Non-Standard Brobot EPTs. What about Wingman, Expert Handling, Intimidation, or Daredevil?

By ParaGoomba Slayer, in X-Wing

Firstly, I am firmly in the camp that says Attanni Mindlink is the best.

As far as standard EPTs on Brobots go, there is VI, Crackshot (+Glitterstim), Push the Limit (which isn't actually very good IMO, you can't be stressing yourself with IG's), and something that /should/ be standard: Mindlink.

But I've been thinking about others. Brobots kind of don't /need/ their EPT since they have HLC+FCS Cannon Gunner and Autothrusters. This means you can kind of use whatever you want almost, especially if it's a one point because then it doesn't cut into your "gravy" slots like your second cannon slot, bomb slot, or illict slot.

So Wingman would allow you to perform D's super Segnor constantly, almost as if you had perpetual Adrenaline Rush.

Expert Handling would allow you to barrel roll, which is great but also allows you to shift your brobot one distance backwards. You also get to ditch an enemy TL, which screws with Omega Leader, Vader, FCS ships, TL dependant ordnance boats, etc. It gives you a stress, but with the Aggressor dial and the fact that you just moved backwards a little bit, it's shouldn't be an issue.

Brobots are pretty good at getting in the way of things. Intimidation, yep.

Daredevil. Oh hey look, Aggressors already have innate boost. This means that I don't have to roll for damage or pay 4 points for an engine upgrade in order to avoid having to roll. This seems pretty useful, more options for turning around and the ability to do obnoxious candy cane maneuvers like 3 straight + hard 1 boost. You can also use Daredevil to bump into other ships or onto obstacles if that would be beneficial.

None of these seem particularly bad and they may have some advantages over the standard Crackshot+Glitterstim.

This is assuming of course that you have FCS, HLC, Autothrusters, IG-2000 as your standard core loadout. Advanced Sensors allows for extra shenanigans, like the ability to move backwards by expert handling, then popping inertials to stay in place, but I think the gunner FCS wombo combo is too good to pass up along with the ability to always have a TL generally. Advanced Sensors gives you the ability to take your fancy EPT and make it Extra Fancy, but you're not gaining much from that.

Also, I know I said that you can't be stressing yourself with IG's, and then went on to suggest Daredevil and EH. This EPTs should be used to move you into a position where you'll be able to destress easily. PtL seems to be limited to bad players who PtL when things are chasing them so that they can never turn around. I've seen a good player use the Advanced Sensors PtL then do a green to clear the stress combo, but FCS saves you a point and isn't action dependant.

Edited by ParaGoomba Slayer

I've been thinking about mindlink on Brobots too. I guess my concern is that when one dies, it kind of doubly hurts. Not only ar you loosing its ability on its partner, but then you are also losing your ept. Mindlink also imposes weird limits on your maneuvering in so far as you can never have both ships taking red maneuvers. I still really love the idea, the limiting factor is probably my terrible piloting less than the mindlink itself.

I am into expert handling. That is rad, especially when combined with advanced sensors.

I have been thinking about asymmetrical builds a lot. As near as I can tell, the conventional wisdom is to build identical, symmetrical load outs. But my inclination is to go asymmetrical. Brobots are great when they are both still alive, but death comes for us all, and the inevitable will happen. How can we best prepare for that? My gut says that you build to each ones' strengths, solving specific problems. I think sensor jammer on "C" is awesome with an HLC, while mangler on "B" with FCS guarantees that you can always activate "B"s ability on any valid target. Basically, build two awesome ships that are made even more awesome by each other that are still autonomous.

Again, I don't really know what I'm taking about because I'm not great at flying them, but I think Brobots are awesome. They are fun to fly and challenging, and, best of all, there is no singular build! So many cool ways to build these terminators!

Huh? you dismiss Push the Limit because you say you shouldn't be stressing, but then suggest Expert Handling, Daredevil which stress you out.

Why do you think Mindlink is good? You need to be able to K turn and S loop with Agressors to beat Aces and the Mindlink just passes that stress around, the focus gain is negligible.

I'm not sure how you think you are getting infinite Sloops by using Wingman either. Wingman doesn't affect yourself. So are you going to keep your 2 88s side by side the whole game?

Intimidation!? wow super lol. You want to stop 50 points worth of ship firing to give out a -1 Agility.

What Drugs are you on PGS?

