New Wave VIII FAQ with Timing Chart(and lots of timing ruling revisions)

By Otacon, in X-Wing

The idea of being in a major tournament and having the rules clarified (or changed) as you say ... just means the best players will still rise to the top.

The Force must be strong where I play because no one here will change the way we play.. I think having a early meeting before the tournament going over the FAQ.

Then giving the players a half hour to rethink there strategies. Not allowing any changes.. Then play. The best will rise to the occasion.

This wasn't just a minor FAQ that clarified some things. FFG actually made significant changes to the combat sequence. They added new timing windows so the order of operations will change in many cases, they overhauled how weapons like Cluster Missiles and TLT work and changed when ships are destroyed.

If we were talking about a small local tournament, sure put the FAQ into play immediately. There's no better way to learn the changes than to have to play with them. For a large event with people that are travelling to play and are more likely to want a stricter adherence to rules, this is has to be an absolute nightmare to TO.

So question did the tournament play by the new FAQ? I am still confused about all the dates. Especially when the FAQ say released July 1st. :wacko:

FAQ_date.jpg

The idea of being in a major tournament and having the rules clarified (or changed) as you say ... just means the best players will still rise to the top.

The Force must be strong where I play because no one here will change the way we play.. I think having a early meeting before the tournament going over the FAQ.

Then giving the players a half hour to rethink there strategies. Not allowing any changes.. Then play. The best will rise to the occasion.

Unless you were traveling a good distance and only brought your triple jumps with R4, so there was no real chance to change it. I think this would have a significant affect on even a good player.

Interesting that they haven't chosen to make it 100% explicit whether a ship thrown onto a rock via Tractor Beam rolls for damage from the roid or not. I still think it's possible to read the rule either way in good faith.

That's one of the only things in the FFG email thread that I've been maintaining that didn't get resolved with this FAQ.

The only real outstanding issues (not including new issue raised by changes) I think they missed covering:

- Tractor beams and obstacles. Do you ignore all the normal triggers and timing when applying obstacle effects.

- Clarified "opportunity to attack" in simultaneous fire. Does any opportunity to attack count or only the one from your activation?

- Done something with Bren to make his ability work in Tournament play.

All in all it was a fairly satisfying FAQ update.

What does common sense tell you... Search your feelings..

Seems pretty basic to me. Yes you roll for damage and not it doesn't allow you to do anything else..

Why would common sense tell you to roll for damage?

Go look at the rules for overlapping obstacles. There are some specific timings given for when things happen. Timings that make no sense in the context of forced movement that happen in the combat phase. Asteroids tell you to skip you perform action step and after skipping the step roll for damage. Debris instruct you to recieve a stress token after the check for stress step and then roll for damage after the perform action step. If you don't have a perform action or check for stress step until your activation the following turn when exactly do you do these things? How will those effects interact with other abilities that may get triggered during that forced movement? Do you skip the perform action step in the next round? Do you recieve a stress the next time you hit a check pilot stress step?

There's a lot more complexity involved than just "Use common sense and take the damage". Common sense is all well and good during a game and you need a quick answer to keeping playing. It's not a good solution for a set of rules that you expect people around the world to follow with some level of uniformity.

The ruling is follow the rules for obstacles. So I forgot for a moment that I made it sound so simple.. But it really is.

Remember that the rules all talk about you moving and being on obstacles. So like all other effects, they require a trigger. When you are moved on to an obstacle will change what real effect it has on you

Yes a bit, but I'm not sure how many used TLT/Cluster Missiles with FCS.

Interesting that they haven't chosen to make it 100% explicit whether a ship thrown onto a rock via Tractor Beam rolls for damage from the roid or not. I still think it's possible to read the rule either way in good faith.

That's one of the only things in the FFG email thread that I've been maintaining that didn't get resolved with this FAQ.

The only real outstanding issues (not including new issue raised by changes) I think they missed covering:

- Tractor beams and obstacles. Do you ignore all the normal triggers and timing when applying obstacle effects.

