Build for an 8 Year-Old

By shadowswalker, in X-Wing Squad Lists

I have been playing with my son, but after the initial engagement, and his ships start blowing up, he starts to get upset, so I came up with a more forgiving, tanky build that is easier to fly and should stand up to some punishment. I am trying to set him up with a build which will allow him to start playing solo against our small group at the LGS.

Xaden's Squad (99):

YT-1300 Chewbacca (42)

- Adaptability (0)

- Dash Rendar (2)

- Millenium Falcon (1)

- C-3P0 (3)

- Engine Upgrade (4)

VCX-100 "Chopper" (37)

- FCS (2)

- Autoblaster Turret (2)

- Ezra Bridger (3)

- Hera Syndulla (1)

- Ion Projector (2)

The idea with this squad is if my son accidentally forgets that Chopper is stressed, he can still execute his maneuver and will have a dice modification. When things get jammed up Chopper will be stressing and, hopefully, ioning the opponent, allowing my son to know where the other ship is going on the next turn.

Chewie will be ignoring crits, so no direct hits to worry about and Dash will allow shots, if he falls on to an asteroid and no extra die for an obstructed shot for the Falcon. EU opens things up so he can run if he needs to get out of the action for a bit to get reorganized.

Thoughts, am I missing anything? I would like gunner for those bad rolls, but thought other crew choices would make the build more forgiving of maneuver mistakes.

Edited: To reflect mistake in crew

Edited by shadowswalker

You listed RecSpec on him but you mentioned Dash. I'm assuming Dash is your choice, which gives us 1 pt to work with.

My suggestion is Han Solo instead of Ezra Bridger on Chopper. Even if Chopper is stressed, FCS gives him dice mods already and it costs 1 less pt.

With the 2 pts you just got back, I'd give Chewie Lone Wolf. It's a hard EPT to use, but it would boost Chewie's offense and survivability and, as it is currently, even on turns he'd forget it, the results would be the same as having Adaptability equipped.

You listed RecSpec on him but you mentioned Dash. I'm assuming Dash is your choice, which gives us 1 pt to work with.

My suggestion is Han Solo instead of Ezra Bridger on Chopper. Even if Chopper is stressed, FCS gives him dice mods already and it costs 1 less pt.

With the 2 pts you just got back, I'd give Chewie Lone Wolf. It's a hard EPT to use, but it would boost Chewie's offense and survivability and, as it is currently, even on turns he'd forget it, the results would be the same as having Adaptability equipped.

Thanks for the feedback. We will be trying this out tomorrow :)

My 12 year old is still learning and he has

Chewie

Predator

Recon Spec

C3P0

Leebo

Predator

Recon Spec

Mangled

Title

He just has to worry about taking focus and with 2 turrets no worries about arc.

great guys!

my son is 6 years old and i can't wait to play with him!

turrets and less-as-possible upgrade cards is the way i will go though.

maybe tlt ywing spam: gold sq pilot+tlt+r2astromech x4

Turrets are great to teach your kids how to focus on moving their ships, avoiding obstacles and learning to get out of arcs. Tons of upgrades is likely to be too much to keep track of though. Most Wanted was our first acquisition after the core set, just so my sons could fly the autoblaster turrent Y-wing. Dash followed soon after. We're mostly playing furballs with respawns these days, it makes losing a ship almost completely without drawbacks.

Keeping it fun and ramping it up as needed is more important than having synergistic builds, at least to get them started. Every kid is different. My 4 year old is masterful and brutal, but gets bored very quickly, while my 6 year old is simply in love with the game and spends almost all his free time either playing the real version with me, or his version with Hot Wheels ships (he made his own template for it). The 2 year old keeps begging to be allowed to play, and he's almost at a point where I'd trust him to handle the chunkier ships.

I've taken the 6 year old to a team epic, and we did reasonably well. Though he found it too long, what with all the ships that need to move before shooting starts, he played well over half of each game, running his 200 points alone. I've taken the 4 and 6 year old to a furball, the 4 year old was brutally efficient and ended up in the 2nd pack of players in # of kills, even though he quit halfway through, the 6 year old impressed the old guard with his passion and just sheer efficiency considering his age. I was so proud that he figured out that k-turning Kavil into a furball might be the best possible move on his own. I also played one of the better local players in a 2v1 150pts game with the oldest. We lost, but by a very narrow margin, and with ships we don't fly often (Kavil & Palob for my son, Zuckuss and Boba for me).

The oldest loves the game so much that the bigger challenge is pacing him so he doesn't burn out on it...

In summary, as long as they're having fun, keep exploring what works for them. Any X-wing is better than none :)

This is the begginer list taken from X-wing tactics blog on tumblr.

Chewbacca

Title (evade)

Luke Skywalker

r2d2

Integrated

Gold squadron pilot

TLT

r2 astromech

Turrets are great to teach your kids how to focus on moving their ships, avoiding obstacles and learning to get out of arcs. Tons of upgrades is likely to be too much to keep track of though. Most Wanted was our first acquisition after the core set, just so my sons could fly the autoblaster turrent Y-wing. Dash followed soon after. We're mostly playing furballs with respawns these days, it makes losing a ship almost completely without drawbacks.

Keeping it fun and ramping it up as needed is more important than having synergistic builds, at least to get them started. Every kid is different. My 4 year old is masterful and brutal, but gets bored very quickly, while my 6 year old is simply in love with the game and spends almost all his free time either playing the real version with me, or his version with Hot Wheels ships (he made his own template for it). The 2 year old keeps begging to be allowed to play, and he's almost at a point where I'd trust him to handle the chunkier ships.

I've taken the 6 year old to a team epic, and we did reasonably well. Though he found it too long, what with all the ships that need to move before shooting starts, he played well over half of each game, running his 200 points alone. I've taken the 4 and 6 year old to a furball, the 4 year old was brutally efficient and ended up in the 2nd pack of players in # of kills, even though he quit halfway through, the 6 year old impressed the old guard with his passion and just sheer efficiency considering his age. I was so proud that he figured out that k-turning Kavil into a furball might be the best possible move on his own. I also played one of the better local players in a 2v1 150pts game with the oldest. We lost, but by a very narrow margin, and with ships we don't fly often (Kavil & Palob for my son, Zuckuss and Boba for me).

The oldest loves the game so much that the bigger challenge is pacing him so he doesn't burn out on it...

In summary, as long as they're having fun, keep exploring what works for them. Any X-wing is better than none :)

:wub: respect man!

i still don't dare to play with my 5 years old kid.... but reading your words make me think about it! thank you! :)

I usually let my 8 year old daughter run Han in the YT1300 with no upgrades and my 6 year old son run Boba in the Firespray also with no upgrades (but last game he begged me for a bomb so I gave it to him even though he never dropped it) then I will run just about anything. They love it as long as the game doesn't last too long and will usually want to quit once one of them is dead. I have even gotten my wife to join them a couple times. LOVE IT!!!!

And for fun, here's my oldest at the recent team epic, running Dash, Chewie, Wedge, and an offensive transport. He loved ioning and double stressing Soontir in the first round of combat. Just having Soontir in range was not the most efficient use of the ionization engine, but he sure found it funny.

I didn't really have time to take a picture of him, so finding out that he was in the background of a picture, actually moving his ships, was cool.

We lost that game, in part by not figuring out that Epic doesn't mean you should start all across the map. We learned and won the next one! His Chewie was our last ship standing!

CmFjTCUWQAAvgxo.jpg