Rumored nerf to triple scouts??

By DarthDane, in X-Wing

there is no such rumor

all the designers have promised is a "hard counter" in wave 9

but they also promised an "ordnance fix" in wave 4

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won't hold my breath until I see the card

I believe the quote is "a direct counter"

The only ship to be nerfed is Phantom there is no way they do anything to the Scouts because then they will start doing stuff with all the other ships that people complain about.

Let me ask a question what has Scout really won, Lets look at the big tornys this year.

Yavin was won by Tie Swarm, Jakku was won by Pal Ace, Ender was won by Palp Ace. Its not going to be at the Coruscant™ Invitational ether.

No Scouts are fine. I hate to say it but learn from the games and adapt. If your losing to hot dice rolls not much that can be done about that.

Scouts have won a lot, actually. The first System Open Series event, numerous regionals, a national somewhere i'm pretty sure, and so on. JM5K have won a LOT.

Cherry-picking a bunch of events where JM5Ks HAVENT won doesnt convince me that they're not winning. You've just picked events where they havent. 3 whole tournaments where JM5Ks havent won, ohhhhhh. Granted, Palp Aces win a helluva lot more events than JM5Ks do. And like people have said, that's the problem. Palp Aces win against U-Boats, but there aren't any widely successful Rebel lists than can counter them both at the same time, because they require two radically different approaches. It's the perfect storm.

Also, please, commas. They're great. Use 'em.

Edited by Razgriz25thinf

or just leave it alone and play the game.

Like they left the phantom alone, or how they let fat ships continue to dominate?

Stagnation is death adapt or die.

Slow down there buckeroo (haha that worked out!). The Phantom was WAY WAY worse for the game where it was than the Jumpmaster. The jumpmaster means you can't have hard counters to all possible lists, which is good. However, the Phantom meant that there was so little that was even remotely competitive that it had to change. If you actually played in waves 3-5, you will recall that the only build that had a chance against the Phantom pre-nerf was Fat Han.

Well pardna you done missed the darn tootin point.

Them there rustlers at the Ffg ranch don't like to let the herd settle too much, every now an again they let the dog out the kennel to make things interesting.

I don't see how this is a rumor when Alex Davy said it first on a podcast.

You guys are still losing to scouts?

There are at least 3 different HARD counters to jumpmasters. It's not anyone's fault that you're still losing but your own.

Triple scouts are an incredibly approach-dependent list; even with a hard counter, it can be hard to take them down if you're up against a good player.

More importantly, there's the issue that most of their hard counters don't do so well against Palp Aces. Only list that I can think of that does well against both is the Biggs + StressWes combo.

@OP: as others have said, the rumor comes from Alex Davy on a podcast (I think S&V?). The exact quote was something along the lines of "we have a direct, hard counter for torpedo scouts coming in Wave 8," if I remember correctly. So it does seem like a little more than just a rumor, but we're also all completely baffled as to what said counter could be given the cards we've seen.

I don't see how this is a rumor when Alex Davy said it first on a podcast.

A hard counter is not the same thing as a nerf. Hard counter is just adding something new that kills it. A Nerf is changing the existing functionality of something, like the decloak change

You guys are still losing to scouts?

There are at least 3 different HARD counters to jumpmasters. It's not anyone's fault that you're still losing but your own.

Yes, there are a few things that beat it. The problem is that it walks through 95% of every other list in the game. That and its hilariously easy to win with.

If they want to adres the interaction between R4 and deadeye, the interaction between Overclocked and Deadeye should also be changed. I think most high ranking triple jump lists in the System Opens used more Overclocked anyway.

If they really wanted to nerf Deadeye, then the change would probably be a wider change to ordnance that would have you discard tokens instead of spending them. That would eliminate both the Overclocked and R4, which require spending the locks.

Alternately, change Deadeye so that it has you discard a Focus token to acquire a target lock, which you can now spend.

Make Deadeye unique. That would fix the problem.

Dear lord, we are talking about nerfing Deadeye. What a strange, strange world we live in.

EASY NERF 3 pilot Skill is NOT elite... they should NOT have an EPT.....

Could just errata Contract Scout to be a unique... That would be kinda based in fluff. The basic Jumpmaster 5000 is nowhere near as good as Contract Scout's ship. The CS's ship has been modified quite a bit from the base JS5k, so it shouldn't be running around in multiples.