- Clarified "opportunity to attack" in simultaneous fire. Does any opportunity to attack count or only the one from your activation?

- Done something with Bren to make his ability work in Tournament play.

All in all it was a fairly satisfying FAQ update.

What does common sense tell you... Search your feelings..

Seems pretty basic to me. Yes you roll for damage and not it doesn't allow you to do anything else..

Why would common sense tell you to roll for damage?

Go look at the rules for overlapping obstacles. There are some specific timings given for when things happen. Timings that make no sense in the context of forced movement that happen in the combat phase. Asteroids tell you to skip you perform action step and after skipping the step roll for damage. Debris instruct you to recieve a stress token after the check for stress step and then roll for damage after the perform action step. If you don't have a perform action or check for stress step until your activation the following turn when exactly do you do these things? How will those effects interact with other abilities that may get triggered during that forced movement? Do you skip the perform action step in the next round? Do you recieve a stress the next time you hit a check pilot stress step?

There's a lot more complexity involved than just "Use common sense and take the damage". Common sense is all well and good during a game and you need a quick answer to keeping playing. It's not a good solution for a set of rules that you expect people around the world to follow with some level of uniformity.

Okay just putting them there doesn't make you roll. SORRY.. I'll explain. If they haven't moved this round then they place their movement template down and it touches the obstacle you roll. If they have already moved then they will simply lose their attack if they haven't already.

The ruling is follow the rules for obstacles. So I forgot for a moment that I made it sound so simple.. But it really is.

There's a camp of folks that contend that when you are tractored onto an asteroid that you are unable to attack and that being tractored onto debris that there is no real effect until you overlap moving out of it the following round.

You've got another camp that argue that a ship put on an asteroid needs to roll for damage and a ship put into debris needs to roll for damage and take a stress. The email we have from Frank Brooks puts him in this camp.

These folks don't agree on how to interpret the rules. There is nothing to point to in the rules or the FAQ that clearly settles the matter. This is going to cause different pockets of players to be playing by different rules depending on what the local TOs believe or what their most persuasive local rules arguer has convinced everyone is correct. The entire point of the FAQ is to clarify things like this and help ensure that the people that play in LA are playing the same game as folks playing in Nashville.

Edited by WWHSD

WHY DID THEY NERF TEL TREVURA THIS IS BULL! Ahem... sorry about that, Tel has a special place in my heart. That stupid PS0 crit seems to ALWAYS find its way onto him before he dies. And now it doubly sucks...

WHY DID THEY NERF TEL TREVURA THIS IS BULL! Ahem... sorry about that, Tel has a special place in my heart. That stupid PS0 crit seems to ALWAYS find its way onto him before he dies. And now it doubly sucks...

It's a really minor nerf.

Still don't understand the "clarification" to Kanan's timing.

They say he triggers after the Clean Up substep of the Execute Manoeuvre step.

Is that strictly before effects that trigger "after you execute a manoeuvre"? Like, for example, NewMF?

Or is it the same trigger, and they've just confused things?

WHY DID THEY NERF TEL TREVURA THIS IS BULL! Ahem... sorry about that, Tel has a special place in my heart. That stupid PS0 crit seems to ALWAYS find its way onto him before he dies. And now it doubly sucks...

Better equip R5-P8 at all times then.

Still don't understand the "clarification" to Kanan's timing.

They say he triggers after the Clean Up substep of the Execute Manoeuvre step.

Is that strictly before effects that trigger "after you execute a manoeuvre"? Like, for example, NewMF?

Or is it the same trigger, and they've just confused things?

Yeah there is no timing chart for activation phase? I think that there should eventually be timing charts for each phase much like Netrunner, however combat phase tends to have the most interactions between the two players. Activation the only interaction really is when players overlap (bump) and maybe some actions.

Still don't understand the "clarification" to Kanan's timing.

They say he triggers after the Clean Up substep of the Execute Manoeuvre step.

Is that strictly before effects that trigger "after you execute a manoeuvre"? Like, for example, NewMF?

Or is it the same trigger, and they've just confused things?

