Soontir Nerf?

By Firespray-32, in X-Wing

So Ndru fires a cluster missile...... do they STILL both get an extra die, or does only ONE of them get an extra die?

Both attacks get the extra die. Resolving abilities that increase or decrease the number of dice is part of the "Roll Attack Dice" step, which will still happen for each of the Cluster Missile attacks. Since N'dru's ability isn't limited to once per turn, it will still happen on every attack roll.

Perhaps pre-emptively done for the Fangs. They jump into range 1 with all their shiny mods and epts and get 2-3 evades or something

Sorry, mate, no evading for them. They have the STARVIPER CURSE. can't evade

There was one time using 2 focus on an attack could be useful: soend focus to convert eyeballs, get tl from r4 agromech, reroll any blanks, spend another focus to change new eyeballs. Not common, but was possible before. Not anymore

If you read the last sentence, this is still allowed. If you spend a focus to use an ability that converts a blank to a focus result, there's nothing stopping you from then using another focus for its inherent ability to change a focus result to a hit result. Besides, using a focus twice for its inherent function would be pointless since burning a focus converts all focus results to a hit.

Your example is very similar to the example they give using Calculation, which clears up their language about not being able to use a token twice to modify your dice results. I think the rule logic is that the focus token powers the ability, such as calculation, and then the ability modifies the dice, not the token. That leaves you free to use a token to change and focus rolls to hits/evades.

If you couldn't do that, what would be the point of an ability that changed blank results to focus results anyway?

You misread my example.

1. Roll dice

2. Spend a focus (for its normal effect, convert eyeballs)

3. Gain tl from r4

4. Spend tl to reroll blanks

5. Soend second focus (for its normal effect, converting new eyeballs)

Its not using the first fovus for an ability like calculation

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It was good while it lasted. :(

It was good while it lasted. :(

HOW THIS???

RecSpec + R4 Agro don't work anymore.

Can't spend focus to get TL, then spend the second focus on that attack.

I'm guessing it's safe to assume this doesn't effect C3P0+Falcon title evade at all?

I'm guessing it's safe to assume this doesn't effect C3P0+Falcon title evade at all?

C3P0 is safe. The droid adds a RESULT, not a Token to Spend.

This hurt JanOrs and Lando the most.

Edited by lazycomet

It was good while it lasted. :(

HOW THIS???

Move forward 1, clear stress.

Kyle Katarn gives free focus token.

Jan Ors crew on companion ship changes focus token to evade token (1 evade).

Take evade as action (2 evade).

Use Experimental Interface to Lando, and roll two evade results (4 evade).

It was my U-Boat killer build, and it did fairly well against aces.

It was called "Lothal Weapon 2"

Bye bye, Lando. :(

Edited by stonestokes

Dang it! Meant to edit, and quoted myself instead. :(

Edited by stonestokes

Figured you had Lando in there. Banking on some crazy luck but if you got it that ship pretty much couldnt be touched. Would take 1-2 ships rolling well to get through that evade token stack.

Figured you had Lando in there. Banking on some crazy luck but if you got it that ship pretty much couldnt be touched. Would take 1-2 ships rolling well to get through that evade token stack.

My other ship was another Lothal Rebel with Jan Ors and R2-D2. Most games Artoo's ship would die first at about halfway through the game, and Lando would end the game with close to full shields.

I could count on having at least 3 evade tokens on Lando's ship about 60% of the time.

Edited by stonestokes

It's still not terrible. I mean, you can still use those tokens for when other ships attack you, you just can't use 2 evade tokens to defend against the same attack.

It's still not terrible. I mean, you can still use those tokens for when other ships attack you, you just can't use 2 evade tokens to defend against the same attack.

True. Still good against swarms. But unless I'm expecting 3+ attacks, there are probably better defensive options.

I think this is the first FAQ we'll be ignoring casually, nobody's dumb enough to fly triple U-Boats here anyway.

It's still not terrible. I mean, you can still use those tokens for when other ships attack you, you just can't use 2 evade tokens to defend against the same attack.

True. Still good against swarms. But unless I'm expecting 3+ attacks, there are probably better defensive options.

