Greedo Preview Is Up!

By dpb1298, in Star Wars: Imperial Assault

I like Greedo for 4 pts. If he was 3 I'd take him just about every time, even with his Slow on the Draw handicap. At 4 he's an interesting dilemma, but probably worth considering a lot of the time. I'd rather him be slightly too weak than slightly overpowered, though. That's the way it should be for all pieces, IMHO.

But also consider his Accuracy and surge usage: he already has a minimum of 3 Accuracy (1 automatic on his card, and each Green has a minimum of 1 Accuracy), and furthermore, each Green die has a 50% chance of rolling at Surge, which means you have 75% chance of getting that surge, which means that it's often pretty safe to attack at a range of 6.

http://mattyellen.github.io/imperial-assault-calculator/ shows that Greedo has an 86% chance of doing at least 5 damage before defense dice are rolled, so that's a pretty hefty punch for a little 4pt guy. With his 5 Speed he'll be handy for grabbing objectives, and if it's a hotly contested objective, he'll be a good character to commit to that job, since he'll be able to put out some good strike-back damage when he drops, and nobody else can make that happen (Hired Guns don't hit nearly as hard as Greedo does).

It'll be fun to see how he plays out in competition. I'd like to say that he'll be decent, but I guess we'll have to wait and see.

So... Greedo's parting shot. Is there any reason it wouldnt trigger the slow on the draw retaliatory attack? Any number of reasons someone might want to take a free attack at an already dead figure. Surgeing for focus or healing, a blast effect. But seems like it could get a little confusing...

Greedo attacks you

I shoot him back first, that kills him

He activates parting shot to shoot you again

I shoot him back first, again

Greedo makes his parting shot attack

Greedo makes his originally declared attack

Is that how that would work?

Greedo attacks you - yes

I shoot him back first, that kills him - yes

He activates parting shot to shoot you again - yes

I shoot him back first, again - no, he's dead

Greedo makes his parting shot attack - no, he's dead

Greedo makes his originally declared attack - no, he's dead

The whole point of parting shot is that his 'death' is stalled until he attacks, so he definitely would have one attack after damage is dealt. But I agree, not a second.

If Greedo declares an attack against a ranged enemy figure and dies due to Slow on the Draw before he gets to make his originally declared attack, then he never gets to make that specific attack. Instead, Greedo will just make his Parting Shot attack. But in this case, since Greedo is already defeated, his Slow on the Draw won't trigger, so his opponent won't make another attack...Greedo will just make his Parting Shot and return to your squad box.

I'm willing to bet an original regular Royal Guard card from my Core Set that my above interpretation is correct. Any takers? I'm looking for another Elite Wing Guard card. Any takers? Please? :ph34r:

Greedo has not been defeated when he performs Parting Shot. Parting Shot explicitly happens before he is defeated. He only has suffered damage upto his Health at that point, which is Parting Shot's trigger.

Did I win? :D


Parting Shot: When you have suffered damage equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

Edited by a1bert

Greedo has not been defeated when he performs Parting Shot. Parting Shot explicitly happens before he is defeated. He only has suffered damage upto his Health at that point, which is Parting Shot's trigger.

Did I win? :D

Parting Shot: When you have suffered damage equal to your Health, before you are defeated, you may interrupt to perform an attack. Then, you are defeated.

I agree with this. The target can interrupt parting shot to perform an attack due to slow to draw, but its pointless in most cases since he can take no damage. The only time you would want to attack him is if you have a surge that doesnt require damage to be dealt like recover, focus, hide, or Leia's Military Efficiency.

nevermind

Edited by DerBaer

I agree with this. The target can interrupt parting shot to perform an attack due to slow to draw, but its pointless in most cases since he can take no damage. The only time you would want to attack him is if you have a surge that doesnt require damage to be dealt like recover, focus, hide, or Leia's Military Efficiency.

Focus and Hide do need damage to be suffered by the target to give the corresponding condition, they are condition keywords.

(Focused and Hidden though are the conditions themselves and if a surge ability gives them, the target does not need to suffer any damage from the attack.)

I think Greedo is great against Melee figures as they can't attack him back. He has good health and solid damage, however, melee figures already struggle a bit in this game, and it's seems weird to disadvantage them further.

The hunter attachment is pretty cool, but I don't think 1acc and 1pierce is really significant enough. It's better than nothing but not really worth a point.

It doesn't help Boba and IG88 enough. Bossk doesn't really need it and headhunter is better on him anyway. Mercs have lots of nice 1 point upgrade cards and I don't think his one does enough to compete with things like devious scheme, beast tamer, explosive armaments or even last resort.

