Need Help. Rebuilding Jedi Character from D6/D20 RCRB

By Tramp Graphics, in Star Wars: Force and Destiny RPG

you're also going to have trouble trying to find people willing to play in an NJO campaign, which as I understand it makes a lot of your backstory legends material. BTW I believe Donovan Morningfire was a clone wars era Jedi (he made it into a Saga book that dono worked on as Jedi General Morningfire) so I don't think he'd be playing in a game with you.

A couple years ago I played in a month and a half or so long summer campaign. It was a just before the events of KotoR RCR campaign. We had 4 or 5 sessions. I played "Kelitah Windrider" https://www.mediafire.com/?7aua5n4z68sj219 a distant ancestor or Elias. The GM asked us 3 questions, one of them was "what's the most embarrassing thing that happened to your character." My answer some female jedi padawan who wanted to get a look at him swiped his clothes and towel while he was in the refresher, Kelitah has his suspicions about which one but it has neither been confirmed nor denied.

you know, the seeker signature abilities are pretty sweet. Unmatched demise, while activate, spend an maneuver to gain an automatic triumph on your next combat check in the same round. Unmatched pursuit makes it hard for someone to get away when you're chasing them.

maybe you could start seeker and go for unmatched demise instead of fated duel.

I just checked your earlier posts, and it says that Korath was an 18th level d20 RCRB character... that gives us a DEFINITIVE way to calculate how much earned XP he should have.

In d20 you got an attribute increase once every 4 levels and you get one dedication talent per specialization tree (unless you get 2 force ratings so that's a wash). there are 4*(5+10+15+20+25)=4*75=300 FFG xp per tree so 18-1 level (first level is free in RCR) = 17/4*300=1275 EARNED xp (starting xp in FFG replaces starting feats etc. count it as a gift because I'm feeling generous, or count it as making up for the "missing" level 1 xp). And the 1275 Earned xp would pretty generous considering almost no one takes all the talents in a tree, but they spend some on skills, and force powers, and the additional cost of buying additional specs, so it should work out about right.

So Mike, what can you build for 1275 EARNED XP (plus your 110 human starting XP + optionally up to 10 more for morality).

It also puts a theoretical upper bound on how much characters transferred in from d6 can start with (because d6 characters can be converted to d20 characters), no d6 character can convert to higher than a 20th level d20 RCR character so (20-1)/4*300 = 1425 EARNED xp

Edited by EliasWindrider

I just checked your earlier posts, and it says that Korath was an 18th level d20 RCRB character... that gives us a DEFINITIVE way to calculate how much earned XP he should have.

In d20 you got an attribute increase once every 4 levels and you get one dedication talent per specialization tree (unless you get 2 force ratings so that's a wash). there are 4*(5+10+15+20+25)=4*75=300 FFG xp per tree so 18-1 level (first level is free in RCR) = 17/4*300=1275 EARNED xp (starting xp in FFG replaces starting feats etc. count it as a gift because I'm feeling generous, or count it as making up for the "missing" level 1 xp). And the 1275 Earned xp would pretty generous considering almost no one takes all the talents in a tree, but they spend some on skills, and force powers, and the additional cost of buying additional specs, so it should work out about right.

So Mike, what can you build for 1275 EARNED XP (plus your 110 human starting XP + optionally up to 10 more for morality).

It also puts a theoretical upper bound on how much characters transferred in from d6 can start with (because d6 characters can be converted to d20 characters), no d6 character can convert to higher than a 20th level d20 RCR character so (20-1)/4*300 = 1425 EARNED xp

Nope, because that doesn't account for the skill points spent on skills and Force powers in D20, each of which would be paid for in FFG with an increasing amount of XP per. All you account for is talents and ability score increases. Also, working directly from the D6 source provides for a more accurate conversion since even converting to D20 loses some of the stats because D6 characters usually end up converting well above level 20 regarding skill ranks, and even combat ability, and need to be trimmed down significantly. So, in that regard too, using D20 as an intermediary step doesn't work. Not only that but the FFG system is more similar to D6 than D20 in regards to the die system and skill system. The only real trick is talents since D6 didn't use them.

