With Images - Interdictor & Liberty

By Ginkapo, in Star Wars: Armada

That, and it doesn't let you reset that command until the next turn...

So you better have a useful command planned an extra turn in advance...

Its great for correcting a "Man, I wish I did xx a turn earlier." But little else.

Honestly, that is an upgrade I could see dropping on any command 2/3 ship. I will never have enough of those.

Its great for correcting a "Man, I wish I did xx a turn earlier." But little else.

Its much more than that. It counters slicers for carriers. And it allows to insert an occasional Navigate/Repair/Concentrate Fire command with the knowledge that you can accelerate it or remove it from the stack.

He'll be fun on Relentless. In fact, he will make Relentless a FANTASTIC choice for a multirole carrier/gunship, letting it switch roles on one turn's notice. Anyone who's ever used a CR90 or Raider to push a squadron in a pinch will tell you that's a steal for 4 points (officer+title).

Its great for correcting a "Man, I wish I did xx a turn earlier." But little else.

Its much more than that. It counters slicers for carriers. And it allows to insert an occasional Navigate/Repair/Concentrate Fire command with the knowledge that you can accelerate it or remove it from the stack.

I will definintely state that I missed it for Slicer Tools Insurance :)

So indeed, i agree.

Its jsut a shame that, so often, my carriers are already filling taht slot....

Thanks for consolidating the cards. That was really helpful!

swm17-skilled-first-officer.png

How much FFG is going to errata this in about a year because it is "too powerful"? ;)

I don't see how it'll be too powerful. It takes a officer slot and is a discard. Seems pretty fair to me.

It allows 2 command ships, instant response to the battlefield at a crucial moment. However, you are correct, the office slot is normally taken on powerful ships. Demolisher wont take it, Yavaris wont take it.

Salvation could, naked Nebs could. Insidious maybe.

Other circumstances its kinda meh.

ISD's will. VSD's will. Interdictors will. It's much easier to make space for 1-point officer then for 6+ points one.

Obviously none of you play Imperial Assault.

I figured you were joking due to the quote marks, but didn't get it until now. First Officers and Imperial Guards were super broken in that game, right?

Obviously none of you play Imperial Assault.

No. No I don't.

I play Armada.

Funny that.

I figured you were joking due to the quote marks, but didn't get it until now. First Officers and Imperial Guards were super broken in that game, right?

Yeah. I'd personally say they overdid the downgrading, but then again I never played in a tournament, so maybe not.

I think if I have the slot free and the point - taking it is more of an easy decision than not.

The number of times my MC80/AF/ISD/VSD just got pipped before my Repair Command reached the top of the stack isn't funny.

Same with Medical Team, free slot and 1 point, yeah I'll take that for a dollar.

The only real drawback is the number of Liberites and Interdictors that will end up in my basement :D

I am buying for 3 people, so I may end up with more than the average bear! :D

I think if I have the slot free and the point - taking it is more of an easy decision than not.

The number of times my MC80/AF/ISD/VSD just got pipped before my Repair Command reached the top of the stack isn't funny.

Same with Medical Team, free slot and 1 point, yeah I'll take that for a dollar.

;)

Just out of curiosity, can Quad Turbolaser Cannons wombo combo with Warlord?

Just out of curiosity, can Quad Turbolaser Cannons wombo combo with Warlord?

All of your Modify Dice stuff happens at the same time.

So as long as you are modifying dice, you can choose the order of it...

Roll your Dice Pool. Get an Acc? No. Then Sensor Team One on. Oh look, you got a Red Acc, so get a Free ACC with QLT...

Oh look, you spend an ACC in order to lock down a token! And look! Another Acc Remains, Flip it to a Double with Warlord!