So I have been role-playing with the same group for a while now, and though it has been fun, I have noticed a recurring problem; our GM is very quick to say no.
Here a three examples from last session alone:
-I wanted to use athletics instead of coordination to quickly smash a data pad on the ground, to which he immediately said no.
-I wanted to use a triumph generated on a check to find jobs on cloud city to have there be a cook position available, as cooking is my character's former job and passion, to which he said no. Keep in mind I was looking to potentially retire the character here, as he is an ughnaught and it would make sense to have him stay with his kind on cloud city, but I would only have done that if he could have been a cook--but our GM still said no.
-I wanted I gamble in the casinos on cloud city as I had just bought the gambler spec--to which the GM said no as he wanted to get on with he main story.
I could list even more examples. Keep in mind I have nothing against said GM as a person, and he is a very good GM on other regards. But how can I give him constructive criticism in his area, and explain how this is a 'yes, and' system with references from the rulebooks?