Liberty article is up

By Formynder4, in Star Wars: Armada

I was sold before, but this article just double-sold me on the Liberty. Not only is it pretty (finally we get the wings) but also an offensive beast. And we get a commander that reinforces the Rebel movement bull****.

What do we call this? Tatooine Drift?

swm17_d6_slightturn.jpg

swm17_d5_generalmadine.jpg

I live my life one qurater parsec at a time.

http://www.bing.com/images/search?q=vin+diesel&view=detailv2&&id=3FEF67C4841AB1018FD297FBF0F10403A7FC294C&selectedIndex=21&ccid=DvLrRWEQ&simid=608023441517775555&thid=OIP.M0ef2eb456110c7ddc9873d2271050557H0&ajaxhist=0

Did... did you just link a Bing search...?

I am going to have to start flying Rebels. Yeesh, what a beast of a ship.

Quad Turbolaser Cannons + Sensor Teams = Lose 1 Red + 1 Accuracy + 1 Accuracy. Sensor team now just adds two accuracies. If you equip X17 + SW7 Ions = Guaranteed lockdown of all 4 ISD1 tokens (allowing only 1 point of damage to re-routed).

What we have to look at is damage potential though. Any event some radical new damage combos.

so I guess the question remains: how do we break it :P?

ISD looking profile just has me slapping gunnery teams on it, maybe leading shots and Mon Karren, and calling it a day. At 115 points for the star cruiser, still 5 below a naked ISD-2

our good friend Madine also seems fun with Nebs. Salvation anyone? you turn that front arc just the way you like it!

I would go with Gunnery, Leading shots, QTC. Maybe Spinal as well.

On the other note, AFMk2A with spinal suddenly becomes a very interesting ship.

Paragon?

Paragon.

To me, I'm thrilled at the simple fact that the Rebels got an ISD. And while fragile, I'm sure there is a strategy with an angry flanking MC30 in there that will work.

I'm not a good speculator (at least while not at work) but I'm loving the new toys. I feel like the Rebels got something that can crush with the Imperial toys and relies less on lucky best case dice or swarming bombers.

I was sold before, but this article just double-sold me on the Liberty. Not only is it pretty (finally we get the wings) but also an offensive beast. And we get a commander that reinforces the Rebel movement bull****.

What do we call this? Tatooine Drift?

swm17_d6_slightturn.jpg

swm17_d5_generalmadine.jpg

I live my life one qurater parsec at a time.

http://www.bing.com/images/search?q=vin+diesel&view=detailv2&&id=3FEF67C4841AB1018FD297FBF0F10403A7FC294C&selectedIndex=21&ccid=DvLrRWEQ&simid=608023441517775555&thid=OIP.M0ef2eb456110c7ddc9873d2271050557H0&ajaxhist=0

Did... did you just link a Bing search...?

Yes. Because my office is bad.

Wondering if Quad Turbolasers and Warlord is a good idea or not.

Its a Free Extra Damage (+2) if you roll that one Red in the first place...

Edited by Drasnighta

This seems unstoppable as a Demo killer.

I think everyone is focusing on this ships strengths but the balance comes in with it's weaknesses. Against bombers especially this ship is pretty fragile. My recent experience with running a couple of ISDs vs bomber/fighter swarms taught me that redirects keep you alive vs bomber swarms and maximize your ability to absorb damage. This ship has a pathetic number of side and rear shield and the single redirect to leverage the front arc shields.

Against a fleet like a pair of VSDs and an interdictor and a large nasty fireball with Konstantine you can control the Libertys speed and then effectively swarm the rear of it and really take it apart rather quickly. Yeah you can upgrade it quite a bit but that means you now have VERY EXPENSIVE bomber meat. Raiders are also pretty good at getting around to flanks or rears, especially if the Liberty is flown too aggressively and a CF double arc to the side or rear of one of these is going to leave it pretty open to getting hurt.

I don't see how there could be a meta for this game anymore. So. Many. Options.

This seems unstoppable as a Demo killer.

Not really. If you start outside it's range and unload a triple tap to it's side it will be pretty much crippled. Even if you lose the demo it's worth more than an upgraded demo when it starts naked.

Wow! This is going to be a REALLY fun Wave.

Why is it that I am an Imperial player, first and foremost, yet I seem to own significantly MORE Rebel stuff? I'm looking at 1 Interdictor and 2 Libertys. The trend continues. Maybe I should finally get a 3rd ISD and some more Raiders, just to balance the scales a bit?

If the weakness is squadrons, well we got flotillas for incredibly easy access to Squadron commands and room left over from the Liberty's very generous base price to include more than a few of them

Wondering if Quad Turbolasers and Warlord is a good idea or not.

Quad Turbolasers + Sensor Team + Warlord = Every attack has two Accuracy results in its 3 red dice, and one of them can be a double hit if you like. That seems pretty legit to me.

This is gonna be awesome. A lot of cheap discard effects. The double crit makes XX-9s and the ion cannon that exhausts tokens along with the only spend one token title really attractive.

