I'm not likely to play in many tournaments. I do enjoy the strategy of X-wing, but I don't have enough time to be serious about it and track down all the cards needed for effective synergies. My main opponent is my 10-year old son. As well as just dog fighting in the Star Wars universe, we enjoy the missions, particularly the political escort mission. Having a focused goal adds to the the fun of the game. I have seen people finding ways to bring more of this to the game, the Heroes of the Aturi Cluster being the most famous.
My idea is a faction based around all the convoys that transport the materials and goods that keep the galaxy going. The blue collar spacers if you will. This would be everything from convoys of GR-75s and Action IVs down to battered Y-1300s, Y-2400s, and HWK-290s risking blockades to smuggle black market goods. Getting your convoy through a Imperial blockade, running black market goods past surprise inspection stops, and evading rebel convoy raiders would be the goal behind this faction. The Rouge One trailer has shown that the Rebellion is trying to gain credibility by maintaining justice, thus Jyn Erso has been arrested. So the Rebellion might "misunderstand" a humble merchant's need to deliver his cargo on time. Also, a free "imperial contract" upgrade might allow access to basic t.i.e. fighters while attracting the interest of freedom fighters in need of supplies. The faction would also need fighter escorts to protect the goods in the dangerous days of the galactic civil war. Reliable Z-95s, cheap Scyks, and even protectorate starfighters would general fill this roll. Although good pilots are hard to find so the best would be a escort commander with rookie wingmen.
Any input or thoughts on basic balance and how to reasonably include the big ships are appreciated.