Yeah, but even against non-swarms of 3-4 ships, there are a LOT of scenarios where Ghost is going to get shot at 2-3 times in a round and this would save you 2-3 damage which isn't anything to sneeze at. You can't count on Lando giving you 2 evades all the time, so often you'll end up with 3 evades.

Yeah stacking evades is still potent it just isnt "The first guy to attack me will NEVER hit me" powerful. Think of it more akin to Reinforce with the new ruling.

I think this is the first FAQ we'll be ignoring casually, nobody's dumb enough to fly triple U-Boats here anyway.

How does one ignore a large clarification on overall timings and a generalized update and tightening on the rules?

I think this is the first FAQ we'll be ignoring casually, nobody's dumb enough to fly triple U-Boats here anyway.

I don't even own multiples or any large base ship except the Lambda. And I use the second one for scenarios anyways. :)

I think this is the first FAQ we'll be ignoring casually, nobody's dumb enough to fly triple U-Boats here anyway.

How does one ignore a large clarification on overall timings and a generalized update and tightening on the rules?

Easily? Heck, I had to push people to even read the FAQs to begin with.

only reason i carry a faq around is because people like to half-enforce faqs from memory. They will remember the ones that benefit them and "forget" the others.

Such as evade tokens against "cannot be evaded by defense dice" attacks. Oh everyone is VERY quick to remind you that evade tokens were faq'd to count as defense dice. But magically nobody remembers you can spend a stress on Keyan even if he didnt roll a focus to spend it on to destress himself ... or that adding results against Omega Leader counts as modifying dice not just changing the die result.

Lost count how many times ive had people walk up to me and ask how something goes, i grab my faq and read it word for word and the other player goes "What the hell thats new to me!" - im used to 40k, you HAVE to know ALL the **** rules and faqs otherwise people will outright cheat against you. I know **** near all 40k rules outside some faction-specific ones by heart.

And before anyone calls me a rule-shark, rule sharks dont screw themselves over with a rules clarification. I do, and quite often too. I want a fair game and if it means i have to memorize the rules WORD FOR WORD then fine i will. Ive had lots of people comment they like playing against me because i remind them of how certain mechanics work even if it royally screws me over.

Yeah stacking evades is still potent it just isnt "The first guy to attack me will NEVER hit me" powerful. Think of it more akin to Reinforce with the new ruling.

Stacking evades would be more potent if there were more ways to stack evades :P

So far, apart from Jan and lando jank, all we have is pseudo evade from Thrusters + focus and palp (guaranteed evade result; doesn't actually add results to the roll)

Edited by ficklegreendice

Right now.

I sincerely doubt they put that faq in there because of the oddly rare chance the R4 "spend acquire reroll spend" actually goes off forcing the 1 token per effect rule, which sadly includes all tokens not just focus. And ive never seen a ghost stacking evades so doubt they thought of that either.

Wave9 or possibly Wave10 might have a bigger reason for this change, and they put it out now both because wave9 is suppose to be coming soon-ish and it does nerf uboats a little.

Easily? Heck, I had to push people to even read the FAQs to begin with.

This is a strange thing to me. Everyone I play with endeavors to play the game by the rules and the FAQ is the rules as much as anything else.

The Ghost build I was flying:

Lothal, TLT, FCS, Han Crew, Tactician, Ghost

Almost every aspect of this ship is now worse. Not enough FCS mods for the attacks, thus Han's power is reduced. On top of that I can only do 2 stress max instead of 3. The one saving grace is that it now can fire all 4 TLT shots. This is a big deal against low agility ships, but it won't be modified so it'll be unreliable against much else.

And that's what's weird about this FAQ, it nerfs really random things like Ghosts, lando crew, and Jan crew. We're Rebels' defenses proving too much? Pardon me for trying to avoid torpedoes.

Scum? Mildly inconvenienced, IMO. R4 agro+Deadeye took a big hit, but only made his angry little brother, overclocked R4, that much better. And RecSpec is the other alternative that works the same but capped at 2 and without the stress. They lost the most efficient combo, but they've got a close 2nd and 3rd combo so it really doesn't matter much.

Imperials are almost unscathed. Valen Rudor and TIE Punishers both took a gut punch, but nothing else really.

So it seems that largely the weaker you were, the more you suffer. The more powerful you were, the less you're affected.

Edited by Sekac