You could, or you could do APTs and XX-9's. Dodonna just did a happy dance.
Augh! I really want to find a way to make this work, but you have to give up your OE slot for Fire Control. No way I'm leaning MORE heavily into MC30 crits while DECREASING my already-tenuous odds of fishing them up... :(

I mean, that's cool and all, but it is only one additional face up, as you are already dealing a face up with APT, which counts as one of the XX9's two face up cards. I think Ordnance Experts is better for the shrimps than the double crit one, especially since the double crit is an exhaust.

That is 3 faces ups if you are getting in through the shields. 1 for APTs and up to 2 for XX-9's

I'm just going by the wording of XX9s, but if an APT card counts as a card dealt by that attack, why exactly would you think you would get 2 additional face ups? Without jumping through some logical hoops, I don't see it, not without clarification from FFG. Definitely going to need some FAQs.

So, do the XX9 crit effect first, then do the APT for an additional Crit.....3 face up, if you can get past the contain.

My first impression is that I want to switch over and give Rebels a shot. I prefer a more attack oriented strategy and Liberty with some other long range flankers really favors that. I like the interdictor but it is very expensive. Trying to build a fleet around it leaves you open to so many strategies. The ships themselves really lack the ability to dish out lots of damage so you need something else but I feel you really have to go all in on the control strategy or not at all.

I think it will take a while to get a solid Imperial list that doesn't have a bunch of hard counters.

Wondering if Quad Turbolasers and Warlord is a good idea or not.

Quad Turbolasers + Sensor Team + Warlord = Every attack has two Accuracy results in its 3 red dice, and one of them can be a double hit if you like. That seems pretty legit to me.

*One attack per turn. ST is an exhaust ability.

This is gonna be awesome. A lot of cheap discard effects. The double crit makes XX-9s and the ion cannon that exhausts tokens along with the only spend one token title really attractive.

You could, or you could do APTs and XX-9's. Dodonna just did a happy dance.
Augh! I really want to find a way to make this work, but you have to give up your OE slot for Fire Control. No way I'm leaning MORE heavily into MC30 crits while DECREASING my already-tenuous odds of fishing them up... :(

I mean, that's cool and all, but it is only one additional face up, as you are already dealing a face up with APT, which counts as one of the XX9's two face up cards. I think Ordnance Experts is better for the shrimps than the double crit one, especially since the double crit is an exhaust.

That is 3 faces ups if you are getting in through the shields. 1 for APTs and up to 2 for XX-9's

I'm just going by the wording of XX9s, but if an APT card counts as a card dealt by that attack, why exactly would you think you would get 2 additional face ups? Without jumping through some logical hoops, I don't see it, not without clarification from FFG. Definitely going to need some FAQs.

So, do the XX9 crit effect first, then do the APT for an additional Crit.....3 face up, if you can get past the contain.

The APT damage card is dealt immediately when crits resolve; the XX9 resolves immediately too, but its effect is suspended until damage is dealt ("The first 2 damage cards dealt to the defender by this attack are dealt faceup"). So the APT will always take effect before the XX9, even if there are no shields up at all.

I was sold before, but this article just double-sold me on the Liberty. Not only is it pretty (finally we get the wings) but also an offensive beast. And we get a commander that reinforces the Rebel movement bull****.

What do we call this? Tatooine Drift?

swm17_d6_slightturn.jpg

swm17_d5_generalmadine.jpg

I live my life one qurater parsec at a time.

http://www.bing.com/images/search?q=vin+diesel&view=detailv2&&id=3FEF67C4841AB1018FD297FBF0F10403A7FC294C&selectedIndex=21&ccid=DvLrRWEQ&simid=608023441517775555&thid=OIP.M0ef2eb456110c7ddc9873d2271050557H0&ajaxhist=0

Did... did you just link a Bing search...?

Yes. Because my office is bad.

I was sold before, but this article just double-sold me on the Liberty. Not only is it pretty (finally we get the wings) but also an offensive beast. And we get a commander that reinforces the Rebel movement bull****.

What do we call this? Tatooine Drift?

swm17_d6_slightturn.jpg

swm17_d5_generalmadine.jpg

I live my life one qurater parsec at a time.

http://www.bing.com/images/search?q=vin+diesel&view=detailv2&&id=3FEF67C4841AB1018FD297FBF0F10403A7FC294C&selectedIndex=21&ccid=DvLrRWEQ&simid=608023441517775555&thid=OIP.M0ef2eb456110c7ddc9873d2271050557H0&ajaxhist=0

Did... did you just link a Bing search...?

Yes. Because my office is bad.

At least it didn't link to a copy of the image on a freaking pinterest page.

Wondering if Quad Turbolasers and Warlord is a good idea or not.

Quad Turbolasers + Sensor Team + Warlord = Every attack has two Accuracy results in its 3 red dice, and one of them can be a double hit if you like. That seems pretty legit to me.