Edited by Tramp Graphics

OK. I've mentioned briefly in a couple of other post that I'm looking at trying to convert/rebuild my old D6/D20 RCRB Jedi character to the new system, and I could use some advice as to how to go about doing it and what Carrer and Specializations would be needed to do so to accurately reflect his old stats . I had been playing this character since the WEG system and after converting him to D20 managed to advance a level to Jedi Master, and was about 2100 XP shy of leveling up again before I stopped playing when the Saga Edition came out.

Below is the character write-up--covering his origins as well as rundown of his actual adventures over the years-- with stats for both previous systems. How do I convert him over? I'm thinking Jedi Sentinel for the Career (they didn't have that available under RCRB), and might need all three Specializations, and possibly one or two more from the some of the other careers to get all of the necessary career skills and abilities, but some help and advice is sorely needed since there doesn't appear to be any official conversion rules.

By the way they did have Sentinel under RCRB, it was released in Jedi Counseling 81, you can still find it on "the wayback machine" intenet archive here https://web.archive.org/web/20060314154530/http://www.wizards.com/default.asp?x=starwars/article/sw20060126jc81

OK. I've mentioned briefly in a couple of other post that I'm looking at trying to convert/rebuild my old D6/D20 RCRB Jedi character to the new system, and I could use some advice as to how to go about doing it and what Carrer and Specializations would be needed to do so to accurately reflect his old stats . I had been playing this character since the WEG system and after converting him to D20 managed to advance a level to Jedi Master, and was about 2100 XP shy of leveling up again before I stopped playing when the Saga Edition came out.

Below is the character write-up--covering his origins as well as rundown of his actual adventures over the years-- with stats for both previous systems. How do I convert him over? I'm thinking Jedi Sentinel for the Career (they didn't have that available under RCRB), and might need all three Specializations, and possibly one or two more from the some of the other careers to get all of the necessary career skills and abilities, but some help and advice is sorely needed since there doesn't appear to be any official conversion rules.

By the way they did have Sentinel under RCRB, it was released in Jedi Counseling 81, you can still find it on "the wayback machine" intenet archive here https://web.archive.org/web/20060314154530/http://www.wizards.com/default.asp?x=starwars/article/sw20060126jc81

Yeah, I remember that, but that was a archetype , combining Jedi Consular and Jedi Investigator, not an actual player Character class. There was no actual Jedi Sentinel class in D20 RCRB.

OK, I've settled on a build: Korath Lorren . Total XP cost: 1895. The only things I still need to calculate is his encumbrance, and decide on the third crystal for the Cyclic Crystal Array in his lightsaber. One other thing that could affect his XP cost is I keep on seeing passages under each of the various careers saying that you get a "discount" advancing your first three chosen career skills, but I've seen no specific rules elsewhere telling us how much that "discount" is. Was this something that was originally in the beta and removed, but overlooked in the career texts, or is there an actual discount for advancing these three skills? And if the latter, how much is the discount?

OK, I've settled on a build: Korath Lorren . Total XP cost: 1895. The only things I still need to calculate is his encumbrance, and decide on the third crystal for the Cyclic Crystal Array in his lightsaber. One other thing that could affect his XP cost is I keep on seeing passages under each of the various careers saying that you get a "discount" advancing your first three chosen career skills, but I've seen no specific rules elsewhere telling us how much that "discount" is. Was this something that was originally in the beta and removed, but overlooked in the career texts, or is there an actual discount for advancing these three skills? And if the latter, how much is the discount?

I think Holocrons can decrease the cost of certain skills (maybe let you pay the in career costs), and the base (AoR, I think in strong holds of resistance) and homestead/business (EotE far horizons) rules do the same thing.

You know, Tramp, my wife and I run two solo campaign for each other side by side. Just a couple hours each day over Skype, while we have a free moment at work to type on a phone. And of course, every day we get more XP. It's almost how ridiculous how fast our characters progress, but we tried a session with no XP reward and didn't like it, so we just shrugged and went with it. As of this point, her campaign has been going on for nearly a year now, a year of playing every other day and gaining XP every time.