Deadeye has been around for a LONG time (A-wing... wave 2?). If it hasn't needed a nerf up to this point, I don't think it needs one now.

Just my two wupiupi's worth.

EASY FIX ... Here at BOSS' BATTLE PARLOR ... soups on!

:lol:

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Edited by Joe Boss Red Seven

The only ship to be nerfed is Phantom there is no way they do anything to the Scouts because then they will start doing stuff with all the other ships that people complain about.

Let me ask a question what has Scout really won, Lets look at the big tornys this year.

Yavin was won by Tie Swarm, Jakku was won by Pal Ace, Ender was won by Palp Ace. Its not going to be at the Coruscant™ Invitational ether.

No Scouts are fine. I hate to say it but learn from the games and adapt. If your losing to hot dice rolls not much that can be done about that.

Scouts have won a lot, actually. The first System Open Series event, numerous regionals, a national somewhere i'm pretty sure, and so on. JM5K have won a LOT.

Cherry-picking a bunch of events where JM5Ks HAVENT won doesnt convince me that they're not winning. You've just picked events where they havent. 3 whole tournaments where JM5Ks havent won, ohhhhhh. Granted, Palp Aces win a helluva lot more events than JM5Ks do. And like people have said, that's the problem. Palp Aces win against U-Boats, but there aren't any widely successful Rebel lists than can counter them both at the same time, because they require two radically different approaches. It's the perfect storm.

Also, please, commas. They're great. Use 'em.

I suck at English, but will try to comma, going forward.

Look, I took the last news stories from the FFG page and did not research into it a lot, but thought based on the open series, that Jumpmaster really have not won a lot of the big things. So that's my bad for being short sided, but I still don't think 3 Jump Masters are the problem, some people think they are.

there is no such rumor

all the designers have promised is a "hard counter" in wave 9

but they also promised an "ordnance fix" in wave 4

Munitions-failsafe.png

won't hold my breath until I see the card

They were only 3 waves late. :P

Too bad they didn't fix the rest of munitions :(

Could just errata Contract Scout to be a unique... That would be kinda based in fluff. The basic Jumpmaster 5000 is nowhere near as good as Contract Scout's ship. The CS's ship has been modified quite a bit from the base JS5k, so it shouldn't be running around in multiples.

Deadeye has been around for a LONG time (A-wing... wave 2?). If it hasn't needed a nerf up to this point, I don't think it needs one now.

Just my two wupiupi's worth.

Because no ship with double ordnance and an EPT had that low of a pilot skill. If Hired Guns had an EPT you would have more to complain about Y-wings than TLT. Deadeye is one of those funny EPTs that works better with a lower stat (like C-3PO) that stat being pilot skill and most pilots with EPTs are >OR=4.

SXWM.jpg

Scout can't take deadeye. Boom simple.

The only ship to be nerfed is Phantom there is no way they do anything to the Scouts because then they will start doing stuff with all the other ships that people complain about.

Let me ask a question what has Scout really won, Lets look at the big tornys this year.

Yavin was won by Tie Swarm, Jakku was won by Pal Ace, Ender was won by Palp Ace. Its not going to be at the Coruscant™ Invitational ether.

No Scouts are fine. I hate to say it but learn from the games and adapt. If your losing to hot dice rolls not much that can be done about that.

Scouts have won a lot, actually. The first System Open Series event, numerous regionals, a national somewhere i'm pretty sure, and so on. JM5K have won a LOT.

Cherry-picking a bunch of events where JM5Ks HAVENT won doesnt convince me that they're not winning. You've just picked events where they havent. 3 whole tournaments where JM5Ks havent won, ohhhhhh. Granted, Palp Aces win a helluva lot more events than JM5Ks do. And like people have said, that's the problem. Palp Aces win against U-Boats, but there aren't any widely successful Rebel lists than can counter them both at the same time, because they require two radically different approaches. It's the perfect storm.

Also, please, commas. They're great. Use 'em.

I suck at English, but will try to comma, going forward.

Look, I took the last news stories from the FFG page and did not research into it a lot, but thought based on the open series, that Jumpmaster really have not won a lot of the big things. So that's my bad for being short sided, but I still don't think 3 Jump Masters are the problem, some people think they are.

To be honest, i think a lot of people would be less frustrated with them if Palp Aces didnt exist at the same time. So i'm on the same page with you there.

