Liberty article is up

By Formynder4, in Star Wars: Armada

Apologies if this has already been covered. Does Modaines ability stack? If I spend a dial and token (hello Raymus) can I for instance, using the dial, add one yaw, then another yaw for the token, then add 2 more yaws for the first and second abilities from Madine? Giving a total of 4 clicks, not 3 as stated in the article.

The second part of Madines ability, merely states what spending a token does anyway? I suppose you get to change the speed and yaw using the token, but you can't increase by 2, because the word 'additional' is missing.

My interpretation was that they do stack which means Raymus and a Nav Command makes the MC80 dance with every click (I think so anyway and I may have already submitted my idea for the contest so hopefully I'm right....). Madine states that you may "increase" one yaw value on the token use. Nav team just provides you an alternative way of spending the token. Once it is spent Madine kicks in. I think it's poorly worded but "increase" seems to have the same effect as "additional."

Apologies if this has already been covered. Does Modaines ability stack? If I spend a dial and token (hello Raymus) can I for instance, using the dial, add one yaw, then another yaw for the token, then add 2 more yaws for the first and second abilities from Madine? Giving a total of 4 clicks, not 3 as stated in the article.

The second part of Madines ability, merely states what spending a token does anyway? I suppose you get to change the speed and yaw using the token, but you can't increase by 2, because the word 'additional' is missing.

My interpretation was that they do stack which means Raymus and a Nav Command makes the MC80 dance with every click (I think so anyway and I may have already submitted my idea for the contest so hopefully I'm right....). Madine states that you may "increase" one yaw value on the token use. Nav team just provides you an alternative way of spending the token. Once it is spent Madine kicks in. I think it's poorly worded but "increase" seems to have the same effect as "additional."

As I read it Madine only works if you spend the dial and or the token, it does say if a token was spent, you can either change speed or gain 1 yaw, so you have to spend the token first, which should mean you get the standard token effect, in conjunction with Madines generated effect.

I really wish they worded their cards in a tighter and consistent way. :(

So with Madine, for instance, resolving the manoeuvre token only, can I add two clicks of yaw, or increase speed by two? Or does it mean that I can add one yaw, and increase speed by 1?

To me it looks like you can resolve both his effects, as there is no either/or in the wording.

My understanding is that he acts like an additional Nav dial. So if you have a Nav and Madine you can buff for a total of 2 Yaw and 2 Speed.

I really wish they worded their cards in a tighter and consistent way. :(

So with Madine, for instance, resolving the manoeuvre token only, can I add two clicks of yaw, or increase speed by two? Or does it mean that I can add one yaw, and increase speed by 1?

To me it looks like you can resolve both his effects, as there is no either/or in the wording.

Technically, by the wording in it's most basic sense Madine says "add one more click, bro!" to either token or dial.

If you throw in a nav team and Raymus you should now have all the clicks up to speed 3 which is awesome. Maybe call it the "Click Beetle"?

There is an interaction of Nav Team and Ozzel that they FAQ'ed to say that you may inc yaw AND inc speed in that interaction. I think they'll do the same here.

I really wish they worded their cards in a tighter and consistent way. :(

So with Madine, for instance, resolving the manoeuvre token only, can I add two clicks of yaw, or increase speed by two? Or does it mean that I can add one yaw, and increase speed by 1?

To me it looks like you can resolve both his effects, as there is no either/or in the wording.

Technically, by the wording in it's most basic sense Madine says "add one more click, bro!" to either token or dial.

If you throw in a nav team and Raymus you should now have all the clicks up to speed 3 which is awesome. Maybe call it the "Click Beetle"?

The only difference is Madine only lets you change speed OR do an extra clicky with the token. Not both, sadly. But as Blail said, you might get two clickys out of a token if they rule the same way on Nav Teams as they did with Ozzel.

I really wish they worded their cards in a tighter and consistent way. :(

So with Madine, for instance, resolving the manoeuvre token only, can I add two clicks of yaw, or increase speed by two? Or does it mean that I can add one yaw, and increase speed by 1?

