So I (finally) finished the Hoth Campaign. It's actually the first full length campaign I've finished.
I won as the Imperial Player
I used the Armored Onslaught class deck and the following Agenda Sets:
Imperial Industry
The General's Scheme (Weiss)
Bombardment (Sorin)
Droid Uprising (IG-88)
Retaliation
Whatever set has the Imperial Informants card that increases threat by the threat level and Tracking Beacon that lets you draw an extra Agenda card each upgrade stage.
Thoughts on Imperial Upgrades:
Armored Onslaught was a complete Blast (pun fully intended). The starting ability to replace a die in an attack roll with a red die and add Blast resulted in a LOT of extra damage throughout the campaign.
My favorite combination was Maximum Firepower (remove a red die from a ranged attack and add 3 damage to the results) combined with Explosive Munitions. This allowed me to get within minimum range and hit really freaking hard. It was especially fun with Heavy Stormtroopers, with whom I could use the inherent +2 accuracy to hit rebels with a RR attack, one of which is guaranteed to be a 3-damage roll with Max Firepower.
The other standout card from this set is Mortar. Unopposed damage to at least one and potentially multiple heroes every round was a very powerful effect that I would not have traded for the world.
Duds: Armored Infantry (defensive rerolls on troopers next to Droids and and Vehicles) did not get triggered once, and automated repairs were only triggered twice throughout the campaign. Explosive Entry is super situational and is only worth buying if it's the last card you can afford on the last mission.
Best units with this deck:
ELITE PROBE DROIDS
I can chock up at least two direct victories to massive attacks from these beauties: Taking C3PO from 2 damage to dead in a single shot in the first side mission (6 damage), and taking Diala from 7 damage to wounded in a single shot in the finale (5 damage). Their low threat cost and high damage output makes them a threat throughout the campaign. Definitely my MVP unit.
HK Assassin Droids
These guys wreck face no matter the deck, but with the Reactive Armor upgrade they turn from Glass Cannon to just plain Cannon. Very fun units that were able to burn through white dice heroes like butter.
SC-2 M Repulsor Tank
Definitely one of my favorite open groups. The repulsor tank with Officer backup is a death dealing machine that can do half or more damage in a single activation to a hero. Great place for Reactive Armor as well as a great unit to use Restorative Supplies agenda on. I recommend buying the Armored Division agenda early on to reduce the threat cost of this beast to a very manageable 7.
The Rebels[\b]
My two erstwhile opponents (shoutouts to RogueLieutenant and mythicalmothman) were, first of all, a blast to play with. No matter what happened we were having fun and cracking jokes, including a running subplot that MHD-19 is a crazy rampaging sex-bot. Don't ask. They're also both really good players who discussed their moves and made no awful mistakes. They might say they did but they're humble like that ![]()
They ran Diala, MHD-19, Verena, and Loku
General: The rebels were always short of credits due to there not being time to grab boxes. As such, the heroes had a lot of cool gadgets but they had no 3-dice weapons. There were some upgrades that made them feel as if they had an extra die (looking at you, Vibrogenerator) and the heroes had easy access to focus via Diala, so they were able to put out some decent damage. Poor MHD never got an upgraded weapon ![]()
Diala (Played by RogueLieutenant):
From my end of the table, Diala was a constant pain in the butt. For the majority of the campaign she was equipped with a Gaffi Stick (RY melee with a native pierce 1) with the Vibrogenerator upgrade (remove 2 surges to add 2 damage to the attack), which allowed her to use Precise Strike to wreck face. Force Throw, Dancing Weapon, and Battle Meditation upgrades made her into an assassin that took down many figures as well as a potent support unit. Unfortunately, her reroll on defense would often result in the same, if not worse, results and her Force Adept rerolls on attacks almost invariably produced the same result.
MHD (Lieutenant): **** this droid. He constantly healed heroes that I had put so much work into damaging and prevented several woundings. His access to focus allowed him to do a lot of damage once or twice a mission, and he pulled off the last hits on Darth Vader in Diala's side mission and Sorin (TWICE) in the finale. A solid support hero, it's just a shame he never got a better weapon.
Loku (MythicalMothman): Loku didn't do much in the early campaign, but by the end he had a E-11 (BG with ~:+2 damage) with a Disruption Cell (+2 Acc., replace one die with a red and Extra Ammo (reroll an attack die). With the native +2 Acc., +2 from the cell, and +1 accuracy from Mon Cala Special Forces, Loku could fire RG shots with a reroll out to 6 spaces and do decent damage. Recon tokens were fun, but ultimately I was never very scared of him.
Verena (Mothman): Poor Verena was stuck with a DH-17 (GY pistol with ~: +1 damage, Pierce 1). If she'd had a better weapon, her 3 attacks a turn would have annihilated me. After seeing her fully upgraded into close combat, I was scared of Verena and I want to play her next time I get a chance to play as the heroes. Definitely one of my favorites now.
OVERALL IMPRESSIONS
I felt like I snowballed early on, especially with how cash strapped the Rebels were. This also happened in the core campaign I played. For this reason, I will be sticking with the Mini campaigns, which have less opportunity for snowballing. By the middle of the campaign, I had little fear of losing missions and no doubt I could win the whole campaign.
The Threat Mission and Bane/Boon system was a lame mechanic we eventually houseruled out. We rolled a die to see how many bane/boon would be assigned to each side whenever that mechanic came up.
Dengar is a load of fun and I will be using him in future campaigns as much as possible.
Regular Stormtroopers continue to be lame.
Thank you for reading! I hope all of your campaigns are wonderful!