FFG's take on combining X-Wing and the RPG
Well, for starters, the post really doesn't get into any solid ideas how a GM would incorporate the two games. It's pretty **** vague, in fact.
And it still doesn't address the fact that Die codes for piloting are not the end all and be all of starship combat. Any schlubb with 25 experience points can get three yellows, but the talents are where the true skill of a pilot lie, where all the fun bits happen.
Edited by Desslok