rules into consistency. After all, per more knowledgeable people here, the R4 combo only worked because FFG issued an FAQ which exempted it from the current rules. ![]()
Ironically, the timing chart introduced in this FAQ is intended to bring all the rules into consistency. After all, per more knowledgeable people here, the R4 combo only worked because FFG issued an FAQ which exempted it from the current rules.
Agreed. This makes things streamlined. I do hate the other collateral damage by the timing changes(tactician specifically), but trust busting the meta was the right call. Now, if we could all unite behind an aces busting list that isn't beat out by DengaRoo then we'd all be in business.
Oops
Edited by Engine25In the new Core Rules, you select your weapon BEFORE you measure for and declare your target. An additional effect of the change is that if you chose a weapon, you must choose a target eligible to attack with that weapon, even if the ship you want to attack cannot be targeted by the weapon you chose. Only of the weapon you chose has no valid targets can you choose a different weapon after setting the range ruler down to measure. This timing change has been a rule I've seen overlooked quite a bit.
What? Step 1.i. is "Measure range to enemy ships and check attacker's firing arc", step 1.ii. is "attacker chooses weapon". You can measure to as many enemy ships as you care to before selecting your weapon.
In the new Core Rules, you select your weapon BEFORE you measure for and declare your target. An additional effect of the change is that if you chose a weapon, you must choose a target eligible to attack with that weapon, even if the ship you want to attack cannot be targeted by the weapon you chose. Only of the weapon you chose has no valid targets can you choose a different weapon after setting the range ruler down to measure. This timing change has been a rule I've seen overlooked quite a bit.
What? Step 1.i. is "Measure range to enemy ships and check attacker's firing arc", step 1.ii. is "attacker chooses weapon". You can measure to as many enemy ships as you care to before selecting your weapon.
Pre-measure kills all the interest in the game :c
In the new Core Rules, you select your weapon BEFORE you measure for and declare your target. An additional effect of the change is that if you chose a weapon, you must choose a target eligible to attack with that weapon, even if the ship you want to attack cannot be targeted by the weapon you chose. Only of the weapon you chose has no valid targets can you choose a different weapon after setting the range ruler down to measure. This timing change has been a rule I've seen overlooked quite a bit.
What? Step 1.i. is "Measure range to enemy ships and check attacker's firing arc", step 1.ii. is "attacker chooses weapon". You can measure to as many enemy ships as you care to before selecting your weapon.
Pre-measure kills all the interest in the game :c
You must never have been interested in the game, because that's been the sequence of the combat phase since the second core set at least, I think it's not changed since the first core set.
Edited by thespaceinvader
In the new Core Rules, you select your weapon BEFORE you measure for and declare your target. An additional effect of the change is that if you chose a weapon, you must choose a target eligible to attack with that weapon, even if the ship you want to attack cannot be targeted by the weapon you chose. Only of the weapon you chose has no valid targets can you choose a different weapon after setting the range ruler down to measure. This timing change has been a rule I've seen overlooked quite a bit.
What? Step 1.i. is "Measure range to enemy ships and check attacker's firing arc", step 1.ii. is "attacker chooses weapon". You can measure to as many enemy ships as you care to before selecting your weapon.
Pre-measure kills all the interest in the game :c
You must never have been interested in the game, because that's been the sequence of the combat phase since the second core set at least, I think it's not changed since the first core set.
Our locals have always
1. choose weapon
2. declare target
3. check range\arc restrictions
4. if possible, pay the price&roll the dice.
And it's definitely the better way to play, even if it's wrong. A game without pre-measure is a game of choice.
This way or another, putting "declare target" at the end of the Declare target step (after the cost is spent) is plainly illogical.
You already declared your intention to fire at this exact ship. It's a fixed choice before you spend the cost.
filthy nerf errata >:c
I have found an easy reference flowchart that explains all of the new changes:

Pre-measure kills all the interest in the game :c
Most games now actually allow pre-measuring. 40k changed it with 6th or 7th and Warmahordes changed it with Mk3.