Could Palp-Jousters be a thing?

By Gazakazan, in X-Wing

Playing around with Imperial Veterans and i realized that 2 X7 defenders have the points to pair with palp.X7's are pretty durable on their own and could use palp for more offensive purpose helping to balance the list out. So, do y'all think palp could give the list enough of a push to bring it to the top tier? Note, I haven't play tested yet.

I would expect this to be a strong list, yes.

Palp with Vess and Marek both x/7 Vess with VI and Marek with Calculation is very nice at 98 points.

Very possibly, but I think it needs playtesting. A third ace might be preferable. The Shuttle is basically competing for a slot with Omega Leader and the Inquisitor (and to a to a lesser extent Carnor Jax). Vessery, Whisper and Omicron, or Vessery, Whisper and Omega Leader?

I think part of the reason Palpatine is so good is the synergi he has with Soontir Fel, who doesn't normally have a way to flip blanks, and is vulnerable to stray crits. It's possible that a list including those two and a Defender could be strong. Fel (usual build), Omicron (Palpatine) and Ryad (Mk II, PTL/Predator, x7) is 100 points and might be worth trying out.

Been messing around a little with this:

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!195:18,-1,-1:33:17:;70:170,-1,-1:33:17:;56:172,-1,132,-1:-1:-1:&sn=Unnamed%20Squadron

Ryad and Vessery on their own are fantastic, and I also like Lone Wolf Vessery as a closer, but Baffle and Mk.II are fantastic too.

You can basically pick any two aces that you want for a Palpaces list, so yes, they work. It does okay vs. a lot of things, and it's a very powerful jousting list, but in the palpace mirror it kind of falls flat as it can be difficult to catch an ace in-arc as PS5-7, and the popular "Mynock Special‘ (Whisper/Omega Leader/Yorr) kind of eats me alive when I'm playing this xD The Defenders hit hard, but they just don't have the ace-level PS or maneuverability to deal with them. It's like the aces are fighting Brobots - it's generally an eminently winnable matchup for them, and these "bots" don't have Crack Shot or the Gunner effect, and they are even a little squishier with less hitpoints overall, despite Palpatine.

No.

Palpatine's power comes when it's paired with arc dodgers: Palpatine only works on one roll a round. This synergies with arc dodgers because of the relatively few shots fired at them. Jousters get shot a lot, diluting Palpatine's impact. Another way of looking at is Palpatine blocks one point of hull damage a turn: the hull points of a 35 point TIE interceptor are more valuable than those of a similarly priced TIE defender.

You'd probably be better served by another combat ship.

Edited by Blue Five

2x Glaive x7 predator

1x lambda palp baffle

Played this a decent amount in proxy and it's pretty legit. You just have 2 incredibly solid ships with a nice palp safety net and the baffle shuttle is great at being aggressive and getting in there.

I can only imagine it working better with the actually sexy red defenders.

No.

Palpatine's power comes when it's paired with arc dodgers: Palpatine only works on one roll a round. This synergies with arc dodgers because of the relatively few shots fired at them. Jousters get shot a lot, diluting Palpatine's impact. Another way of looking at is Palpatine blocks one point of hull damage a turn: the hull points of a 35 point TIE interceptor are more valuable than those of a similarly priced TIE defender.

You'd probably be better served by another combat ship.

2 x7 Defenders with evade, focus, and Palpatine are going to be pretty much invincible.

No.

Palpatine's power comes when it's paired with arc dodgers: Palpatine only works on one roll a round. This synergies with arc dodgers because of the relatively few shots fired at them. Jousters get shot a lot, diluting Palpatine's impact. Another way of looking at is Palpatine blocks one point of hull damage a turn: the hull points of a 35 point TIE interceptor are more valuable than those of a similarly priced TIE defender.

You'd probably be better served by another combat ship.

2 x7 Defenders with evade, focus, and Palpatine are going to be pretty much invincible.

not really

more resistant to guaranteed damage, far less arc-dodging and far more susceptible to being arc-dodged. damage mitigation is the same (focus + evade) or less (no thrusters)

x7 Defenders are the ****, but I'm certain we can do something more interesting with them than just palp again

Edited by ficklegreendice

tie shuttle would be better than palpmobile for double defenders.

Why? Palp only affects 1 ship, and 1 die for that 1 ship. Yes its guaranteed but you'd pretty much feel like youre wasting it unless its on Maarek for his crit ability. Defenders weather incoming damage they dont do a good job at avoiding the dice period.

TIE Shuttle w/ Fleet Officer gives them both a free focus. While its not a concrete help since you can easily just roll 0 focus its still helping BOTH ships, allowing them to spend it defensively and use their own action offensively or do a different action and still have a focus.

