Been Thinking

By megatrons2nd, in X-Wing

I have now been playing a few months, and had a thought. What if the game had 2 different attack dice availble?

It seemed odd to me that the more powerful the weapon the more accurate it was, overall. So I thought that maybe a set of Accuracy attack dice for the more accurate weapons that don't have the power of the big guns. Say it adds a 2 hit face to the attack dice. This 2 hit facing counts as a single damage, but requires 2 evades to remove, but it is always the first die that evades effect.

I agree either having 2 separate ratings one for accuracy and one for power of attack (which would require two separate rolls) or having different dice for different weapons would be better. I think FFG agrees as well and learned from this for Armada.

I think it would have been neat, but like many potential improvements to the game, would have required a different design from very early waves if not from the original release, so absent a reboot, it's not going to happen.

It would have been good for the game to have 3 sets of dice I think - standard attacks, which are the current ones; missiles and other things which are supposed to be hard to dodge but do low damage which would lots of hit symbols but each one doing less damage, rather like the '2 evades per symbol' suggestion; and torpedoes and other things which are easy to dodge but do big damage on a hit - so, lower numbers of hit symbols, but each does two [boom/kaboom]s if not evaded.

It could have offered some interesting design space and some more distinction between the two variants of ordnance which other than the 'cancel all and do x' ones, are very similar to one another.

Edited by thespaceinvader

It loses it's simplicity that way. Also....too late now.

It loses it's simplicity that way. Also....too late now.

I'm with this. One of the things I like about this game is the simplicity.

As the 'extra' dice is representative of increased firepower, I think the fact that 'extra guns' or 'bigger guns' both do the same thing is fine.

Since this is about wishlisting, I agree, but only if it were executed the same as it is presently, but with the type of dice varying by ship, pilot, and/or range. Needs to maintain the one roll mechanic and not a roll for hit, roll for wound mechanic.

This is how Armada and Imperial Assault do it, although the Armada model would be a lot better in X-Wing.

The different color dice in Armada don't really add any complexity to the game but do add tactical depth and allows similar ships to play quite differently.

There are highly accurate guns too.... Accuracy Corrector 2 dice, autoblaster turret, TLT.

Were a second edition of x-wing come to pass, I am confident the powers that be would likely implement different dice for different craft. Armada, Imperial Assault and the Role-playing game all have more dice.

I believe that, at the time of its inception, the limiting of the dice to two types was for the best, but in hindsight, different types coudl have changed and improved how ships are viewed and statted out.

Let's hope the accuracy of Imperials is not according to canon/fluff... :D

Issue with adding more dice is it could easily make some ships obsolete purely because they behave like they use Black Dice but have red dice because they are an old ship. FFG would have to release a complete remake of the pilot cards to accommodate this.

Black Dice could be the low rate of fire but deadly powerful attacks. I.e. what bombers would have. Only have 1 die but that one die has the potential to cause 3 damage and higher odds of crits than usual. Still a 50-50 chance to not do a **** thing though.

Blue Dice could be the opposite, which is what the turreted ships would most likely use. High rate of fire, no focus, 70-30 odds to hit. Would need some number finagling so we dont run into the 40k issue of "just throw dice at it and it'll go down" mentality. Say only 2 faces of the die is a hit, rest are blank. Sounds terrible, but if youre throwing 10 of them and have a targetlock thats potentially nothing or potentially a LOT. I play orks and tau in 40k, ive killed ridiculously durable things with buckets of dice alone. So you ignore my wound on a 2+ on a D6? Cool. Pass 30 of them and dont fail more than 2! - they always fail enough.

Could also introduce special dice that cause effects instead of crits. Purple dice: on a Bullseye the target is assigned a Mag Pulse token and takes 1 damage - reduce all attacks by 1 die per token when the ship attacks next.

But it would never happen. FFG would have to release an "Edition 2" pack with ALL the pilots with updated cards for the new dice (and a few corrections hopefully i.e. imperial boba/kath being utter trash). Other companies would do it in a heartbeat but FFG is really REALLY against releasing replacement cards, upgrade or pilot. Replacement cards meaning mandatory buy, not 9Poe since you dont NEED him.

I think one of the good things about this game is how elegant everything is. Too many dice type breaks that. If any dice needed a change it's green.

I don't agree with this. Adding more dice increases the complexity of the game.

Once of the best things about X-wing is the simple elegance of the rules.

And it is this simplicity that has helped to draw a lot of people into the game.

Adding more things to check slows down the quick flow of the game.

Edited by kayarn

Yes it would be cool if some cannons would have a special die for example for restrictions.

Example:

Attack: 5 red dice

Accuracy: 1 die with 6 sides

For example if you roll 5 hits and a "3", you have to choose 3 dice results out of the 5 dice pool.

No. The game would not be anywhere near as popular with its large non wargamer crowd either.

I think they do a good job of representing the effect you are talking about with things like tlt and ..eh...one of the missile things.

Roll a number of dice but assign a different damage amount.

Tlt as an example...roll a bunch of dice to get the 'hit'(accuracy is high)

Assign a damage card...(damage is low)

Similarly with the ordnance stuff that's " perform this attack twice"...

Etc.

Sounds like a good add for 2.0, if it ever comes.

Keep red dice stat, but have a special rule applied to some weapons...

Heavy Weapon: if an attack from this weapon would cause damage, add one more hit result to the attack

roll.

If they had used a chance-to-hit followed by damage-dealt for seconday weapons only, it could have had a bit of both worlds. You get simplicity for primary weapon attacks, but you can mess with accuracy/power for other attacks. In particular, this would have been good for missiles and torpedoes, but would have been nice for cannons and turrets as well.

You do not need different dice to increase accuracy. Simply specify the weapond throws 4 dice, but cap damage to 1 or 2.

I am surprised there isnt a heavy cannon type attack. Only has 3 dice, may be rerolled but not modified to a specific result. Any successful hits or crits that are unevaded are multiplied by 2.

Especially surprised the Single Laser Cannon doesnt do this, considering it doubles your agility and is only 4 dice. I mean, an anti-capital ship weapon managing to land a hit on a fighter would utterly DECIMATE that fighter shields or not lol

I beleive that red dice are ment to emulate both weapon power and accuracy. For example, the starviper doesn't have very powerful cannons, but an excellent targeting computer

Thinking only gets you into trouble, try doing instead.

...and a 2nd Evade die for AutoThrusters... plus a D33 to replace the damage deck...and....

(sarcasm)

Edited by dewbie420

Basic game should imo not be changed dice wise.

BUT, having said that, I think something could be done specifically for Torpedoes and Missiles.

as they are only a few cards in total (compared to ship-pilot cards) they could easily be "updated.

Just sell a pack of them for the new rules to be accessible.

I still say card packs of fixed cards to make them more accessible would do good for the game.

This could be part of that.

Why stop there? Keep going until we have a 30 lb rulebook we have to thumb through while painting our miniatures, lamenting over our empty bank accounts*, and never actually playing the game!

*Some of us may already do this.