Greedo Preview Is Up!

By dpb1298, in Star Wars: Imperial Assault

I think he's better than an elite Alliance Smuggler and those are popular.

~D

Not a fan of the Agenda set.

Its got a neat flavor, but I hate use and discard cards.

I'm wondering if the new attachment will help out Boba or IG-88 at all.

swi31_card_prey-on-the-weak.png

Greedo is a really fun figure, he just preys on those who can't hurt him

Back, and I love that. I'll use him in a strain based list just because he's great.

I'm wondering if the new attachment will help out Boba or IG-88 at all.

swi31_card_prey-on-the-weak.png

This and targeting computer is really nice for IG-88. Boba fett could use it, but I already like Explosive armaments on him and 3 points extra on one figure would be too much for me.

I'm wondering if the new attachment will help out Boba or IG-88 at all.

swi31_card_prey-on-the-weak.png

This and targeting computer is really nice for IG-88. Boba fett could use it, but I already like Explosive armaments on him and 3 points extra on one figure would be too much for me.

IG-88 is already too much. You're not going to salvage him by spending more on him. Especially with how easy he is to gank. Boba Fett at least has staying power so something like this that ups his offense could help.

Putting a gaggle of Hired Guns around Greedo to block line of sight to him could be fun.

I'm wondering if the new attachment will help out Boba or IG-88 at all.

swi31_card_prey-on-the-weak.png

Not really. Boba is middling at best and Iggy is as close to irredeemable as you can get. The issue is that this attachment does more help for Hunters that are already playable in the current meta (eHKs or Bossk) than it does to put Boba and Iggy into "gotta play" territory.

While I appreciate FFG attempting to help boost older, less playable figures, until they allow these attachments to be added to overcosted figures for free, we're still in a place where the better options gain as much (if not more) playability as the lesser options. Make it a zero cost attachment for Hunters 12+ points and then I think we have more to talk about.

Edited by FSD

Considering that skirmish upgrade is most definitely Sabine from Star Wars Rebels, I am definitely inclined to think these three already-dead characters are going to lead the charge for a Rebels/Rogue One box expansion.

I'm wondering if the new attachment will help out Boba or IG-88 at all.

swi31_card_prey-on-the-weak.png

This and targeting computer is really nice for IG-88. Boba fett could use it, but I already like Explosive armaments on him and 3 points extra on one figure would be too much for me.

I seem to get the impression that you think you can put both explosive armaments and prey on the weak on the same figure.

you are limited to only one attachment per deployment card

I just want to say how much I love the art of Greedo's command ability. It's the reverse of Han Solo's dodge of Greedo's attack.

Between that and his "Slow on the Draw" ability, they captured the flavor of this guy perfectly.

While I appreciate FFG attempting to help boost older, less playable figures, until they allow these attachments to be added to overcosted figures for free, we're still in a place where the better options gain as much (if not more) playability as the lesser options. Make it a zero cost attachment for Hunters 12+ points and then I think we have more to talk about.

Agreed. Either reduce the overcosted early uniques or make unique skirmish upgrade cards that are 0 cost but can only be played on unique figures that are 10+ points.

~D

Prey on the Weak might actually work best on Dengar, the +1 Accuracy allows him to shoot from farther away, and the Pierce 1 helps his ability to apply conditions trigger more often.

Yeah this "fixing" over costed figures by making them more expensive is a step in the wrong direction. I think the easiest way to fix over costed figures would be to add a third action to all units 10 and over. And it could be a second attack. This could be a new universal rule just like the pass rule. I think it would address the issue without overboosting them too much. I haven't thought it through a ton but I feel like it would be a fix that everyone can easily do without needing to reprint anything or have to put out specific errata for each overcosted unit. I would take Kayn with a comm unit for 11 if he had a third action. But I don't think I will take him as is and pay another point - though that is definitely more tempting than trying Iggy for more points than he already is.

Boba is middling at best

I think he's better than an elite Alliance Smuggler and those are popular.