While it's not as mechanically optimal (And as Brobots position in the meta continues to erode, that's what's driving the push to the mathematically optimal builds these days), there were some glorious shenanigans to be had with Predator and Advanced Sensors running B & C together: The incentive to boost before moving and then have mods on attack and defense anyway meant you could end up leaping all about the table like an absolute maniac.

Alas, it's now outgunned by Torpboats (Oh, if only they had been PS 3 so I could Predator them!), and increasingly outflown by Palp Aces, so I've not run it in some time. Sure is fun, though. ;)

More like just non-standard EPTs. I don't really see those EPTS on any ship let alone bro-bots. As for Bro-bot EPT Wingman seems like a good one but then there is always the question of what to do when you inevitably lose one.

my biggest concern with brobots atm is how to deal with those tripple Uboats. Could you elaborate on how you think those Epts you are suggesting would improve that match-up?

Hey, is there a reason 88C with Juke hasn't ended up a major thing? Boost, token, and offense...

Push the Limit and Advancd Sensors is the best load out. Double actions and then a green move to get rid of the stress. Pre move boost gives you so many more places you can end up. Enemies can't block you to deny actions.

Drawback: only HLC on one.

Crack Shot and Glitterstim is close second. Super powerful opening volley.

Drawback: One shot trick.

VI is third. Especially now with so many PS 8 Imperial Aces around.

Drawback: Does nothing against the top aces or against U-boats.

Notice how neither of these versions is dependent on the second Brobot being alive...

Edited by Veldrin

I like Outmanoeuvre on Brobots. With the cannon Gunner effect and S-Loops it can really cause problems for everything from PWTs to aces.

FCS and an HLC against 3 defence dice is often enough to put at least one point of damage through on Soontir and knock the Stealth Device off, even with Palpatine assistance. Getting aces in arc is always difficult so being able to consistently push damage through when you do is very useful. Low agility ships just melt and back when Rebel regen was a thing the damage output was high enough to blast through the regen and remove ships before they could recover shields.

Hey, is there a reason 88C with Juke hasn't ended up a major thing? Boost, token, and offense...

You might wanna reread the card, might give you a hint why.

Hey, is there a reason 88C with Juke hasn't ended up a major thing? Boost, token, and offense...

Much as the aggressor model is no Ghost, Juke remains Small Ship Only.

I personally only use PTL on IG-88C when I run him with Dengar. But now that I won a local tournament and finally got a second Aggressor, I've been messing with different builds. I think I'm going to try IG-88C and B, with FCS, HLC, AT, and as an EPT I'm gonna try out Outmaneuver. They already don't worry about S-looping due to the pseudo-gunner effect and free Target Locks, but now they'd be reducing your agility by 1. I feel that combined with the HLC, it would be rather devastating. But that's just me.

I made two national cuts flying stay on target on both. Loads of fun.

... small ship only. Right, right. In my defense, it'd been a long day. ;)

my biggest concern with brobots atm is how to deal with those tripple Uboats. Could you elaborate on how you think those Epts you are suggesting would improve that match-up?

Huh? you dismiss Push the Limit because you say you shouldn't be stressing, but then suggest Expert Handling, Daredevil which stress you out.

Why do you think Mindlink is good? You need to be able to K turn and S loop with Agressors to beat Aces and the Mindlink just passes that stress around, the focus gain is negligible.

I'm not sure how you think you are getting infinite Sloops by using Wingman either. Wingman doesn't affect yourself. So are you going to keep your 2 88s side by side the whole game?

Intimidation!? wow super lol. You want to stop 50 points worth of ship firing to give out a -1 Agility.

What Drugs are you on PGS?

Brobots actually do pretty well against U-Boats, your boost shifts you forward an entire range band, so it's real easy to jump from out of range 1 turn to range 1 since both lists have large bases that are jousting. When you're at range 1 of the U-Boats, they have to move first the next turn and their white sloops will be blocked.

Expert Handling and Daredevil allow you better move into a position where the stress is less relevant while still gaining the positional advantage they provide. Often I see bad players using PtL when ships are chasing them, and they never end up turning around. The PtL advanced Sensors combo seems nice, but no double HLC.

I fly my Brobots close already, I start every game with a fortress. So I could actually benefit from Wingman a lot.

If you move in a white, red, green order with Mindlink ships it isn't a problem. You just have to fly them such that they don't both have to sloop on the same turn. I use IG-D & B, so D's Super Segnor makes this even easier. It's not very difficult, and it allows me to put a focus token on a ship that has slooped while still benefitting from FCS, which is too good to give up. That focus token saves me/allows me to deal more extra health/damage than a pair of crackshots would.