TIE Shuttle is comparably hard to kill too. 4 less total health and vulnerable to crits right off, but it has 2 agi and if you use Tomax with Cool Hand he has a perma evade token. Odds are he will survive about as well as a lambda would. Main drawback is his support has a range, Palp doesnt, but i feel the immense bonuses (better dial, multi-ship assistance, second crew slot is free, barrelroll, higher agility) outweigh the singular drawback.

It IS a thing (here).

So yes.

tie shuttle would be better than palpmobile for double defenders.

Why? Palp only affects 1 ship, and 1 die for that 1 ship. Yes its guaranteed but you'd pretty much feel like youre wasting it unless its on Maarek for his crit ability. Defenders weather incoming damage they dont do a good job at avoiding the dice period.

TIE Shuttle w/ Fleet Officer gives them both a free focus. While its not a concrete help since you can easily just roll 0 focus its still helping BOTH ships, allowing them to spend it defensively and use their own action offensively or do a different action and still have a focus.

TIE Shuttle is comparably hard to kill too. 4 less total health and vulnerable to crits right off, but it has 2 agi and if you use Tomax with Cool Hand he has a perma evade token. Odds are he will survive about as well as a lambda would. Main drawback is his support has a range, Palp doesnt, but i feel the immense bonuses (better dial, multi-ship assistance, second crew slot is free, barrelroll, higher agility) outweigh the singular drawback.

Respectfully I would say your comment conveys a misunderstanding at the core of the palp shuttle. Palpatine modified only 1 die but it's 1 die with no qualifiers. It's invulnerable to stress control, bumping, range, everything and it's not stopped by carnor Jax, omega leader or anything else. The shuttle also serves as both a powerful blocker, third gun, and even a nice Biggs effect sometimes. The dial of the shuttle with baffle is significantly good as the ability to sit still repeatedly for either blocking or acting as a 3 die gun emplacement is quite good. If they decide to focus the shuttle it's 10 hp, 1 evade, half shields and a habit of blocking or getting in the way and that's significantly better than 2 agility for 6 naked hull which soaks up crits and stops working if blocked or stressed or out of range.

The super support bomber has a place potentially and is an interesting ship but it's nothing compared to a baffle palp shuttle in terms of value.

Not saying the palpmobile should EVER be with defenders, i just meant i dont feel its as effective as it would be on aces.

I still have a list involving ryad + stele + palpmobile i intend to playtest before i make a solid verdict but it just feels like the one with tomax shuttle would be way more potent.

I'd rather take the far more interesting death fire over either shuttle any day

q: is palp good with-

a: yes

q: but i didnt even finish my sent-

a: that isnt a question

I'd rather take the far more interesting death fire over either shuttle any day

You say that but I've found the palp shuttle pretty interesting and fun to play ever since baffle came out. The key is to use it as a 3rd ship instead of a cowardly crew carrier.

Also shouldn't you of all people love the consistency of Palpatine? Bombs are a sure thing but so is big daddy P.

Bombs are more sure :) (no dice at all!)

I would love palp more, but everyone, their mother, their extended family AND their dog runs him

And I've been afflicted with a crippling hatred for mirror matches over a decade ago (goddamn 40k; nothing but a,sea of power armor!)

Something I was considering was trying whisper with the palmobile, but instead of omega, try running a Gamma vet in there with crackshot, plasma Torpedoes, and long range Scanners, and extra munitions

I think may have potential

No.

Palpatine's power comes when it's paired with arc dodgers: Palpatine only works on one roll a round. This synergies with arc dodgers because of the relatively few shots fired at them. Jousters get shot a lot, diluting Palpatine's impact. Another way of looking at is Palpatine blocks one point of hull damage a turn: the hull points of a 35 point TIE interceptor are more valuable than those of a similarly priced TIE defender.

You'd probably be better served by another combat ship.

2 x7 Defenders with evade, focus, and Palpatine are going to be pretty much invincible.

They lack the existing aces' ability to not be shot at all.

No.

Palpatine's power comes when it's paired with arc dodgers: Palpatine only works on one roll a round. This synergies with arc dodgers because of the relatively few shots fired at them. Jousters get shot a lot, diluting Palpatine's impact. Another way of looking at is Palpatine blocks one point of hull damage a turn: the hull points of a 35 point TIE interceptor are more valuable than those of a similarly priced TIE defender.

You'd probably be better served by another combat ship.

because palpatine, marek for guaranteed crit is not super strong

Maarek, no title, HLC, Predator= 45

Omega Leader (normal stuff) = 26

PalpShuttle = 29

100

Omega Leader is Omega Leader, Palp is Palp, Maarek puts out huge shots, and against targets he's likely to hit hull agaisnt, Palp turns crit.

Considering that Palp Aces were untouched yeah that could be a thing still.

But guess who is cumming back. TLT-wings :P