I think my main issue with the article is summed up right here:
QuoteIt's not always intentional, but given the lethality of starfighter combat in X-Wing , the risk of having a player lose his or her character is far greater in a blended X-Wing and Age of Rebellion game than in your standard Age of Rebellion campaign. That's part of the charm.
No, it's not part of the charm, it's part of the problem .
When you are running little plastic army men around a map, you're not really attached to them. They die, they respawn next match, the game continues like nothing happens. Big deal. In an RPG, that's a significant amount more emotional investment in a character and a concept. Some people get less attached, some get more attached (
some get WAY more attached
) but the reason that you play the same character week after week is that you have a connection. When it's way too easy to get blown out of the
water
space, then something needs to change.
And yes, when a ship is brought to 0 Hull, you can just say that the ship is disabled or that the pilot ejected or whatever, but that still doesn't change the fact that it's stlll way too easy for a ship to get disabled, putting the player on the sidelines for the rest of the combat.
Edited by Desslok