Just took 2nd place in a seven person tourney this weekend.
Palob
Wired
Zuckuss
Ion Cannon Turret
Inertial Dampers
2 X Black Sun Ace
Crack Shot
2 X Binayre Pirate
I lost to a 5 ship Tie Ace Swarm that took 1st. I forgot the Khiraxz has no 3 turns so my plan of doing a 1 hard left and then 3 hard right to 'S' around a rock to flank failed when I just barely clipped the rock with the 2 hard in the 3rd round. If I had done a 2 left and then 2 right it would have worked. Instead of having Omega Leader in my sights at range one with 4 dice, TL and a crack shot, I couldn't fire - and I took a damage landing on and flying off the rock. Then I forgot to steal a token with Palob after flying into the teeth of the swarm. Also, I think my green dice rolls were something close to 1 evade, 3 focus and about 12 blanks after the 3rd round of shooting. I only managed to kill Scourge and damage Howlrunner and Zeta Leader before it was over.
In the other 2 games I played 2 scum lists. One went to time with me not losing a ship and my opponent having a 3 health Boba Fett left while losing 4LOM and Kaato. The other I tabled Boba and Dengar while only losing 1 Binayre. My opponent was only taking target locks after about the fourth round because Palob was killing him with his own tokens.
Palob with this build was a monster. He does not care about stress or actions. He has a turret so he doesn't care about arc. He has fair defense with Wired and stolen tokens and great offense with Zuckuss and Wired. Also, both times I used the Inertial dampers, I caught my opponent in a very vulnerable spot.
The 1 turn with those Khiraxz is great for staying at range 1 for a couple turns in a row where they can really put a hurt on with 4 dice and a crack shot. Especially when the Ion turret is working and the Z's are getting in your face.
I was pleasantly surprised by how well they did.
Edited by pickirk01