Brobots often have to block, or it's just beneficial. Do you just not play Brobots or something?

"Don't be stressing yourself"

*suggests double stressing yourself*

"Don't be stressing yourself"

*suggests double stressing yourself*

I didn't actually recommend that, I tried to warn against it because I know people would immediately jump to using it with advanced sensors.

I tried a pair of Mindlinked Brobots and found I didn't care for it as much as I did the PtL version. Especially with how PtL allows you to use IG-88C to get three actions (and with Advanced Sensors, all before doing a green maneuver and losing the stress). If Mindlink included Evade tokens, then I'd be all over it, but as it is, I felt a little limited by it.

my biggest concern with brobots atm is how to deal with those tripple Uboats. Could you elaborate on how you think those Epts you are suggesting would improve that match-up?

Huh? you dismiss Push the Limit because you say you shouldn't be stressing, but then suggest Expert Handling, Daredevil which stress you out.

Why do you think Mindlink is good? You need to be able to K turn and S loop with Agressors to beat Aces and the Mindlink just passes that stress around, the focus gain is negligible.

I'm not sure how you think you are getting infinite Sloops by using Wingman either. Wingman doesn't affect yourself. So are you going to keep your 2 88s side by side the whole game?

Intimidation!? wow super lol. You want to stop 50 points worth of ship firing to give out a -1 Agility.

What Drugs are you on PGS?

Brobots actually do pretty well against U-Boats, your boost shifts you forward an entire range band, so it's real easy to jump from out of range 1 turn to range 1 since both lists have large bases that are jousting. When you're at range 1 of the U-Boats, they have to move first the next turn and their white sloops will be blocked.

Expert Handling and Daredevil allow you better move into a position where the stress is less relevant while still gaining the positional advantage they provide. Often I see bad players using PtL when ships are chasing them, and they never end up turning around. The PtL advanced Sensors combo seems nice, but no double HLC.

Thanks for the comment. I get that the boost moves them up close, and that daredevil makes sense as you can actually ram, and also Expert handling gives you more shenanigans. However the Uboat players I have been up against, typically lets one Uboat jump ahead to act as a blocker preventing you from closing that range 1 band. It is even worse if one of them is actually configured as a bumpmaster.

I'm a big fan of boosting with advanced sensors. Thinking about Daredevil with advanced sensors...... well...... I think I might know what I'm running on thursday.

Haha! I love the idea of using Advance Sensors and Daredevil! You get to do a hard 1 turn and then something like a green bank in the same direction and you end up somewhere no one expected you.

Sure, maybe not the most offensive oriented, but really fun to mess with people.

I'm a big fan of boosting with advanced sensors. Thinking about Daredevil with advanced sensors...... well...... I think I might know what I'm running on thursday.

Oh, snap! I got ninja'ed on the same idea.

If you're willing to build them assymetrically, there are some great options. Some of my favorites are:

IG88-C (36):

  • Predator (3)
  • Sensor Jammer (4)
  • Autothrusters (2)
  • Glitterstim (2)

Total: 47 pts

Tough mo'fo that crack.

This one you can even build in conjunction with IG88-A, adding perhaps a bomb for extra scummy yummy.

EDIT: screwed up on Juke, see below, tks chad

Edited by K Genesis

Juke is small ship only..... :(

Holy s***, I've been playing it wrong for a week, then hahahaha...I have some apologies to hand out right now.

The first build works just fine, though.

Huh? you dismiss Push the Limit because you say you shouldn't be stressing, but then suggest Expert Handling, Daredevil which stress you out.

Why do you think Mindlink is good? You need to be able to K turn and S loop with Agressors to beat Aces and the Mindlink just passes that stress around, the focus gain is negligible.

I'm not sure how you think you are getting infinite Sloops by using Wingman either. Wingman doesn't affect yourself. So are you going to keep your 2 88s side by side the whole game?

Intimidation!? wow super lol. You want to stop 50 points worth of ship firing to give out a -1 Agility.

What Drugs are you on PGS?

Exactly. Thinking of it Mindlink is more a "Swarm" EPT than a Duo EPT. In order to get a large enough return on focus, to make up for the shared stress, you really want to be giving out 2-3+ other ships a focus. Which means its only really making it worth it in Swarm.

Edited by GamerGuy1984