~D

I don't get this at all. -2 accuracy and the improved smuggling instincts are way better than anything Greedo has to offer. eAllsmuggler would stay alive longer as well due to Slippery. Competitive games are always won by objectives and movement. eAll has that in spades and can dodge most damage if place correctly. Greedo may cause more outright damage, but is it worth the damage he's going to take because of his stupid ability. I hate that the design team thinks that unique characters have to have drawbacks. Don't all the unique characters come with the unique tax in points. This forum is full of avid IA players who complain because so&so is too many points to play effectively versus taking a unit of troopers or squad of heavies, etc.

I also don't want to have to commit multiple cards to my command deck just to try to make Greedo worth playing. Mercenaries don't have a way to move through the command deck like Rebels, and to a lesser extent even the Imperials do.

I agree, a upgrade attachment for unique scum figures that cost over 10+ points would be a way of fixing Boba and IGGy. I really think a Dengar attachment that provided HIDE and RECOVER 1-2 would give Dengar a fighting chance

Edited by buckero0

I've tested Greedo. He's got a strong downside but it's not hard to mitigate.

As others mentioned you can shoot a melee character (at range) without reprisal. Alternatively you can manipulate LoS or range so you have it and they don't.

He's also pretty good when Focused: gets his accuracy up (for a long shot that the opponent can't return) and since he has good surges.

Finally he's good at running objectives with 5 speed.

In summary: Greedo is a figure that rewards skilled play with a high ceiling on his skill envelope. His low point cost will also help him squeeze into lists.

Edited by nickv2002

thematically I love this pack... I always knew who shot first ;)

So... Greedo's parting shot. Is there any reason it wouldnt trigger the slow on the draw retaliatory attack? Any number of reasons someone might want to take a free attack at an already dead figure. Surgeing for focus or healing, a blast effect. But seems like it could get a little confusing...

Greedo attacks you

I shoot him back first, that kills him

He activates parting shot to shoot you again

I shoot him back first, again

Greedo makes his parting shot attack

Greedo makes his originally declared attack

Is that how that would work?

I don't think you can attack a figure with damage equal to its health.

For example, if Relentless kills a figure, the attack is aborted.

Also, if you kill Greedo before he shoots, he only gets the Parting Shot attack, not his original attack. He is immediately removed after the Parting Shot.

Edited by DTDanix

One thing to mention: if you give Greedo the upgrade then he'll outrange nearly anything which greatly lessens the burden of slow draw.

So... Greedo's parting shot. Is there any reason it wouldnt trigger the slow on the draw retaliatory attack? Any number of reasons someone might want to take a free attack at an already dead figure. Surgeing for focus or healing, a blast effect.

Greedo declares an attack to you, you attack him, he suffers damage upto his endurance.

Greedo performs Parting Shot on you (it could be to a different target though), you attack him, he can't suffer more damage because he's already suffered damage upto his Health. (You could benefit from the attack by using ~:Recover, but can not apply conditions or use Blast or Cleave.)

Greedo finishes Parting Shot and is defeated and is removed from the map.

the end.

Edited by a1bert

So... Greedo's parting shot. Is there any reason it wouldnt trigger the slow on the draw retaliatory attack? Any number of reasons someone might want to take a free attack at an already dead figure. Surgeing for focus or healing, a blast effect.

Greedo declares an attack to you, you attack him, he suffers damage upto his endurance.

Greedo performs Parting Shot on you (it could be to a different target though), you attack him, he can't suffer more damage because he's already suffered damage upto his Health. (You could benefit from the attack by using ~:Recover, but can not apply conditions or use Blast or Cleave.)

Greedo finishes Parting Shot and is defeated and is removed from the map.

the end.

I'm not sure if this is how it is intended to work, but by the rules I agree with this. I would expect this to be clarified in the FAQ either way.

So... Greedo's parting shot. Is there any reason it wouldnt trigger the slow on the draw retaliatory attack? Any number of reasons someone might want to take a free attack at an already dead figure. Surgeing for focus or healing, a blast effect. But seems like it could get a little confusing...

Greedo attacks you

I shoot him back first, that kills him

He activates parting shot to shoot you again

I shoot him back first, again

Greedo makes his parting shot attack

Greedo makes his originally declared attack

Is that how that would work?

Greedo attacks you - yes

I shoot him back first, that kills him - yes

He activates parting shot to shoot you again - yes

I shoot him back first, again - no, he's dead

Greedo makes his parting shot attack - no, he's dead

Greedo makes his originally declared attack - no, he's dead