And you know what? She still has less XP than your build proposal.

No GM worth playing under is going to let you run that character. And looking at what Elias said, I pity any poor player you con into being your audience for your GMPC adventures.

Tramp may be argumentative, stubborn, obstinate, immature, a terrible GM in all ways EXCEPT three (one he tells a decent story, two he's more than decent at drawing character portraits, and three he makes custom star wars action figures representing PCs), and in general is a difficult person to deal with regardless of context. However, under that extremely thick crusty exterior and near complete lack of social skills he's a good person, one of the most honest, loyal, and kindhearted I know. He took care of his grandmother for several years before she died. I still consider him a good friend, and I've seen evidence that he's mellowed SLIGHTLY with age.

I still think it would be cruel and unusual punishment for any person who had him as a GM or an in game mentor for their PC. However, I think I could stomach having him as a PC for 6 or so sessions (maybe 10 on the outside) in a solo campaign. But ~1900 xp is WAY outside of my comfort zone (extremely high xp, about 3-4 times as much as my PCs have, and I've never GM'd a game where force powers or lightsabers were used, two of the things that known to "severely" unbalance FaD compared to EotE and AoR).

You know, Tramp, my wife and I run two solo campaign for each other side by side. Just a couple hours each day over Skype, while we have a free moment at work to type on a phone. And of course, every day we get more XP. It's almost how ridiculous how fast our characters progress, but we tried a session with no XP reward and didn't like it, so we just shrugged and went with it. As of this point, her campaign has been going on for nearly a year now, a year of playing every other day and gaining XP every time.

And you know what? She still has less XP than your build proposal.

No GM worth playing under is going to let you run that character. And looking at what Elias said, I pity any poor player you con into being your audience for your GMPC adventures.

As you said, however, you've only been playing these characters for a year, granted, every other day, but still. And how much XP were you earning per session? I've played Korath in D6 and D20 for over five years. And while not an exact (1-1 conversion, (the skills are based on a 3-1 conversion), this is designed as a faithful recreation of the original D6 character. And that's one thing I won't settle for anything less than. I'd rather end up with a high XP character than one that's been butchered in order to get it down to a certain XP cap.

would you rather have

your ungodly high xp version of Korath that you never get to play

OR a

still pretty insane xp total (because you have a friend trying to do you a solid) but in your words "butchered" version that you get to actually play

OR

fanfic the rest of Korath's story

OR

abandon Korath in favor of new character built according to the rules?

Because I honestly think that those are the only realizable options you've got.

would you rather have

your ungodly high xp version of Korath that you never get to play

OR a

still pretty insane xp total (because you have a friend trying to do you a solid) but in your words "butchered" version that you get to actually play

OR

fanfic the rest of Korath's story

OR

abandon Korath in favor of new character built according to the rules?

Because I honestly think that those are the only realizable options you've got.

This is pretty much dead on for the available options.

Honestly, I'd go with a mix of C and D here. Continue Korath's story in an non-RPG format, because it's pretty clear you have some very specific expectations for him (both powerwise and in terms of how you want his story to end) that don't really fit well in the semi-random and improvised nature of an RPG. And run a new character in the FFG system so you can get a chance to experience the new rules and start a new legacy.

Actually, there is also the option I mentioned before and that is organize a campaign involving everyone playing "master" level (between 1500-2000 XP) characters of similar level along side lower level "starting" characters as "apprentices" to the "Master" level PCs.

I don't expect to play him in a campaign with everyone else playing 300-600 XP characters.

Actually, there is also the option I mentioned before and that is organize a campaign involving everyone playing "master" level (between 1500-2000 XP) characters of similar level along side lower level "starting" characters as "apprentices" to the "Master" level PCs.

I don't expect to play him in a campaign with everyone else playing 300-600 XP characters.

I qualified the statement as "realizable" options Tramp. And I'm 99.x% sure that your round Robin master level campaign isn't going to happen (you aren't going to get sufficient buy in to pull it off, and in the highly unlikely event that you do, then that no other player will tolerate being "your" apprentice long enough for your mentor role/storyline to play out)

We'll see.