*One attack per turn. ST is an exhaust ability.

Correct, I spoke somewhat recklessly in that regard. You've got a 33% chance of naturally generating that red accuracy on the front arc attack. With a Concentrate Fire it goes up to 41%, but the Sensor Team is a backup in case you don't get quite what you were hoping for. I'm not sure it would be worth the points investment it would cost (just under 100 points or so, depending), but would like to try it out for myself once I can.

You know the funny thing, if ACMs trigger the basic crit. . . You could hit a ship with the ACMs crit and if they don't have a shield hey take a card so it could be face up. . .

Funnier would be XX9 triggering on both ACM shots. :D

trollfacehan.jpg

That doesn't work. Damage dealt by ACM's is not damage dealt by the attack.

This is gonna be awesome. A lot of cheap discard effects. The double crit makes XX-9s and the ion cannon that exhausts tokens along with the only spend one token title really attractive.

You could, or you could do APTs and XX-9's. Dodonna just did a happy dance.
Augh! I really want to find a way to make this work, but you have to give up your OE slot for Fire Control. No way I'm leaning MORE heavily into MC30 crits while DECREASING my already-tenuous odds of fishing them up... :(

I mean, that's cool and all, but it is only one additional face up, as you are already dealing a face up with APT, which counts as one of the XX9's two face up cards. I think Ordnance Experts is better for the shrimps than the double crit one, especially since the double crit is an exhaust.

That is 3 faces ups if you are getting in through the shields. 1 for APTs and up to 2 for XX-9's

I'm just going by the wording of XX9s, but if an APT card counts as a card dealt by that attack, why exactly would you think you would get 2 additional face ups? Without jumping through some logical hoops, I don't see it, not without clarification from FFG. Definitely going to need some FAQs.

So, do the XX9 crit effect first, then do the APT for an additional Crit.....3 face up, if you can get past the contain.

Contain wouldn't matter as it would not interact with XX9's or APT.

If the weakness is squadrons, well we got flotillas for incredibly easy access to Squadron commands and room left over from the Liberty's very generous base price to include more than a few of them

Sure, and that's great! because it encourages balanced fleet building. Bringing 4 Naked Liberties will not be a "thing" or 3 pimped out liberties. You can maybe bring 2? or better yet bring 1, squadrons, flotillas some smaller support ships...e.g. the opposite of min/max

all I'm trying to point out is that it is designed to be a front loaded glass Cannon. much more so than any other ship in the game with the exception of the Neb.

Its existence adds value to all the imperial speed/board control shenanigans coming in. Also there are plenty of rebel commanders out there who have a TON of experience running against squadron/ISD lists and being very very good at front-arc dodging and stabbing at the side and rear of same front-firing ships.

I never relish when a well-flown MC30 deeks into my side/rear arcs and an ISD is potentially far better equipped to survive something like that.

You know the funny thing, if ACMs trigger the basic crit. . . You could hit a ship with the ACMs crit and if they don't have a shield hey take a card so it could be face up. . .

Funnier would be XX9 triggering on both ACM shots. :Dtrollfacehan.jpg

That doesn't work. Damage dealt by ACM's is not damage dealt by the attack.

Source? Not saying you're necessarily wrong, I just would like to see if you can back it up with rules, because I don't think it's defined.

I worry that this wave is not going to be balanced as the Rebels get the Easy to use Easy to master Beast that now counters pretty much counters all current imperial Strategies.

Well, I think that Rebels just got a new set of strategies that they didn't have before. It's an ISD-lite, cheaper but more vulnerable once you outflank it. And people already know how to deal with ISDs.Two main Liberty weaknesses are vulnerability to bombers (2 shields, only 1 redirect, 8 hull) and the absence of offensive/defensive slots. So it feels like one-trick pony to me.Or in the words of one certain admiral "It's a trap!" ;)Meanwhile Inderdictor is the ultimate control ship that presents Imperials with some unique abilities (that will take time to figure out and manifest though)

I agree. Also, one of the major advantages rebels had in previous waves was speed and manueverability. Still is. But the imperials now have a great number of tools at their disposal to slow down those heavy rebel fleets.

I think the Liberty is awesome, and certainly the more straightforward ship, but dont discount the interdictors value and the powerful upgrades the rebels simply cannot access.

While I feel the abilities are Awesome, they are just not backed by enough firepower and it seems like a more straightforward fleet based on Damage output will almost always be strictly superior. Basically the interdictor is desinged to be the Support ship of your fleet but is costed like the Flagship center.

The liberty on the other hand I feel is pretty appropriately costed for ability, maybe slightly under but I cannot see a situation where my interdictor is capable of 1v1ing and winning against the Liberty.

To be honest I think the interdictor sucks against the other Front arc ships as well. Except brother the vsd which it can likely stallout completely.

Heck it probably won't even work well against swarms since you could easily have 2-3 small ships for the same cost and simply overwhelm the control aspects of the interdictor.