Rumored nerf to triple scouts??

By DarthDane, in X-Wing

***DISCLAIMER: this is NOT a sky is falling thread lol

So, yesterday I heard a rumor that a nerf was being playtested and soon to be incoming to the contracted scout.

As is normal for me, I pretty well disregarded it as unlikely. But strangely enough I heard the same story today from two additional sources. All of them independant and not connected in any way other than the game itself.

So that made me a little curious as to weather anyone else had heard anything along these lines? All three sources said it was looking like the nerf would come indirectly through changing the interaction between Deadeye and R4 agro.

Again I am not claiming this to be true or even suggesting that it might be... just genuinely curious how widespread this story is.

there is no such rumor

all the designers have promised is a "hard counter" in wave 9

but they also promised an "ordnance fix" in wave 4

Munitions-failsafe.png

won't hold my breath until I see the card

I heard about it on a thread on the FFG forums, so maybe there's some truth to it.

First I've heard of it.

Your 3 sources would each be independently breaking their NDAs.

Hey FFG, I'll playtest without breaking the NDA. Let me in the club! ;)

Yeah they said next wave has a counter but we don't know what it's supposed to be.

Reduce their cost by a third to allow 4 in a list.

Well it's here on the Internet. It must be true.

One way to nerf scouts & R4 is add:

"When attacking, during the Modify Attack Die step, after you spend a focus token, you may acquire a target lock on the defender."

This would prevent Deadeye from triggering it. But would also nerf Blaster turret, missiles that use focus to fire, etc. Still makes R4 a good droid, just not THE ordnance droid.

I think a better option though would be to make the target lock acquisition a free action. That way, if a scout gets stressed prior to firing (hence the reason low PS should be a negative) then they cannot acquire a target lock.

EDIT: Hmmmm, that would also make rebels relevant again as well with the stressbot, fletchette torps, etc. They would stand a chance against scouts.

Edited by wurms

or just leave it alone and play the game.

Well it's here on the Internet. It must be true.

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or just leave it alone and play the game.

Like they left the phantom alone, or how they let fat ships continue to dominate?

Stagnation is death adapt or die.

Why do they need a nerf? They aren't dominating the meta. What was the last tourney that triple scouts won?

Why do they need a nerf? They aren't dominating the meta. What was the last tourney that triple scouts won?

They are kicking the crap out of rebels, any build that's keeping a faction out competitive play needs looking at.

Why do they need a nerf? They aren't dominating the meta. What was the last tourney that triple scouts won?

Also, two recent Regionals in Poland (Krakow and Zielona Gora). Just off the top of my head.

Edited by costi

Why do they need a nerf? They aren't dominating the meta. What was the last tourney that triple scouts won?

Uh, didn't they win the lothal open like 4 days ago

Remove EPT from PS 3 pilot and increase his cost by one point, then increase the difficulty of all the maneuvers by one step, add green to the left banks. The Jumpmaster is the biggest mistake they've made since the decloaking rules, and its not just the torpedo boats, the dial on the thing is ridiculous. There is no reason that an ugly, lopsided freighter with a pwt should be more maneuverable than dedicated military fighter craft.

Edited by HolySorcerer

Why specifically focus on the interaction between Deadeye and the R4? Wouldn't that just push players into using the Overclocked Astromech instead?

I'll go with the old Warmachine nerf: Deathjack in a sock.

Remove EPT from PS 3 pilot and increase his cost by one point, then increase the difficulty of all the maneuvers by one step, add green to the left banks. The Jumpmaster is the biggest mistake they've made since the decloaking rules, and its not just the torpedo boats, the dial on the thing is ridiculous. There is no reason that an ugly, lopsided freighter with a pwt should be more maneuverable than dedicated military fighter craft.

If it is the customized ship of one of the most feared bounty hunters in the galaxy, sure, it can have a sweet dial. But that's because it's a one-of-a-kind ship. Three contracted scouts should not be flying around in Dengar's personal ride. So I agree with you that Contracted Scouts have an insanely good dial for what they are supposed to be, but unfortunately it's not easy giving different dials to different pilots. At least they only have 2 attack dice.

EDIT: On the other hand, we should be saying the same thing about all the other unique ships out there. Realistically, I'm not convinced the Jumpmaster 5000 has an objectively better dial than the YT-2400.

Edited by Budgernaut

Remove EPT from PS 3 pilot and increase his cost by one point, then increase the difficulty of all the maneuvers by one step, add green to the left banks. The Jumpmaster is the biggest mistake they've made since the decloaking rules, and its not just the torpedo boats, the dial on the thing is ridiculous. There is no reason that an ugly, lopsided freighter with a pwt should be more maneuverable than dedicated military fighter craft.

EDIT: On the other hand, we should be saying the same thing about all the other unique ships out there. Realistically, I'm not convinced the Jumpmaster 5000 has an objectively better dial than the YT-2400.

Sure, but the YT-2400 doesn't cost 25 points either.

Why do they need a nerf? They aren't dominating the meta. What was the last tourney that triple scouts won?

They are kicking the crap out of rebels, any build that's keeping a faction out competitive play needs looking at.

That's actually fake. It's not triple scouts that's keeping rebels down, they can counter it (hell, even Blount with a bunch of Talas with Missiles works).

What's keeping Rebels down is triple scouts AND Palp Aces. Rebels can counter either of them, but have trouble building a list that works well vs. both at the same time.

Yeah rebels have answers to both aces and scouts but not at the same time. Its completely different strats.

Rebels also have a lot of really badly priced/upgrade combo'd ships. So many ships literally only have 1 build otherwise its terrible, and more still only have 1 pilot thats even worth looking at because his ability is so insane it outweighs the ridiculously bad ship hes on (corran.... keyan..)

Remove EPT from PS 3 pilot and increase his cost by one point, then increase the difficulty of all the maneuvers by one step, add green to the left banks. The Jumpmaster is the biggest mistake they've made since the decloaking rules, and its not just the torpedo boats, the dial on the thing is ridiculous. There is no reason that an ugly, lopsided freighter with a pwt should be more maneuverable than dedicated military fighter craft.

EDIT: On the other hand, we should be saying the same thing about all the other unique ships out there. Realistically, I'm not convinced the Jumpmaster 5000 has an objectively better dial than the YT-2400.

Sure, but the YT-2400 doesn't cost 25 points either.

The wild space fringed is also overpriced and not ysed

there is no such rumor

all the designers have promised is a "hard counter" in wave 9

but they also promised an "ordnance fix" in wave 4

Munitions-failsafe.png

won't hold my breath until I see the card

swx40_guidance-chips.png

breathe....

Yeah thats always bugged me. Why is the J5K capable of barrelroll, sloops, AND a wide array of moves PLUS two agility compared to the falcon? Admittedly the Falcon is an ancient ship so it shouldnt be completely comparable but it shouldnt be inferior in literally every way INCLUDING the **** price.

Generic yt1300 is unusable its so bad. Ive tried. Spent several hours trying to make a list with the **** thing. Two crew slots is pretty much all its for but Rebels dont have any real use for a dedicated transport, most of their crew that are good are self-effects not friendly ship effects. Nevermind that its also 2die attack, +1 hull/shield compared to scouts and STILL more expensive with zilch upgrade slots is just bs.