Discussion Time: New life for the VSD

By Lyraeus, in Star Wars: Armada

So, I notice periodically, that there are many who feel the VSD is not worth much outside a carrier roll.

Well, let's add in waves 3 and 4! Does that still limit the VSD?

I for one like the idea of a 88 point VSD 1 with Spinal Turbolasers and Gunnery Teams.

The VicStar's low speed may be less of a weakness when supported by an Interdictor, which is good at slowing the enemy.

swm16-admiral-konstantine.png

the man might as well be literally screaming "VSDs!"

course, he combos too well with a g8 to not have an interdictor too

good ole G8 + targeting scrambler + konstatine could basically force your opponent into a speed 1/0 slugfest in the middle of the table

problem is VSDs just aren't as impressive as GSDs ito damage output, and they take up spce

just Konstantine with an Interdictor (title, g8, scramblers) and 3 naked VSD-1s only leaves 52 points :(

Edited by ficklegreendice

swm16-admiral-konstantine.png

the man might as well be literally screaming "VSDs!"

The list I submitted used Konstantine and *gasp* a VIC II. I can't wait to try it.

I had Screed and a Vic-I. So sue me.

The list I submitted used Konstantine and *gasp* a VIC II. I can't wait to try it.

I think maybe quite a few of us submitted VSD using lists. :) I also had a VSD-I in the list I submitted.

If enough of us had them it would be a joy to see a VSD list kick some tail. One can hope.

He may also be screaming "FLANK ME"

because you won't activate the ability if you can get the VSDs to play crappy turn chart bumpercars and then you might actually want to be at speed 1 while you pick them off one at a time.

I'm thinking more an aggressive 1 Interdictor, 2 ISD fleet

2 ISDIs with Ordnance and LS

1 Interdictor w/title, G8, Scramblers

1 Gozanti with slicer tools

Board control objectives to taste.

Fleet wants to go second

The "obvious" compliment that an interdictor needs is muscle. It does seem like an up gunned VIC ain't a bad choice just for the point economy. Even adding ELs seems .... interesting. 5 Black die off the front bow ... YUM!

The problem is if you don't go with an ISD and you want to make use of tractor beams, the lack of large sized based ship to obtain further slowing down your opponent could be a problem in the flood of Liberties/MC80s that I'm sure we'll be witnessing in the future meta.

I'm thinking more an aggressive 1 Interdictor, 2 ISD fleet

2 ISDIs with Ordnance and LS

1 Interdictor w/title, G8, Scramblers

1 Gozanti with slicer tools

The "obvious" compliment that an interdictor needs is muscle. It does seem like an up gunned VIC ain't a bad choice just for the point economy. Even adding ELs seems .... interesting. 5 Black die off the front bow ... YUM!

The problem is if you don't go with an ISD and you want to make use of tractor beams, the lack of large sized based ship to obtain further slowing down your opponent could be a problem in the flood of Liberties/MC80s that I'm sure we'll be witnessing in the future meta.

He may also be screaming "FLANK ME"

because you won't activate the ability if you can get the VSDs to play crappy turn chart bumpercars and then you might actually want to be at speed 1 while you pick them off one at a time.

I'm thinking more an aggressive 1 Interdictor, 2 ISD fleet

2 ISDIs with Ordnance and LS

1 Interdictor w/title, G8, Scramblers

1 Gozanti with slicer tools

Board control objectives to taste.

Fleet wants to go second

That works but VSD's are not the easiest things to flank with a smart player.

Starting speed 1 and predicting where they will go means you can turn into the spot and catch several ships. Well at least against MSU lists.

I also used a VSD I in my submission fleet alongside a pair of suppression Interdictors. I do think that Konstantine is an excellent buff to the old faithful warhorse, though probably not enough of one to really make it shine

I'm thinking VSD carriers may have more appeal now as bombers are just better than they were and fast ships can be controlled. I'm liking an interdict, VSD, x2 flotillas and a ton of bombers....

I think there are several things that can help some of the VSD builds.

Possibly the biggest one I like is the Skilled First Officer. At one point, he gives you some flex they didn’t have. Very worth it.

Fire Control Team has a place. Cheap enough to throw in to see what happens, when it does, it’s a big deal.

Spinal Mount I think deserves a mention. It really plays into the VSD game plan by giving you a bigger Forward face, and it gives you an additional gun where people are trying to be.

I’m not sure how I feel on Veteran Gunners. I think they should have been a point cheaper. Possibly 2 points cheaper. And in general on a VSD if you’re looking to modify dice.. shouldn’t it be Needa/TRC?

Chart Officer isn’t a bad idea, as VSD can be hard to maneuver. Cheap enough to add in. In my mind the Competition for a Skilled #1 in the spot doesn’t favor the Chart Officer.

Flight Commander has a place. If you’re going to go with a Corruptor Carrier, The Flight Commander is a cheap upgrade, and can easily add in the effect you wanted from Boosted Coms for a point less, and let you retain Hanger Bay.