To me it looks like you can resolve both his effects, as there is no either/or in the wording.

Technically, by the wording in it's most basic sense Madine says "add one more click, bro!" to either token or dial.

If you throw in a nav team and Raymus you should now have all the clicks up to speed 3 which is awesome. Maybe call it the "Click Beetle"?

The only difference is Madine only lets you change speed OR do an extra clicky with the token. Not both, sadly. But as Blail said, you might get two clickys out of a token if they rule the same way on Nav Teams as they did with Ozzel.

I hope they do or they'll dash my hopes of screaming "Tokyo Drift"! That...and maybe winning the contest. I'm not sure which is worse.

Madine is definitely my favorite commander out of the bunch, at least on paper. Being able to sneak in and out of arcs and orient perfectly for a double arc are the best offensive and defensive tools around, in my opinion.

Madine is definitely my favorite commander out of the bunch, at least on paper. Being able to sneak in and out of arcs and orient perfectly for a double arc are the best offensive and defensive tools around, in my opinion.

Doubly so due to dat lack of defensive upgrade. I've been spurned too many times by lack of ECM when building fleets.

Dial: 1 speed change, 1 additional click

Token: 1 speed change

Nav Teams + Token: 1 speed change OR 1 additional click

Madine + Dial: 1 speed change, 2 additional clicks.

Madine + Token: 1 speed change OR 1 additional click

Madine + Dial + Token: 2 speed change, 2 additional clicks, OR 1 speed change, 3 additional clicks

Madine + Nav Teams + Token: 2 speed change OR 1 speed change,1 additional click, OR 2 additional clicks

Madine + Nav Teams + Dial + Token: 3 speed change, 2 additional clicks OR 2 speed change, 3 additional clicks OR 1 speed change, 4 additional clicks

Edited by Lochlan

I'm wondering if Quad Turbo laser Cannons, Quad Turbo laser Turrets and Agent Kallus are worth chaining together, preferably with Warlord.

You're going for a lot there....

QLTs to let you Counter 1 on Unique Squadrons, add a Red, hope that Red is an Acc. and then, gain the extra acc against a target. Yes, it would immediately shut down those 2 defence token squadrons... And probably deal one damage... Maybe 2 if your initial blue die was hot. If you're going that far, you might as well tag in Ruthless Strategists to maximise it as much as possible.

Its a lot of back and forth that has potential merit... But you're dedicating a larger ship (A VSD) to a hefty amount of Anti-Unique-Squadron Firepower, and only marginally upping its anti-ship damage potenital for a large cost...

It may work for you. It may not.

#NeedsTesting

I'm wondering if Quad Turbo laser Cannons, Quad Turbo laser Turrets and Agent Kallus are worth chaining together, preferably with Warlord.

You're going for a lot there....

QLTs to let you Counter 1 on Unique Squadrons, add a Red, hope that Red is an Acc. and then, gain the extra acc against a target. Yes, it would immediately shut down those 2 defence token squadrons... And probably deal one damage... Maybe 2 if your initial blue die was hot. If you're going that far, you might as well tag in Ruthless Strategists to maximise it as much as possible.

Its a lot of back and forth that has potential merit... But you're dedicating a larger ship (A VSD) to a hefty amount of Anti-Unique-Squadron Firepower, and only marginally upping its anti-ship damage potenital for a large cost...

It may work for you. It may not.

#NeedsTesting

I certainly believe that Warlord/H9/Kallus is a better combo here.

Warlord/H9 is efficient, that is certainly true... Maybe keep the QLT/Quads for an ISD, if you feel like burning than offensive retrofit on a defensive weapon.

Warlord/H9 is efficient, that is certainly true... Maybe keep the QLT/Quads for an ISD, if you feel like burning than offensive retrofit on a defensive weapon.

Quads are useless for AS without Warlord. And H9s guarantee to kill that scatter.