We'll see.

Just out of curiosity what kind of time frame are you putting for the resolution of "we'll see"? I'm thinking that you might be thinking the hypothetical "bet" would be resolved when you die and then the hypothetical "winner of the bet" would be left trying to collect from your estate.

Obviously no money is on the table as it were but my "payout" as it were would be that I get to help you resolve Korath's unfinished business starting at 1275 earned xp. I admit not many people would consider that a bet worth "winning" but I am trying to do you a solid, because I consider you a good friend. I would like you to get a chance to actually the (by far) best edition of the swrpg to date before ffg looses the license.

We'll see.

Just out of curiosity what kind of time frame are you putting for the resolution of "we'll see"? I'm thinking that you might be thinking the hypothetical "bet" would be resolved when you die and then the hypothetical "winner of the bet" would be left trying to collect from your estate.

Obviously no money is on the table as it were but my "payout" as it were would be that I get to help you resolve Korath's unfinished business starting at 1275 earned xp. I admit not many people would consider that a bet worth "winning" but I am trying to do you a solid, because I consider you a good friend. I would like you to get a chance to actually the (by far) best edition of the swrpg to date before ffg looses the license.

Given that my only (reliable) internet access right now is the public library, I've been holding off trying to set it up as a play by post on these boards, though might relatively soon anyway. Really, I've been waiting to get a solid lock on my build first. This includes deciding on a third crystal and getting his YZ-900, the Jedi Star situated under the new rules as well. Besides, there have already been at least two on these forums who might be interested in such a game already.

But, as I've stated earlier, If you guys have specific solutions to get Korath down to a more "reasonable" XP without sacrificing any of his original skills, talents, or Force powers , I'm all ears. Otherwise, he must remain an 1800+ XP build.

Edited by Tramp Graphics

FYI guys, Here's the completed Jedi Star .

Edited by Tramp Graphics

Tramp. My goal is to help you play Korath/finish up his story. But I will not support you being the jedi master of any other player. I also don't think you're going to get enough players for a play by post game with round robin GM-ing.

So given that, what can I do to help?

1) offer to play in your play by post game

2) help put you in a "grand-advisor" role, the former master of a current jedi knight, a sort of (obiwan,anakin,asoka) dynamic in the clone wars CGI series. Asoka was Anakin's padawan, and Obiwan kibitzed offering advice to both Anakin and Asoka without still having an apprentice of his own.

In that context, I would be willing to put Elias Windrider (fast forwarded in time to where he would have his own apprentice) in the "Anakin" role, to Korath's "Obiwan role". This is as much to shield other players from having you as their jedi master as it is to help you finish off Korath's storyline. I'd imagine this could be fluffed as Elias have gone off on his own and having come back with a padawan that was a handful several years later, with a padawan that was a handful and asking for your advice in handling the unruly padawan, or some such.

I've put together a build of Elias that has several hundred XP less than Korath (to fit into the Anakin to your Obiwan theme), and thematically fits the narrative of his d20 RCR incarnation.

Here is the character sheet https://www.mediafire.com/?3saa9ot0tzrste9

He's a sentinel:sentry/niman-disciple/force-sensitive-emergent/makashi duelist (only the top row of talents with no intent to go further into the makashi duelist tree).

attributes are 3,3,2,3,6,2, he has force rating 4, maxed out the lightsaber skill (rolls 5 yellow and 1 green due to niman-technique), 4 ranks of parry, 5 ranks of reflect, improved reflect, maxed out discipline, maxed out move, about half of sense, and about half of control for force powers. for one die roll/craft check per session he's a pretty awesome mechanic thanks to the "force of will" talent he got from force sensitive emergent, and his initiative check is 3 yellow, 3 green and 4 blue so he will almost always roll the top initiative slot in combat. typical approach to lightsaber combat is to use draw closer and attack with a lightsaber if he some how misses he activates move as a maneuver to throw the target into another object or opponent and spends leftover force pips to recover strain (thanks to the dantari crystal). He commits a force die to sense to upgrade incoming attacks twice. and he's adding somewhere between 2 and 5 black dice on top of this (the defensive stacking rules are unclear because developer feedback is different from what is written in the book), oh and he has 20 strain and 21 wounds, and he can sneak away in a crowd without being recognized.