Titus is good, but not as good as the Skilled First officer for double the cost.

Arensko… Still not decided. I think you could run him and have him be a efficient addition on the ship, but I’m not seeing it as something that is going to be the next amazing combo.

He may also be screaming "FLANK ME"

because you won't activate the ability if you can get the VSDs to play crappy turn chart bumpercars and then you might actually want to be at speed 1 while you pick them off one at a time.

I'm thinking more an aggressive 1 Interdictor, 2 ISD fleet

2 ISDIs with Ordnance and LS

1 Interdictor w/title, G8, Scramblers

1 Gozanti with slicer tools

Board control objectives to taste.

Fleet wants to go second

That works but VSD's are not the easiest things to flank with a smart player.

Starting speed 1 and predicting where they will go means you can turn into the spot and catch several ships. Well at least against MSU lists.

Don't need to flank the individual VSD, just need to flank the gunline. In other words, if there is a pig of a VSD between you and the next VSD it's not hard to stay OUT of 2 bases range 5 making the entire commander a complete waste. A Liberty would be pretty good at this and can handily defeat a VSD1 at Medium range.

In point of fact a NAV spam ISD could also do this quite handily.

Edited by Hastatior

Hastatior - Its bloody hard to stay outside two VSD range when you are running a gladiator or MC30 for a close range attack run.... Pre wave 3, you run them in last, and staight out next turn, and there was nothing your opponent could do. Admiral Konstantine is part of the changes to this. There are options now.

The list I submitted used Konstantine and *gasp* a VIC II. I can't wait to try it.

Heretic!

I predict an Imperial Area Control list will place very well in the tourney season it becomes available. Too many options to slow rebs down, add in Rhymer Ball to that. Man....

You could do 2 VSD's and a Interdictor with G8 the only problem is the opponent can still outmaneuver you and get out of your VSD's front arcs. The Rebels only got more maneuverable with Madine and any smart Rebel will stay out of distance 5 so your tractors, Konstantine/G8 won't do anything until you've already gotten outside of his front arc. You really need 2 Interdictors to do max area control by using grav well tokens to lock down part of their deployment zone. You need 2 of them to do that and force them into a bottleneck. Only problem is 2 Interdictors leaves you with very little firepower leftover. People keep saying oh just do an Interdictor, and a Rhymerball and you are good. The problem is you won't be able to have much firepower if you do a full 133 point Rhymerball. You have to fit your BCC Flotilla in there and still have some kind of firepower other than the Interdictor. You run out of points quickly and you are left with a 100 point Rhymer ball that will get crushed by most heavy squadron builds like Rebel Aces that will only be more popular with Flotillas and BCC.

If a rebel player is staying outside of distance 5 then your VSD's are not taking hits. You could slot to 0 that same turn and force them in then speed back up. There are many lessons that be learned from running VSD's.

VSD with Quad TurboLaser Turrets, Sensor Teams and Warlord.

Concentrate Fire for 4 red dice. If no natural accuracy is rolled spend a die to change one to an accuracy with ST. Add another red accuracy for QTT which you can now Warlord to a double.

Probably a bit pricey for the result but its a neat trick for a VSD

This is my attempt at Konstantine/Inderdictor/Two Vic's... Any and all feedback appreciated. Can wave four come to stores already? I'm too excited I can't wait!

Fleet Summary Page (398 of 400 pts) Faction: The Empire Commander: Admiral Konstantine (23 pts)

Flagship: (130 pts)Interdictor Suppression Refit (90 pts) Interdictor (3 pts) Wulff Yularen (7 pts) Projection Experts (6 pts) Phylon Q7 Tractor Beams (6 pts) SW-7 Ion Batteries (5 pts) G-8 Experimental Projector (8 pts) Targeting Scrambler (5 pts)

Fleet Ship 1: (95 pts) Victory I-class Star Destroyer (73 pts) Captain Needa (2 pts) Gunnery Team (7 pts) Phylon Q7 Tractor Beams (6 pts) Turbolaser Reroute Circuits (7 pts)

Fleet Ship 2: (96 pts) Victory I-class Star Destroyer (73 pts) Admiral Titus (2 pts) Ordnance Experts (4 pts) Phylon Q7 Tractor Beams (6 pts) XI7 Turbolasers (6 pts) Assault Proton Torpedoes (5 pts)

Squadrons (54 of 134 pts): 1x Sontir Fel Tie Interceptor Squadron (18 pts) 3x Tie Advanced Squadron (36 pts) Objectives: Advanced Gunnery , Contested Outpost , Minefields

The problem I see with ITD/VSD builds is that the most maneuverable ship in your list is still the Interdictor. Reduced speed or not, your still getting flanked. And once a VSD is flanked, it can't be un-flanked.

The problem I see with ITD/VSD builds is that the most maneuverable ship in your list is still the Interdictor. Reduced speed or not, your still getting flanked. And once a VSD is flanked, it can't be un-flanked.