Palp Aces continues to be the core problem behind Wave 8 meta's lack of diversity. U-Boats wouldnt be nearly as big a deal if Palp Aces wasnt a thing. People want to point at U-Boats and play the blame game there because it's the new thing. I honestly think that people need to look away from U-Boats and start having a discussion about what to do with Palp Aces. Frankly, i think both need to see a debuff of some kind. The JM5K is easily seen as the best ship in the Scum faction, and it's destroying the Scum faction too because there are so few people who actually run a Scum list that isnt U-Boats. Palp Aces are just... so good. It's so forgiving because it takes the most unreliable part of the game(Green dice) and eliminates that as a problem. Palp Aces will get a consistent 3/4 evade results on every defense every single round. All you have to do is maneuver them. The core concepts of the game, being balancing actions, maneuvers(and as a side-part to maneuvering being predictions of where your opponent will go), and rolling dice; are reduced to one singular thing with Palp Aces and U-Boats, and that's maneuvering. Rolling dice is completely gone because you're guaranteed a certain amount of results with either list, U-Boats don't NEED an action other than focus and Palp Aces get 2-3+ actions per Ace per turn, etc. And, this is debatable, but maneuvering for Palp Aces is inherently easier because the only real thing they have to worry about is not hitting rocks or bumping. If they can manage that, then with boost + barrel roll(which most of them have both), they can end up where ever they want. So it's reasonably possible for Palp Aces to ignore every core part of X-Wing. And that's why they're so dominant, because they look at the problems nearly every other list need to work around, and laugh at the peasants and plow right through those problems like a hot knife through warm butter.

Eliminating a core concept of the game isn't anything new, many lists do that. But the last time we saw lists that eliminated two core concepts was Wave 4 with the rise of the Phantom(it was dice and maneuvering).

Simply put, aside from the fact that those lists are simply so good as to make many many many ships irrelevant, they're just not fun to play against. I hate playing against Palp Aces because "Oh, yep. Yeah, you just got 4 evades. Again. Yeah, there you go. Get the boost+evade+focus. then have Palp to further back that up. Cool."

The core values that make the game fun are simply ignored by these lists. And that's exactly why i am sticking to strictly casual play until this changes.

Edited by Razgriz25thinf

Palp aces is a thing because U-boats are so popular.

Last Wave there were plenty of options that could threaten Palp Aces without being automatically obliterated by other squads - TLTs and stressbots key among them.

TLT carriers have suffered, because their preferred range band is identical to the Scout - which can blow them to smithereens in turn.

So yeah, the meta was shifting to anti-ace... and then a new predator showed up that preyed on the lists that could counter the Aces. Now it's the two predators, and a bunch of really nifty-odd counter lists. I kinda like those, when they show up.

Could just change Deadeye to have a certain PS requirement, 5+ maybe, only changes 1 card

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Palp aces is a thing because U-boats are so popular.

Last Wave there were plenty of options that could threaten Palp Aces without being automatically obliterated by other squads - TLTs and stressbots key among them.

Truth! I'm no experienced player, but I study and watch some good pilots. The triple Uboats have decimated lots of good squads with their ship abilities (not necessarily pilot abilities) and left the field to fewer options; Palp Aces being the strongest one.

However, please pay attention, Palp Aces takes lots of skill and practice to fly well, very little margins for error. I've seen Uboat tripplets get over with lots of mistakes. You have to fly aces pretty; you can fly boats ugly. I think the majority is correct, these lower PS and lower costed ships shouldn't have the high PS upgrade ability without buying it....

Could just change Deadeye to have a certain PS requirement, 5+ maybe, only changes 1 card

defeats the purpose of the card. It's for low PS ships that have a hard time getting target locks on aces.

Here is a good quote to think about from Imperial Victory on Endor article, the winner of the event and how to over come.

What match-up did you fear most coming into the event?

Piotr: “I was afraid of playing against squads with huge firepower—Triple Jumpmaster 5000™ lists and Crackshot Swarms. That was another reason why I decided to choose ships with more vitality.”

Also look at this only 2 of the top eight had jump masters

https://www.fantasyflightgames.com/en/news/2016/4/5/scum-victory-on-hoth/

They are a good list but not an instant win.

That's the problem, they don't win but they're a giant filter. You have to be able to beat them to have a chance to win.