I was wrong earlier about when the title happens. I remembered it incorrectly and thought it was a choice you made during reveal and that it made the move red. It doesn't.

Based on the wording on the cards, Kanan and MF have the same timing window. It seems like the FAQ has Kanan Triggering after the Clean Up substep which is the last part of the Execute Maneuver step. It seems to me that that's just a very specific way to say "after the Execute Maneuver step". Until I see something to the contrary, I'm going to assume that everything that triggers after executing a maneuver happens there.

Until I see something to the contrary, I'm going to assume that everything that triggers after executing a maneuver happens there.

Seems reasonable. Let's hope Frank sees it the same way...

Wait, so Zeb can only be used once by the VCX. No auto 4 damage when touching in arc? Also, don't know if it's been officially clarified before but glad to see that ships can K-turn when deploying.

Great to see a new FAQ

Wait, FCS got nerfed?

Yes a bit, but I'm not sure how many used TLT/Cluster Missiles with FCS. Maybe the VCX, but that's about it.

Punishers can run FCS and Clusters pretty easily. It was about the only thing going for them too. :P

But then now VCX with Phantom/Ghost can get 4 shots from TLT instead of 3 since the 2nd TLT shot still is part of the one attack. Am i correct here?

Yes.

Wait, so Zeb can only be used once by the VCX. No auto 4 damage when touching in arc? Also, don't know if it's been officially clarified before but glad to see that ships can K-turn when deploying.

If the Ghost does not "activate" a 2nd time at the end of the combat phase it seems like you are right. Or if the end of the combat phase is not "during" the combat phase. What of these prevents it?

Wait, so Zeb can only be used once by the VCX. No auto 4 damage when touching in arc?

Right.

Wait, so Zeb can only be used once by the VCX. No auto 4 damage when touching in arc? Also, don't know if it's been officially clarified before but glad to see that ships can K-turn when deploying.

This is the first time it made it into the FAQ. It had been confirmed by an email ruling back in March.

Wait, so Zeb can only be used once by the VCX. No auto 4 damage when touching in arc? Also, don't know if it's been officially clarified before but glad to see that ships can K-turn when deploying.

If the Ghost does not "activate" a 2nd time at the end of the combat phase it seems like you are right. Or if the end of the combat phase is not "during" the combat phase. What of these prevents it?

Ships only activate once in the combat phase. That's what stops it.

RRG, pg. 9:

"COMBAT PHASE

During the Combat phase, each ship has an opportunity
to perform one attack, starting with the ship with the
highest pilot skill and continuing in descending order.
• If a player has multiple ships with the same pilot
skill value, he can attack with them in any order.
• If both players have ships with the same pilot skill
value, the player with initiative attacks with all of
his ships of that pilot skill first.
Each ship becomes the active ship only once
during this phase.
• A ship may choose not to attack."
Edited by WWHSD

WHY DID THEY NERF TEL TREVURA THIS IS BULL! Ahem... sorry about that, Tel has a special place in my heart. That stupid PS0 crit seems to ALWAYS find its way onto him before he dies. And now it doubly sucks...

It's a really minor nerf.

It is.... but I literally would have lost my semi-final match at the Stele Open had that nerf been in place. His Kanan killed my Tel, Tel went back to PS9 and was able to kill Ezra before he shot. The judge even came over just to specify that I was able to attack at PS9. I just don't like that my win is now invalidated...

Except your win is not in any way invalidated.

Edited by ScottieATF

So the new tractor beam reference car from Imp Vets is different? I already recycled both of mine. Poop.

Zeb technically never worked twice and the people that did that flatout ignored "activate" part of Zeb's card. It doesnt say they activate, you only activate when your PS comes up. Its the same thing as granting a free action.

Ive had people also flatout ignore the "in your firing arc" part and try to hit me with a turret when i bumped into their butt. LOT of these faqs, old and new, are putting more emphasis on what SHOULDNT need it because people gloss over it on the card too much.

Edited by Vineheart01

Nm. Post was edited

Edited by VanderLegion