Warlord/H9 is efficient, that is certainly true... Maybe keep the QLT/Quads for an ISD, if you feel like burning than offensive retrofit on a defensive weapon.

Quads are useless for AS without Warlord. And H9s guarantee to kill that scatter.

I meant treat them as separate things rahter than getting a combination out of them...

Quad Turbolasers are good for ISDs anyway... QLTs can work there too, if its going ot be sucking a lot of bomber power.

Because, yes, Warlord if the Lynchpin of that combo...

Dial: 1 speed change, 1 additional click

Token: 1 speed change

Nav Teams + Token: 1 speed change OR 1 additional click

Madine + Dial: 1 speed change, 2 additional clicks.

Madine + Token: 1 speed change OR 1 additional click

Madine + Dial + Token: 2 speed change, 2 additional clicks, OR 1 speed change, 3 additional clicks

Madine + Nav Teams + Token: 2 speed change OR 1 speed change,1 additional click, OR 2 additional clicks

Madine + Nav Teams + Dial + Token: 3 speed change, 2 additional clicks OR 2 speed change, 3 additional clicks OR 1 speed change, 4 additional clicks

I don't think that Madine works that way with Nav teams. The wording is the exact same for Nav teams and Madine regarding tokens, and it says "or," but not "additional" or "extra." This is as opposed to Ozzel, which says "additional/extra" (on phone atm). So Nav teams should be redundant with Madine.

Ok lets break it down.

Mon Karren, defender uses 1 defense token only.

Chances of a blue crit on Mon Karren? Very high.

OLP exhausts 2+ tokens for free. Including those trc abusers evades.

Standard Star Cruiser, defender uses all 3 tokens anyway.

OLP wont have use as they used their tokens regardless.

Sub optimal.

CR90, defender might use 1 defense token against this ship.

Chances of a blue crit from this ship? Very low and means ship isnt long range.

Not great, unreliable, removes the safety net of staying at range and you will need multiple OLP corvettes.

Unless you have Mon Mothma, Mon Karren is the only sensible ship in the rebel fleet which can carry OLP effectively.

If you have Nebs, AFs, MC80s or corvettes ready to take advantage at range, fantastic.

So the Mon Karren, with 4/5 potential blue dice is awesome for getting OLP to work, but the CR90B with 4 blue dice is terrible, with a very low chance of triggering the crit? I don't even. Somehow the Blue dice on the Liberty are working at a different range band to the CR90B ? wtf does ship is not long range mean, BOTH have to be exactly the same distance away from an enemy to trigger OLP, and one is a **** sight more maneuverable than the other.

Unless you have Mon Mothma, Mon Karren is the only sensible ship in the rebel fleet which can carry OLP effectively....utter hyperbole! Heard of this thing called being player one? on a ship that can with Madine get 2/2/2/2 clicks, then an ET maneuver for another 2 clicks, if you some how cannot get the CR90B into position then, god help you. Or the MC80 Command cruiser, it gets 4/5 blue dice, has better shields so it can sit about and take a pummeling.

OLP is way way down the list for what you should be filling the Libertys Ion slot with.

While the Liberty is 5 damage and with Mon Karren only a brace or a redirect. See the difference?

One platform is also more survivable than the other. Maybe he one with 2 braces.

Dial: 1 speed change, 1 additional click

Token: 1 speed change

Nav Teams + Token: 1 speed change OR 1 additional click

Madine + Dial: 1 speed change, 2 additional clicks.

Madine + Token: 1 speed change OR 1 additional click

Madine + Dial + Token: 2 speed change, 2 additional clicks, OR 1 speed change, 3 additional clicks

Madine + Nav Teams + Token: 2 speed change OR 1 speed change,1 additional click, OR 2 additional clicks

Madine + Nav Teams + Dial + Token: 3 speed change, 2 additional clicks OR 2 speed change, 3 additional clicks OR 1 speed change, 4 additional clicks

I don't think that Madine works that way with Nav teams. The wording is the exact same for Nav teams and Madine regarding tokens, and it says "or," but not "additional" or "extra." This is as opposed to Ozzel, which says "additional/extra" (on phone atm). So Nav teams should be redundant with Madine.

