I have been playing with my son, but after the initial engagement, and his ships start blowing up, he starts to get upset, so I came up with a more forgiving, tanky build that is easier to fly and should stand up to some punishment. I am trying to set him up with a build which will allow him to start playing solo against our small group at the LGS.
Xaden's Squad (99):
YT-1300 Chewbacca (42)
- Adaptability (0)
- Dash Rendar (2)
- Millenium Falcon (1)
- C-3P0 (3)
- Engine Upgrade (4)
VCX-100 "Chopper" (37)
- FCS (2)
- Autoblaster Turret (2)
- Ezra Bridger (3)
- Hera Syndulla (1)
- Ion Projector (2)
The idea with this squad is if my son accidentally forgets that Chopper is stressed, he can still execute his maneuver and will have a dice modification. When things get jammed up Chopper will be stressing and, hopefully, ioning the opponent, allowing my son to know where the other ship is going on the next turn.
Chewie will be ignoring crits, so no direct hits to worry about and Dash will allow shots, if he falls on to an asteroid and no extra die for an obstructed shot for the Falcon. EU opens things up so he can run if he needs to get out of the action for a bit to get reorganized.
Thoughts, am I missing anything? I would like gunner for those bad rolls, but thought other crew choices would make the build more forgiving of maneuver mistakes.
Edited: To reflect mistake in crew
Edited by shadowswalker