GM Keeps Saying 'No'

By TheTenaciousYuzzum, in Star Wars: Edge of the Empire RPG

Reported (multiple posts)

As a GM who tried to say "yes" as much as possible, and had to deal with my players attempting to cause mass atomic entropy...

You gotta ask why. I always let my players defend their actions and try to sway my decision.

If they can change my opinion on the matter, they get a yes. If not, the no stands.

By doing this, we've gotten really cool moments AND the game didn't break!

As for your examples, only number 2 would I have nearly guaranteed a yes. As someone who has dozens of character ideas, I let my players retire tired characters when they want, provided they give me a good reason, send off idea AND an epilogue.

More to the point of this thread, just talk face to face, politely. Worst thing that happens is they keep doing what they're doing, maybe with an explanation. Be sure to explain yourself, of course.

Okay... Rant done.

Oh, any LethalDose, you seem like a nice guy that's been pushed past the breaking point. Peace man. And for the most part, I agree with you. :)

I also wonder if anyone else has those experiences on these boards? I don't recognize this to be honest, sure there is the heated argument every now and then but on the whole I have not been to this place you are now aluding to.

I'm not saying he is wrong, but I've been occasionally caustic (sometimes more than was warranted) and I've never seen anything like that.

Lethal, if you're angry at the conversation, just back the hell away instead derailing the conversation and being a jerk. All you've done is exasperated the situation, and now it just seems like you're just spoiling for a fight.

It's the internet. There's TONS of toxic sh*t out there, so just grow a thick skin and move on. Don't become part of the problem.

I also wonder if anyone else has those experiences on these boards? I don't recognize this to be honest, sure there is the heated argument every now and then but on the whole I have not been to this place you are now aluding to.

I'm not saying he is wrong, but I've been occasionally caustic (sometimes more than was warranted) and I've never seen anything like that.

Lethal, if you're angry at the conversation, just back the hell away instead derailing the conversation and being a jerk. All you've done is exasperated the situation, and now it just seems like you're just spoiling for a fight.

It's the internet. There's TONS of toxic sh*t out there, so just grow a thick skin and move on. Don't become part of the problem.

Well, there was nothing toxic going on in this thread at all and there was friendly advice coming from literally everyone in the topic but the one person who is making a big deal about people being rude and harrasing him.

It is seems like an active attempt to derail a genuine positive thread and a meanspirited attempt at that.

Also, I have no idea why I am on ignore with him but if it was for the right reasons then so be it.

I am not perfect and will have my "caustic moments" as well from time to time.

However, I just want people to know that eventhough I am now being singled out as "one of the culprits" that I never harassed this poster nor did I get into PMing him, so I guess those things must be someone else entirely.

In response, I've been insulted, slandered, harassed (publicly and via PM), and mocked. I've had individual users try to get mobs to report me in attempts to get me banned.

Really? That sucks, I must have missed all of that. Generally it's pretty nice around here save for a few individuals who insist on being repeat offenders after a ban or two.

I'm going to get this in before the thread goes :P

OP, The first roll to brake the Datapad you do not have actually control of should be an Attack with Brawn, not an Athletics check. It would be Athletics if there was no potential for interference or if you already had the object in hand.

The other two, well you don't need to roll to retire a PC you just do and give a little story, done. If you were rolling to look for a job while in the middle of an adventure you're being a distraction to the group. Same with gambling when it's not part of the story. Maybe there's more to this but from all of your posts I get the impression you like to stir the pot a bit and not always in the good way. I'm guessing thats what LeathalDose is reacting too (and I am as well).


Have fun in your games but don't do it at the expense of someone else, especially someone who's spent the time developing the adventure you're supposed to be playing in.

Edited by FuriousGreg

2) I am actually GMing a group with most of the people from the campaign he is GMing, including him, so I'm perfectly fine with him being the GM of this one.

I'd say this is your golden opportunity to demonstrate to him some of the ways you'd like to see things to go at his table, and then have that conversation after, out of session, between the two of you. No need to throw him under the bus in session or in front of everyone, unless you've both got thick enough skin for that.

I also wouldn't pay much attention to posters that are venting their toxic forum relationship experiences or hypocritical conduct double standards. Everyone gets a full diaper once in awhile, some don't understand adults have to change their own poopie pants and no one is going to do it for them.....

Edited by 2P51

adults have to change their own poopie pants and no one is going to do it for them.....

Wait, is THAT how this is suppose to work?

Well, crap.

adults have to change their own poopie pants and no one is going to do it for them.....

Wait, is THAT how this is suppose to work?

Well, crap.

That is in fact why people get up and move away from you on the bus.....

Just my two credits...

  1. It should have been a Brawl check to try and destroy an object you didn't have control over. I guess Athletics would work. Your GM's decision to make it a Coordination roll doesn't make a lot of sense to me.
  2. You wanted to retire a character? You rolled a Triumph when looking for a job? I'm not sure what your GM's motivation could be in not allowing you to just take it, short of not wanting to go through the hassle of inserting a new PC into the team (which can sometimes feel awkward) in the middle of a game session.
  3. There are plenty of reasons why a GM might not let you take the time to do some gambling on-screen. That said, he could have simply gave you a roll to make, then told you the results of an off-screen jaunt to a local casino.