I agree that it isn't 100% clear and probably needs to be FAQ'd. However, the way I see it, they both have the same trigger (spend a navigate token), so you do one (change speed or add a click) then do the other (change speed or add a click).

CR90B's - A ship thats rarely taken without Rieekan or Mon Mothma. Why? because it will inevitably die easily as it has to go to medium range. Sure put OLP on it, you will only get one shot.

CR90B's - A ship thats rarely taken without Rieekan or Mon Mothma. Why? because it will inevitably die easily as it has to go to medium range. Sure put OLP on it, you will only get one shot.

Dial: 1 speed change, 1 additional click

Token: 1 speed change

Nav Teams + Token: 1 speed change OR 1 additional click

Madine + Dial: 1 speed change, 2 additional clicks.

Madine + Token: 1 speed change OR 1 additional click

Madine + Dial + Token: 2 speed change, 2 additional clicks, OR 1 speed change, 3 additional clicks

Madine + Nav Teams + Token: 2 speed change OR 1 speed change,1 additional click, OR 2 additional clicks

Madine + Nav Teams + Dial + Token: 3 speed change, 2 additional clicks OR 2 speed change, 3 additional clicks OR 1 speed change, 4 additional clicks

I don't think that Madine works that way with Nav teams. The wording is the exact same for Nav teams and Madine regarding tokens, and it says "or," but not "additional" or "extra." This is as opposed to Ozzel, which says "additional/extra" (on phone atm). So Nav teams should be redundant with Madine.

I agree that it isn't 100% clear and probably needs to be FAQ'd. However, the way I see it, they both have the same trigger (spend a navigate token), so you do one (change speed or add a click) then do the other (change speed or add a click).

I think that when they FAQ it (as there are so many posts about it), they will say the same thing they did with Mon Mothma. It gives you an alternate way to spend the token, rather than adding its own effect

Dial: 1 speed change, 1 additional click

Token: 1 speed change

Nav Teams + Token: 1 speed change OR 1 additional click

Madine + Dial: 1 speed change, 2 additional clicks.

Madine + Token: 1 speed change OR 1 additional click

Madine + Dial + Token: 2 speed change, 2 additional clicks, OR 1 speed change, 3 additional clicks

Madine + Nav Teams + Token: 2 speed change OR 1 speed change,1 additional click, OR 2 additional clicks

Madine + Nav Teams + Dial + Token: 3 speed change, 2 additional clicks OR 2 speed change, 3 additional clicks OR 1 speed change, 4 additional clicks

I don't think that Madine works that way with Nav teams. The wording is the exact same for Nav teams and Madine regarding tokens, and it says "or," but not "additional" or "extra." This is as opposed to Ozzel, which says "additional/extra" (on phone atm). So Nav teams should be redundant with Madine.

Not quite, a Nav team allows a Nav token to be spent to either increase speed by 1, or yaw by one, Madine says if it spent a nav token it may either change its speed or increase 1 yaw value by 1.

Nav team works before Madine, Madine works after the Dial/Token effects are generated/modified.

CR90B's - A ship thats rarely taken without Rieekan or Mon Mothma. Why? because it will inevitably die easily as it has to go to medium range. Sure put OLP on it, you will only get one shot.

Unless you get first/last activation. Set it up like Demo. And with Madine/engine techs, that is totally doable.

CR90B's - A ship thats rarely taken without Rieekan or Mon Mothma. Why? because it will inevitably die easily as it has to go to medium range. Sure put OLP on it, you will only get one shot.

Unless you get first/last activation. Set it up like Demo. And with Madine/engine techs, that is totally doable.

You still only get one shot that way. On one turn it will activate last/first, then spend two turns manouvering back into position for another run.

Worth 55pts?