Dual Card Ideas

By Mattman7306, in X-Wing

I want to hear some Dual Card ideas. Here's mine:

S-Foils

Modification

X-Wing and B-Wing only

Side 1 - Flight Position

Action: Flip this card over

Your action bar gains the [boost] action. After preforming a boost action, assign 1 evade token to your ship.

You cannot perform attacks.

Side 2 - Attack Position

Action: Flip this card over

After preforming an attack that hits, you may either deal one face down damage to the defender or acquire a target lock on the defender.

Yup.

I want to hear some Dual Card ideas. Here's mine:

S-Foils

Modification

X-Wing and B-Wing only

Side 1 - Flight Position

Action: Flip this card over

Your action bar gains the [boost] action. After preforming a boost action, assign 1 evade token to your ship.

You cannot perform attacks.

Side 2 - Attack Position

Action: Flip this card over

After preforming an attack that hits, you may either deal one face down damage to the defender or acquire a target lock on the defender.

Actually that is Tyson Sparks from Back to Dials Pod Cast, but still very cool.

Insight:

When attacking you may discard this card to add one hit result.

-

When defending you may discard this card to add an evade result.

Aggressive

You may shoot at ships you are touching

-

When you overlap another ship if you have not performed an action this turn you may acquire a target lock on a ship you are touching.

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

A.) Eagle-Eye

-or-

B.) Close Quarters

A.) When attacking at range 3 with primary weapons, adds 1 die

-or-

B.) When defending at range 1 add 1 die

Cost: ?

I'm not a fan of the dual card... Just saying...

The B-wing is a tank.. it doesn't need anything else.

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

A.) Eagle-Eye

-or-

B.) Close Quarters

A.) When attacking at range 3 with primary weapons, adds 1 die

-or-

B.) When defending at range 1 add 1 die

Cost: ?

A.) Eagle-Eye

-or-

B.) Close Quarters

A.) When attacking at range 3 with primary weapons, adds 1 die

-or-

B.) When defending at range 1 add 1 die

Cost: ?

Mechanically dual cards only make sense if both sides of the card are equal and cost the same. Otherwise you'd just make two cards. What you have is two upgrades of vastly different power levels whose only connection is that they're thematic opposites. They're not bad cards per se, they just miss the mark on what a dual card is.

It was just an idea, along the lines of Adaptability where you choose prior to starting. I think you guys are looking more at cards you can flip during a match.

In that light I'll note from the original post, it looks like you have to waste an action hurting current rd of offense to flip the card. Then, next round I would assume your boosting and getting an evade, else why flip it, meaning you can't attack. Then you have to use another rd of action to flip it back over to actually attack something. That seems awfully inefficient. Am I missing something?

This again? I suspect all of the previous thread concerning Dual Upgrades still apply as do comments about them.

I'm certainly NOT a fan of creating a Dual Upgrade card that goes flip-flop over the course of the game although at least the OP's example doesn't do it automatically.

When I think Dual Upgrades I generally think of specific things which could be good in one situation but not another and balance that with something that works the other way. If I considered ordnance you could see a dual upgrade card that is effectively Assault Missile/Homing Missile.

I think S-Foils would need to cost at least 4pts given that they do that much on one card, despite it limiting your actions AND ships that can take it.

X and B flapping their wings in combat? No way.

Fix X-wing thread #9001

I want to hear some Dual Card ideas. Here's mine:

S-Foils

Modification

X-Wing and B-Wing only

Side 1 - Flight Position

Action: Flip this card over

Your action bar gains the [boost] action. After preforming a boost action, assign 1 evade token to your ship.

You cannot perform attacks.

Side 2 - Attack Position

Action: Flip this card over

After preforming an attack that hits, you may either deal one face down damage to the defender or acquire a target lock on the defender.

Actually that is Tyson Sparks from Back to Dials Pod Cast, but still very cool.

I didn't realize that. Have to check that out!

The B-wing is a tank.. it doesn't need anything else.

I only included the B wing for canonical reason. It can be removed.

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

I like this but, canonically, weapons were disabled in ships in flight mode.

The game does include weapon disabled tokens.

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

Spending both a focus and a target lock should get you two hits off blanks anyways through their normal impact so all the card does in attack mode is punish you for making a bad decision.

Mattman7306 - I didn't recall that, though it has been awhile since I last checked up on technical details to my shame.

Thinking outside the box here. What about changing up the starting strategy.

Advanced Reconnaisance

Title, Small ship only, 2 points?

Your action bar must have the Target lock Icon to equip this. (Not sure if this restriction is necessary but it really used to bug me that Phantoms could take Fire Control System when they couldn't even do a Target Lock action.)

Side A

At the start of the match, before the first planning phase, you may acquire a target lock on one enemy ship anywhere in the play area. Then discard this card.

Side B

At the start of the match, before the first planning phase, you may perform a barrel roll using the 2 straight template. Then discard this card.

TRIPLE CARD!!!!

Full Power to Engine, Shields, Weapons

Engines: must perform a free boost and evade action then assign a stress token

Shields: If you have shield tokens when defending change one def die to an evade

Weapons: when making a primary weapon attack roll 1 extra attack die and choose one die after rolling to cancel

Use the Force/Engage Targeting Computer

Elite Pilot Skill

Force: When attacking roll dice equal to pilot skill, cancel all results except critical hits. Results may not be modified.

ETC: When attacking if you have a target lock on the defender discard it to change up to two hits to crits

Edited by Jetfire

In future releases why not make the Pilot cards double-sided like the pilot tiles are.

Yep. I'm 'that' guy. lol

Seriously though, my take on the s-foils would be more like this:

Mod X-Wing & B-Wing only (2pts flexible)

Flight position:

Increase the agility of this ship by 1.

Once per round you may add 1 'evade' to your defense roll.

Reduce your primary attack value by 1.

Action: Flip this card

Attack position:

When attacking you may spend a focus token and target lock you have on the defender to change up to two blank results to 'hit' then gain a stress token.

Action: Flip this card

The idea being that you're more manoeuvrable in flight mode by unable to capitalise on the quad laser power due to configuration (since your profile is essentially identical to a Z-95). The one-off evade token is there to stimulate pilot mentality for evasive flight.

For attack mode the mandatory stress is to stop abuse by PTL pilots. By limiting it to only blank results it won't become an auto include for all comers. There will still be corner cases where it is not a hindrance (Farlander springs to mind) but they are the exception, not the rule.

Thoughts, comments, criticisms?

Spending both a focus and a target lock should get you two hits off blanks anyways through their normal impact so all the card does in attack mode is punish you for making a bad decision.
You've clearly never met my dice.

Mattman7306 - I didn't recall that, though it has been awhile since I last checked up on technical details to my shame.

From Wookipedia, "On most models with S-foil mounted laser cannons, the weapons could not fire with the foils in locked position."

Corellian Slip/Tallon Roll

CS: When attacking if you have a friendly ship and enemy in your primary arc and you are in theirs, assign one TL and focus token

TR: When activating to attack at range 1-2 if you have a TL you may first perform a free barrel roll before performing the attack.