I think greedo will see some use, but he's going to be difficult to play properly.

I'm thinking the Hunter attachment will be worth a try on eTrandoshans. They could use a little extra on the range and the pierce helps them get focused the first time. With a figure cost of 5, most other groups and smaller uniques will be in range for this and you get two attacks a turn with the added benefit.

and I'm absolutely thrilled about Greedo! Just need to find a proper list with both him and HGs as I'll be hard pressed to lose those.

When I compare Greedo to a set of regular hired guns, I just don't see any reason to use Greedo. Would some please explain, why he's better than I think?

He can actually deal damage.

He's a Hunter trait for cheap.

He's Greedo!

He can X-men and has more HP than a pair of rHG.

When I compare Greedo to a set of regular hired guns, I just don't see any reason to use Greedo. Would some please explain, why he's better than I think?

aermet69 gave some good reasons to play him. The only real negative I see when comparing him to rHGs is the unit count. If you simply want objective-grabbing and that's all (expecting to make almost no attacks during a match), then rHGs are probably still the better choice. But if you want a little more utility for those 4pts and quite a bit more damage output, then I think Greedo is at least worth a careful consideration.

Also, remember that it's not all that difficult to set up a shot where Greedo has line of sight to his target, but where his target doesn't have it to him. It's basic diagonal or "V" placement of your Wing Guards or another figure and a wall, with Greedo at the center of the "V". He can shoot at whoever he needs to (at Range 6 fairly reliably, see my post above in this thread) and then move away again.

His stats are actually pretty solid, too. We all know that 5 Speed is good (the rHGs have it too of course). But his Health/Cost ratio is also excellent. 7 Health on a 4 Cost figure or group is pretty awesome (1.75). As a comparison, the Inquisitor, who everyone says is dynamite, is 1.66 Health/Cost. And Obiwan, assuming his Cost is 8 (probably a reasonable guess) has 12 Health, which would make for a 1.5 Health/Cost ratio.

I think it's clear that the Inquisitor will make a splash on the competitive scene. Obiwan looks like he might do that too, depending on his Cost. I think Greedo definitely could, depending on the skill of the players using him. He certainly does have a higher skill requirement for optimal usage than many other figures do...he's kinda like the ISB Infiltrators that way.

When I compare Greedo to a set of regular hired guns, I just don't see any reason to use Greedo. Would some please explain, why he's better than I think?

I think people are comparing the two units because of the same cost.... but really they perform different roles.

Hired guns are great objective grabbers and distracting units. You want your opponent to shoot them, especially if they are close and/or have the Last Resort attachment.

Greedo on the other hand is just a solid damage dealer. He actually has a pretty amazing attack. Averages 4 damage against both black and white dice. Minimum range is 3, average is about 4.3 without surge, maximum with surge is 10. He's fast, has has a white dice and with 7 health, he's usually going to soak up 2-3 attacks before dying.

He's best used hiding behind something, maybe Tuskens, so that his targets can't shoot back.

He's also solid against melee units that can't shoot him back. And bleed isn't bad either.

I used to think he was bad compared to hired guns too, until I realized that they don't do the same things. The problem is that they both compete for the same 4 points of filler, that's what can make list building tricky.... but it's also one of those interesting choices that I really love about IA.

Edited by Inquisitorsz

When I compare Greedo to a set of regular hired guns, I just don't see any reason to use Greedo. Would some please explain, why he's better than I think?

I think people are comparing the two units because of the same cost.... but really they perform different roles.

Hired guns are great objective grabbers and distracting units. You want your opponent to shoot them, especially if they are close and/or have the Last Resort attachment.

Greedo on the other hand is just a solid damage dealer. He actually has a pretty amazing attack. Averages 4 damage against both black and white dice. Minimum range is 3, average is about 4.3 without surge, maximum with surge is 10. He's fast, has has a white dice and with 7 health, he's usually going to soak up 2-3 attacks before dying.

He's best used hiding behind something, maybe Tuskens, so that his targets can't shoot back.

He's also solid against melee units that can't shoot him back. And bleed isn't bad either.

I used to think he was bad compared to hired guns too, until I realized that they don't do the same things. The problem is that they both compete for the same 4 points of filler, that's what can make list building trick.... but it's also one of those interesting choices that I really love about IA.

This way of thinking has made me rethink my opinions about other units I've just dismissed as not useful. Sometimes trying to come with a better or more suited role for units, without boxing them in too badly, you can see benefits in them when you might not have seen any.

Jacob