Mon Cal Orbital Defense Fleet

By Ardaedhel, in Star Wars: Armada Fleet Builds

Strictly for the fun of it. Yes, it would get whupped by bombers, Demolisher, MC30's... but boy, it's gonna look cool charging across the table.

Mon Calamari Orbital Defense Fleet
Author: ardaedhel

Faction: Rebel Alliance
Points: 400/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory

MC80 Star Cruiser (96 points)
- Mon Karren ( 8 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 129 total ship cost

MC80 Star Cruiser (96 points)
- Endeavor ( 4 points)
- Gunnery Team ( 7 points)
- X17 Turbolasers ( 6 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 122 total ship cost

[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Defiance ( 5 points)
- Skilled First Officer ( 1 points)
- Engine Techs ( 8 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 149 total ship cost

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Fleet created with Armada Warlords

Yes I feel the love......

Not bad, Not bad... But how will it faire against....

The Wall
Author: Drasnighta
Faction: Galactic Empire
Points: 400/400
Commander: Grand Moff Tarkin
Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
[ flagship ] Interdictor-class Combat Refit (93 points)
- Grand Moff Tarkin ( 38 points)
- Interdictor ( 3 points)
- Targeting Scrambler ( 5 points)
= 139 total ship cost
Interdictor-class Suppression Refit (90 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 94 total ship cost
Interdictor-class Suppression Refit (90 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experiemental Projector ( 8 points)
= 100 total ship cost
1 Major Rhymer ( 16 points)
1 JumpMaster 5000 ( 12 points)
1 TIE Advanced Squadron ( 12 points)
3 TIE Bomber Squadrons ( 27 points)
"The Wall. You're just another Brick in it... After I blast you, and then utilise the power of gravity fields to compress you into a small, oblong object..."


... Yes, I went with Pink Floyd...

Because it was classier than LFMAO.... "Every Turn I'm Re-pair-ing"

If we ignore the 37pt overspend for a second... i will eat you both for breakfast.

InterProtector

Author: Ginkapo

Faction: Galactic Empire

Points: 437/400

Commander: General Tagge

Assault Objective: Precision Strike

Defense Objective: Hyperspace Assault

Navigation Objective: Intel Sweep

[ flagship ] Interdictor-class Suppression Refit (90 points)

- General Tagge ( 25 points)

- Interdictor ( 3 points)

- Projection Experts ( 6 points)

- G-8 Experiemental Projector ( 8 points)

- Targeting Scrambler ( 5 points)

= 137 total ship cost

Gozanti-class Cruisers (23 points)

- Suppressor ( 4 points)

- Flight Commander ( 3 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Slicer Tools ( 7 points) = 43 total ship cost

Gozanti-class Cruisers (23 points)

- Vector ( 2 points)

- Admiral Chiraneau ( 10 points)

- Boosted Comms ( 4 points)

- Bomber Command Center ( 8 points) = 47 total ship cost

Gladiator I-Class Star Destroyer (56 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

= 76 total ship cost

Raider-I Class Corvette (44 points)

- Impetuous ( 4 points)

- Agent Kallus ( 3 points)

- Ruthless Strategists ( 4 points)

= 55 total ship cost

1 "Mauler" Mithel ( 15 points)

3 TIE Bomber Squadrons ( 27 points)

1 Major Rhymer ( 16 points)

1 IG-88 ( 21 points)

Look, if you're overspending by 37 Points, I expect to see more than a Raider for the effort... :D

And... I don't know. If you don't Demolisher me effectively, I'm a Tank....

On the MonCal orbital defence fleet -

Its hard hitting, for sure. Its disappointing that its lead by Dodonna and not Ackbar, but he's so counter to the liberty its not funny....

So with that in mind, XI7s and XX9s are going to be a staple for people now....

Lets keep it simple ;)

399/400

Garm

MC80 Command, Home One, ECM

MC80 Star Cruiser, Gunnery, Leading Shots, QTC

MC80 Star Cruiser, Gunnery, Leading Shots, QTC

GR75, Comms Net

Lets keep it simple ;)

399/400

Garm

MC80 Command, Home One, ECM

MC80 Star Cruiser, Gunnery, Leading Shots, QTC

MC80 Star Cruiser, Gunnery, Leading Shots, QTC

GR75, Comms Net

This is much more realistic. :)

Everywhere but the rear arc spells certain death for you. And bombers spell certain death for me.

