I have many issues with those comparisons, Lyraeus. Particularly the titles.
VSD titles:
Corruptor is great, but is specifically Bombers and then semi locks you into Squad commands for that VSD. It's a role defining title, which is fine but rhag should be noted (something that you definitely skipped happily past.)
Warlord is also great, but limited by the VSD's not that amazing firepower. On a 1 it's generally shoring up a weaker long ranged game and on a 2 it's on an expensive platform (when considering cost per laser bolt.) Definitely a great and useful title, but hardly definitively better than Relentless.
Dominator is much better with the advent of Projection Expert ITDs. That said, it's still expensive and costly (cost Beng the reduction of shields and potential exposure to enemy fire), and it also relies heavily on a second ship to shore up its newly added defensive weaknesses. Again though, it can be good but is hardly a no brainer.
ISD titles:
Relentless is an amazing title. You say that Slicer Tools make it irrelevant but I would argue strongly against that, especially if the Relentless player can angle to remove that threat after its first run. Relentless is an incredible adaptation tool and is also very cheap.
Avenger is also a very powerful tool, much like Dominator is, but instead of reducing your own defences to fuel it it relies on hitting your opponent earlier. Or does it? One of the threat vectors of Avenger is that people are wary of spending their most important defence tokens against earlier fire (like a Gladiator, or a red range VSD) just to keep their Braces available for Avenger's knockout punch.
If someone specifically avoids spending early Braces, that can be enough benefit from Avenger alone, as it can net you the same kind of benefit without ever actually triggering! And while that may never come to pass, it is something to bear in mind...and you can of course aim to trigger it yourself with an Overload Pulse Raider-2/ITD, and get a nasty hit near guaranteed.
Finally there's Devastator. Definitely a title black sheep, but it has some value compared to Dominator. In a meta where we have Intel Officers flying around and lots of small hits courtesy of TRC90s, Devastator can benefit from its own failing defences. While no player ever wants to sacrifice their defence tokens sometimes it's the best move (against an Intel Officer or OLP you might be forced into that decision) and the advantage that Devastator bring is that while it is getting weaker and weaker - defensively - it begins to hit harder and harder in return.
That said, it's still a ballache of a title thanks to the front arc/once per turn limitations, but it's not quite as clear cut as you make out.
Anyway, that's my title counter spotlight, tune in next week for probably nothing ![]()