Dual Card Ideas

By Mattman7306, in X-Wing

3,720 to 1/Never tell me the odds

Elite Pilot Skill

3,720 to 1: When rolling dice for obstacles cancel crit rolls

NTMTO: When rolling dice for obstacle roll two dice, do not assign stress tokens, skip actions or skip combat this round.

Edited by Jetfire

Dual sided pilot cards would be nice. One side has a pilot with a free upgrade at deployment the other has a pilot ability, same ship and cost, and unique.

3,720 to 1/Never tell me the odds

Elite Pilot Skill

3,720 to 1: When rolling dice for obstacles cancel crit rolls

NTMTO: When rolling dice for obstacle roll two dice, do not assign stress tokens, skip actions or skip combat this round.

I really like this one. Very useful.

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

For those who may have missed these elsewhere.

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(• May yet do Darth Vader)

I want to hear some Dual Card ideas. Here's mine:

S-Foils

Modification

X-Wing and B-Wing only

Side 1 - Flight Position

Action: Flip this card over

Your action bar gains the [boost] action. After preforming a boost action, assign 1 evade token to your ship.

You cannot perform attacks.

Side 2 - Attack Position

Action: Flip this card over

After preforming an attack that hits, you may either deal one face down damage to the defender or acquire a target lock on the defender.

Alternate Version. Feel free to bastardize it. 27907630422_7aba506d14_c.jpg

Edited by gabe69velasquez

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

Hell no to what part and why?

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

Hell no to what part and why?

Don't bother listening that guy, let him go argue with the wall, he doesn't know what he's talking about:

27398260713_1f4281124e_c.jpg

Edited by gabe69velasquez

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

Hell no to what part and why?

Don't bother listening that guy, let him go argue with the wall, he doesn't know what he's talking about:

27398260713_1f4281124e_c.jpg

Errrrrrmmmmmmmm the 2nd card says roll one LESS die or was that the point? If it is, cost should drop to 1. Also expose is already a card name. Maybe call it Rattle & Roll.

Edited by Oberron

Remember your training

pts:3

basic mod

When attacking, if you are not stressed, you may change 1 blank result to a focus result.

/////////

Remember your training

pts:3

Basic mod

When defending, if you are not stressed, you may change 1 blank result to a focus result.

too cheap? too expensive?

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

Hell no to what part and why?

The constant flip-flop part. No consistency. And how are you going to price it.

Perhaps FFG will eventually make dual upgrades use some kind of flip mechanics but if they do I'd expect one side to be a "one time use" thing which would flip it over and then the other side is just going to be a cost to turn the card back over. I can't see why they would ever do a card that flips back and forth on its own (maybe as a joke) and don't see them having one where the options on both sides are beneficial.

I think the dual upgrades are a great opportunity to put some variables into a squadron allowing it to be adjusted in a tournament setting.

Remember your training

pts:3

basic mod

When attacking, if you are not stressed, you may change 1 blank result to a focus result.

/////////

Remember your training

pts:3

Basic mod

When defending, if you are not stressed, you may change 1 blank result to a focus result.

too cheap? too expensive?

I won't comment on the cost but something like this could work although it seems more like an EPT than a Mod.

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

I like this but, canonically, weapons were disabled in ships in flight mode.

But some crack-nuts DID snap shots from locked wings position)

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

My Idea? Glad you asked! My idea isn't actually a dual card.

X-wing, B-wing, and ARC-170 only. Mod.

At the end of the End Phase, you may assign 1 S-foils closed token.

At the end of the Combat Phase, you may discard your S-foils closed token.

You may equip 1 additional ship specific modification.

A ship that has this token does not perform an attack during the Combat Phase. A ship can only have 1 of this token. When this card is assigned to a ship it may immediately perform a boost action. This ship increases the speed of all straight maneuvers by 1 and all red straights are treated as white. When this ship performs a bank maneuver, place a 1 strait maneuver template lengthwise directly at the end of the maneuver template, treat any red bank maneuvers as white. You cannot perform turn, kioigran turn, segnors-loop, or talon-roll maneuvers.

The S-foils closed token is not discarded during the End phase.

Edited by GLEXOR

What about a duel sided card that you can use both sides in some way with the flip mechanic?

name:???

pts:??

You may flip this card over to re-roll one defense die.

///////

name:???

pts:??

You may flip this card over to re-roll one attack die.

HELL NO!

Hell no to what part and why?

Don't bother listening that guy, let him go argue with the wall, he doesn't know what he's talking about:

27398260713_1f4281124e_c.jpg

Errrrrrmmmmmmmm the 2nd card says roll one LESS die or was that the point? If it is, cost should drop to 1. Also expose is already a card name. Maybe call it Rattle & Roll.

Yes that's the point, lol, who uses Expose?

It's an Expose replacement, that's why it's one point less than Expose.

If you read Expose again and think it through you'll get it.

Then tell me which you would prefer to use?

Edited by gabe69velasquez


The constant flip-flop part. No consistency. And how are you going to price it.

Perhaps FFG will eventually make dual upgrades use some kind of flip mechanics but if they do I'd expect one side to be a "one time use" thing which would flip it over and then the other side is just going to be a cost to turn the card back over. I can't see why they would ever do a card that flips back and forth on its own (maybe as a joke) and don't see them having one where the options on both sides are beneficial.

I think the dual upgrades are a great opportunity to put some variables into a squadron allowing it to be adjusted in a tournament setting.

You're kinda contradicting yourself here in the bold, besides there is already a card in the game that does something very similar: Gonk. My card idea does that very exact thing, granted yes they are both beneficial but so is adaptibility (granted the -1 to ps is more limited than the +1 ps). The consistent part of the card is that it does the same thing but with opposite parts of the combat (able to re-roll a dice) but it is limited in that you don't get both parts at the same time and you must use it for re-rolling to flip it. If the ship it is on gets ark-dodged and is in "attack mode" it can't flip it to defense mode willy nilly. As for pricing i'd compare it to other cards that do similar things but I left it as ?? to see what others would say about it. Id i had to price it blindly I'd say 3 points, same as predator but you don't always get its effect but you also can get something for defense rolls.

Well that didn't take long. Both sides are pretty good too!

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