So, skills!

By baterax, in Star Wars: Force and Destiny RPG

Well, falling damage only suggests, at the GM's discretion, that a fall from Extreme Range *could* warrant insta-death. Every other range would just mean a lot of damage and possibly a critical injury.

So that is a very, very rare case. It has to be setup at the exact height that they would insta-die and the GM would have to rule that they are, in fact, dead if they fall.

If the person has a bunch of critical injuries on them and the possibility of death is there then they definitely should know that before they make the jump, though GM warnings tend to affect player's decisions, so I try not to warn them in the moment.

Well, falling damage only suggests, at the GM's discretion, that a fall from Extreme Range *could* warrant insta-death. Every other range would just mean a lot of damage and possibly a critical injury.

So that is a very, very rare case. It has to be setup at the exact height that they would insta-die and the GM would have to rule that they are, in fact, dead if they fall.

If the person has a bunch of critical injuries on them and the possibility of death is there then they definitely should know that before they make the jump, though GM warnings tend to affect player's decisions, so I try not to warn them in the moment.

Personally, I would probably not kill them, and let them come back later as some crazy NPC with lots of cybernetics. Perhaps "kill" the PC for playing purposes and let them roll someone new up, or just say "ok so, you are MAJORLY messed up. this will require major reconstruction to continue playing"

Character death really depends on the "feel" you're going for with your game. If you want a gritty, realistic campaign where death is just a single mistake away, then by all means (assuming your players are on board, of course). If you're aiming for something more dramatic, like film noir or pulp serial, then character death should be worked out (in advance) with the player for maximum dramatic effect. Think "heroic last stand" or "catharthis."

Sometimes you're Luke, sometimes you're Wedge, and sometimes you're Biggs. You'll never know until the dice are rolled.

Sometimes you're Luke, sometimes you're Wedge, and sometimes you're Biggs. You'll never know until the dice are rolled.

That's deep, Ogre.

My game is run as a pbp, but I have the following rules in place for XP advancement:

  1. No skill can be increased by more than a single rank between Chapters;
  2. All increases and improvements should be justified in some way.

My players seem fine with the rules, and have thus far justified all of their improvements.

Edit: NM.

Edited by Alekzanter