In a good game, where everyonoe is playing fair, you should always "yes and..." for the best possible roleplaying game experience. Everyone is telling the story! [exception only made for players acting in an unfair matter]
I have said time and again that you can say NO at times, but I am more in the Yes camp. And of course gm's no doesn't take away all player choices, it just limits it a bit and makes the game more boring in my opinion if no is used more than yes and is the go-to answer for the gm.
You have time and time again completely different things. You keep changing your story. One time it's "Always yes, unless douchbags" other times, including here, its "Mostly Yes, at GMs discretion." You even explicitly disagreed with me above when I said there are reasons other than "douchebags" to say no.
It's whatever suits your argument. I would say choose a position and stop the condescension, but it's pointless to try to discuss it further.
That doesn't mean you can never say no. Or that YOU can't say no whenever you want in your game. Or that you shouldn't absolutely say no when someone isn't playing fair and being a douchebag player.
I still mean that.
I shoot for always yes in my game. I trust my current players so that is cool. But I incourage everyone to say yes as much as they can. Shoot for always and maybe end up with Mostly.
I didn't mean to come off as condescending. I am sorry if I did.
Edited by RodianClone