What else do we have. . . Ohhh your Fire Lanes with G7 and Grav Shift! (can be used for Contested Outpost as well) You can use Grav Shift to adjust the Outpost towards you (same with Dangerous Territories), and then use GM's to start your self off at 0.
What we're the issues of this ships flexibility again?
I think that when playing your own fire lanes/contested outpost, it would be more useful to start your opponent's ships at 0 and move obstacles into their path or in front of the objectives (obstructing their LOS). It would be a somewhat boring game where you just get points while they desperately try to get to you stuck at speeds 2 and 1 (Konstantine, Q7s, etc...)
So it depends on who your opponents Commander is. If you are facing Rieekan you want to slow engagement till late game so that you can kill something and not lose much in response.
The Grav Well token happens before fleet deployment so they don't have to deploy near it however it will limit how they deploy and could even split them up.
Exactly. You'd be exercising control over them. Distance 3 radius is huge. Fire lanes and deployment in a corner with the G7 placed so that their same-side corner is covered, grav shift to move obstacles into their alternate route. Your ships move out in front of your tokens and between those and the obstacles before stopping. Then your opponent has to either jump the obstacles and into your firing range so that you get the first shots (but your G8 catches them by surprise and they land on an obstacle anyways), or they land on the obstacles whilst trying to get around you. All the while, you're still collecting victory tokens with your rear arcs.