Interesting build. Maybe we should try to get your wife involved, maybe as Trixi. :D :P

Also, If and when I do get the game going, I want to use SWSheets for all of the characters and ship. That seems to be the standard here. You might want to put him up there. Also, you think you can help me figure out Korath's Encumbrance?

Edited by Tramp Graphics

Interesting build. Maybe we should try to get your wife involved, maybe as Trixi. :D :P

Also, If and when I do get the game going, I want to use SWSheets for all of the characters and ship. That seems to be the standard here. You might want to put him up there. Also, you think you can help me figure out Korath's Encumbrance?

My wife is very supportive of my gaming hobby... e.g. she let me get a "that's not a coffee table, that's a dinner table for hobbits" coffee table for me to host rpgs at our apartment. But she is definitely NOT INTERESTED in playing them herself (she loves zumba, Latin dance aerobics, and shopping, neither of which i'm interested in and neither of which am I forced to participate in, although she does like to show me what she bought, usually at thrift stores... besides i'm saving my wife must partake in star wars role playing game card for an occasion involving a slave Leia costume 8D). BTW ogg dudes character generator is the other standard, and i'd recommended hosting the game record on obsidian portal. And only having out of character stuff on these boards.

BTW the Elias thing... is conditional on you not having your own apprentice. You can be Obi-Wan in an Obi-Wan/Anakin/Asoka dynamic, but I will not participate in any scenario where you have a direct position of authority over another player, letting you kibitz on the mentoring of another player's apprentice is the extreme limit of what I am willing to sanction, and it may include a rider that you have to play the apprentice that Korath kibitzes on the mentoring of, so that no one else has to deal with having you even kibitz on their mentoring.

The other condition on my participation is that you don't get to take a turn at round Robin gm-ing

Well, as far as having Korath having authority over another player's character, the idea of the game I'm considering would have every player playing two characters--a high XP "Signature" character that they've been playing for years, converted from a previous system to any of the three systems (F&D, AotR, EotE), and a starting character for any of the three systems. This means that everyone will have an apprentice or "subordinate" played by another player as well as everyone will be the apprentice of another player's character.

For example, with seven players, (A, B, C, D, E, F, G), Player A's "signature" character will be the Master of Player B's starting character while Player B's Signature character would be the Master of Player C's starting character, while Player C's Signature character would be the Master to Player D's starting character, Player D's Signature character will be the Master of Player E's starting character, Player E's Signature character will be the Master of Player F's Starting character, Player F's Signature character will be the Master to Player G's starting character, and Player G's Signature character will be the Master to Player A's starting character.

Thus, for the sake of argument, Korath might be Master to another player's Starting PC, while my starting PC might be Elias' apprentice. and your starting character could be the apprentice of still another player, and so on.

So, I won't just be playing Korath, but also a new starting character apprenticed to still another player, but not the same player as "my" apprentice, for sake of argument. The same would be with you. Elias would have his own apprentice played by another player, and you would have a new starting character apprenticed to still another player. This is to prevent "power trips" as well as "favoritism" or "***-for-tat" problems if two players are playing each others' apprentice.

As for GMing. The only things I even remotely plan on GMing any time soon would be some Jedi trials (the Trial of Skill and lightsaber crystal gathering trials modular encounters) from Nexus of Power, and maybe some other "training sessions" type sessions. I don't have the experience with the system to even think of really GMing anything serious, such as a whole adventure much less a campaign. Of course, if someone else wants to run the whole campaign, I'd have no problem with that either. I just don't want to do it myself. I'd rather be a player than GM.

Now, as for using SWSheets vs Oggden's generator, I can't use Oggden's character generator. It's not compatible with Mac , strictly Windows PC only. SWSheets is compatible with any computer, since it's an online resource, so everyone can use it. This is why all of the PbP games here use it. Also, I SWSheets doesn't have the same "missing items" and "Custom items" issues that Oggden's generator has regarding new or "unofficial" material.