My Competition Entry: Catch and Clobber!

By Rhosaarc, in Star Wars: Armada Fleet Builds

KONSTANTINE'S CATCH & CLOBBER

Most Wanted

Fleet Ambush

Dangerous Territory

Admiral Konstantine

Interdictor Suppression Refit

Interdictor Title

Admiral Titus

Engineering Team

Phylon Q7 Tractor Beam

Overload Pulse

G-8 Experimental Projector

Grav Shift Reroute

Gozanti-Class Assault Cruiser

Boosted Comms

Bomber Command Center

Gozanti-Class Assault Cruiser

Boosted Comms

Bomber Command Center

Gozanti-Class Assault Cruiser

Boosted Comms

Bomber Command Center

Major Rhymer

Tie Bomber Squadron

Tie Bomber Squadron

Tie Bomber Squadron

Firespray-31

Firespray-31

Firespray-31

Firespray-31

Firespray-31

Exactly 400 points!

Konstantine and the Interdictor slow down the enemy

Gozanti's remain at a distance to command bombers

Bombers pound enemy ships

Firesprays attack Squadrons or pound ships

Simple

Likely won't stand up to a Liberty attack unless I can hit it first.

But that is my humble offering to the competition.

I am sorry to say that Konstantine does nothing...

In order for Konstatine to trigger, your opponent needs to be within range of TWO Friendly Medium or Large ships...

And you regrettably, only have One in your list. As the rest are small.

I am sorry to say that Konstantine does nothing...

In order for Konstatine to trigger, your opponent needs to be within range of TWO Friendly Medium or Large ships...

And you regrettably, only have One in your list. As the rest are small.

Doh Nuts!

My excuse is I'm new.

But if you ignore an obviously stupid whoops, how does the fleet shape up for a catch and Clobber?

Chances:

Good

Average

Bad

or

doooooomed

Its okay. I feel its a little inefficient. You could probably have gotten away with only 1 of the Gozantis and utilised the points of the other two for a Second Medium or Larger ship... Because you've got all those Rogues, but only 4 you need to sling with commands itself...

I like it in theory, but I think you've over-utilised points in redundancy and in doing so, reduced your overall damage capacity.

Its okay. I feel its a little inefficient. You could probably have gotten away with only 1 of the Gozantis and utilised the points of the other two for a Second Medium or Larger ship... Because you've got all those Rogues, but only 4 you need to sling with commands itself...

I like it in theory, but I think you've over-utilised points in redundancy and in doing so, reduced your overall damage capacity.

Well

I've not won the competition, that much is sure, but at least I've learnt a good lesson.

Thank you :)

I should of had a supporting Gozanti, with a trapper Interdictor. If points allow, and they probably will, I could have a clobbering ISD.

Will go try that.....

You're likely to want either a strong anti-squadron capability or Intel support, if not both. You rely very heavily on those squadrons getting shots in, which is a fine strategy as such, but a token squadron screen would tie this up long enough to stiffarm the majority of your striking power for at least a few turns, crippling you while they are free to attack your ships.

Not got a solid list, but 400 points does get:

Imperial-II Star Destroyer

Interdictor Suppression Refit

Gozanti Support

Rhymer and Bombers

With some wriggle room for fighters.