At my table, the GM's job is to keep the story flowing, not for the sake of entertaining the players, but just to keep things moving for everyone. In doing that, I have one overarching rule: If I make a mechanical ruling during the game, you can suggest another skill or another tactic, but if I say "No," the game moves on. If you still disagree with me at the end of the session, let's talk about it, and if your reasoning is sound, we'll incorporate it in the future.

I'll offer the same courtesy to the GM as a player.

Like others have said, though, the problem may just be one of communication. Your GM has the hardest job at the table, juggling multiple balls and trying to keep the flow of the game smooth. It's probably best to talk about mechanical disagreements when you don't have a bunch of players waiting around to find out what happens next.

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

Edited by TheTenaciousYuzzum

But thanks to everyone else for being very civil and giving good advice. I do really appreciate it, and will talk to my GM about the situation.

I know that I always appreciate constructive criticism on my GMing. Of course, I don't know your GM, but I'm sure it's appreciated.

Plus, of course, on top of all that, you are wrong in your argument here to begin with.

He MAYBE right. Like him, I have see enought threads, in various rpg forum, where problematic players complain about their rigid DM not wanting to let them do what they want that it is hard to came to this kind of thread and not asking myself "Is the OP thrutfull with us?"

Now, I am not saying that Yuzzum is a problematic player, just that we only have his side of the argument. Like Kael. I dont like to second guess DM decisions before hearing what they have to say. I will only say that Yuzzum should have talk with his DM about his frustrations way before going here asking for advices. If two friends cannot talk about this respecfully, they have bigger problems than "a DM who always say no"

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

It is always better in my opinion to tell the DM your plan before the session so he could work with you to fit the moment in his storyline.

Edited by vilainn6

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

I'd talk to him ahead of time, do way he can plan the sessions accordingly. Springing big changes on a GM isn't nice. *chuckles*

Edited by Simon Retold

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

I'd tell him. Might spur an idea for a whole session.

When one of our players got tired of her character and wanted something new, she let the GM know. He set up a situation where the big bad BH nemesis of the group tried to take us out with a grenade. Her character jumped on it and sacrificed herself to save us. It was a good cinematic moment to me, her character went out a hero and now we have extra motivation to hold a grudge against the enemy.

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

Oh totally - one should always be in communication with your GM when you want life goals. Some people can think on the fly when you spring it on them, but odds are that you'll get a better experience out of the deal if they have some time to think on it for a week.

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

You should definitely tell the GM in advance. That way the two of you can come up with a great exit for him and retire him properly instead of just having it be, "I'm hanging up now, so long guys". Whether you want him to go out in a blaze of glory or to quietly retire somewhere (which seemed to be your intention) it will turn out much better if the GM can plan a proper send-off.

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

Speaking only for myself, I would be inclined to give him advance notice, so that the two of you can work out exactly how that’s going to happen.

But maybe that’s just me.

One question; should I communicate to the GM that I want to retire the character so he can prepare for it, or should I wait for a natural opportunity to retire him?

Personally I think not telling him in the first place is what caused the entire problem with the second complaint. Always tell the GM when you're thinking of wanting a new character. Sometimes it's not that you built the character wrong but that the character doesn't fit the current themes or that the GM isn't highlighting certain aspects or any number of things that may turn you around on playing the character once their addressed. There have been plenty of times where I think I want to retire a character when all I really need is a change of pace with the character or more attention to something that truly makes the character fun for me.

Yes, tell your GM! And start telling him everytring good about the game and That you are having fun! Then he is much more likely to listen to you about what you dont like!

Totally tell your GM when you want to retire the character, also talk to him about how you´d like him to retire:

Silently just telling the crew that he can´t do this anymore... all this illegal stuff and opposing the Empire.

Still there to act as an NPC for further leads: Like "hy guys I´ve got an intressting information I´ll have to look up, but I´m sure we will meet again!"

Or going off with a BANG! like "That Sith is escaping! The only way to stop him... *sighn* ...farewell my friends, it has been a blast" steering down that Speeder right into the transporter the sith wanted to use to escape BUUUUUM!!!!

and so on.

I had this case just a week ago, a player wanted to retire his Hunter, he told me in advanced and rolled a new one up (a Soldier (Commando) this time).

He choose option B) His old Hunter went immediatly NPC, and I brought in his new Charakter with a new storyhook: a chased rebel vehicle that crushed down. After a little fight the on which he and the former group were the only survivors, the now NPC Hunter found a lead on his family and had to took of.

It wouldn´t have been so nicely if the Player would have just sit down and told me at the beginning that he wants anew character...

I'd force choke him until you get your way. The dark side is usually the only way to truly deal with these situations.

I'd force choke him until you get your way. The dark side is usually the only way to truly deal with these situations.

Do not fail me again, "Game Master".