Akbar Killing Fields

Faction: Rebel Alliance

Points: 400/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Minefields

MC80 Star Cruiser (96 points)

- Gunnery Team ( 7 points)

- Enhanced Armament ( 10 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 123 total ship cost

[ flagship ] MC80 Star Cruiser (96 points)

- Admiral Ackbar ( 38 points)

- Enhanced Armament ( 10 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 154 total ship cost

MC80 Star Cruiser (96 points)

- Gunnery Team ( 7 points)

- Enhanced Armament ( 10 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 123 total ship cost

Edited by MandalorianMoose

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

I'm guilty of doing that as well. In fact I used 3xISD build in my first ever Armada game.

However, Rebel ships have much less hull or hull + shields (8/20 on Liberty vs 14/26 on Motti ISD) so people are likely to be up to the challenge.

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

Can confirm, I played him at our regionals here. With MC30's.

It went poorly for him. Good guy, though. I kind of felt bad.

Edited by Ardaedhel

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

Can confirm, I played him at our regionals here. With MC30's.

It went poorly for him. Good guy, though. I kind of felt bad.

I did bring 3xISD to one of the store championships. I didn't intend to win (and didn't) but it was pretty fun to play (and unexpectedly evolved into my current list)

Edited by pt106

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

Can confirm, I played him at our regionals here. With MC30's.

It went poorly for him. Good guy, though. I kind of felt bad.

The game is first and foremost is about having fun. If putting three ISDs on the table and saying "I feel the power," is the way someone has fun. I'm all for encouraging them to enjoy the experience.

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

I'm guilty of doing that as well. In fact I used 3xISD build in my first ever Armada game.

However, Rebel ships have much less hull or hull + shields (8/20 on Liberty vs 14/26 on Motti ISD) so people are likely to be up to the challenge.

Its pretty scary the first time you play against it. Beyond that, the inflexibility tends to do it in.

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

I'm guilty of doing that as well. In fact I used 3xISD build in my first ever Armada game.

However, Rebel ships have much less hull or hull + shields (8/20 on Liberty vs 14/26 on Motti ISD) so people are likely to be up to the challenge.

Its pretty scary the first time you play against it. Beyond that, the inflexibility tends to do it in.

Sure, but it feels like the type of list you would only bring out for a game or two. After that, you just go on to the next fun list.

We've got a local guy that has run 3x Motti ISDs. That's to the point that he only has the starter set, the ISDs, and some squadron packs to change it up. For all the weaknesses of a build like that, we've now got the possibilities of Rebels throwing three really big ships out there and just saying "Just eat through all my hull!"

I'm guilty of doing that as well. In fact I used 3xISD build in my first ever Armada game.

However, Rebel ships have much less hull or hull + shields (8/20 on Liberty vs 14/26 on Motti ISD) so people are likely to be up to the challenge.

Its pretty scary the first time you play against it. Beyond that, the inflexibility tends to do it in.

Sure, but it feels like the type of list you would only bring out for a game or two. After that, you just go on to the next fun list.

Like 8 CR90B's with SW-7's!

GR-75 Medium Transport

-Dodonna

Gotta make sure I get that low bid.

I know I'm late to the party...

Catch Mon Drift?

Author: Parkdaddy

Faction: Rebel Alliance

Points: 398/400

Commander: General Madine

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Dangerous Territory

[ flagship ] MC80 Star Cruiser (96 points)

- General Madine ( 30 points)

- Endeavor ( 4 points)

- Skilled First Officer ( 1 points)

- Fire-Control Team ( 2 points)

- Medical Team ( 1 points)

- Ion Cannon Batteries ( 5 points)

= 139 total ship cost

MC80 Star Cruiser (96 points)

- Mon Karren ( 8 points)

- Skilled First Officer ( 1 points)

- Veteran Gunners ( 5 points)

- Medical Team ( 1 points)

- SW 7 Ion Batteries ( 5 points)

= 116 total ship cost

MC80 Star Cruiser (96 points)

- Skilled First Officer ( 1 points)

- Sensor Team ( 5 points)

- Medical Team ( 1 points)

- Quad Turbolaser Cannons ( 10 points)

- SW 7 Ion Batteries ( 5 points)

= 118 total ship cost

GR-75 Medium Transports (18 points)

- Bright Hope ( 2 points)

- Leia Organa ( 3 points)

- Comms Net ( 2 points) = 25 total ship cost

I like the idea, but feel the need to go FULL MON CAL MADNESS

MC-80 Command - Home One, Ackbar, Leading Shots

MC-30 Scout - Gunnery Teams, TRC

MC-80 Star Cruiser - Quad Turbolaser Cannons

4x B-Wings

Edited by shmitty