OK. I've mentioned briefly in a couple of other post that I'm looking at trying to convert/rebuild my old D6/D20 RCRB Jedi character to the new system, and I could use some advice as to how to go about doing it and what Carrer and Specializations would be needed to do so to accurately reflect his old stats . I had been playing this character since the WEG system and after converting him to D20 managed to advance a level to Jedi Master, and was about 2100 XP shy of leveling up again before I stopped playing when the Saga Edition came out.
Below is the character write-up--covering his origins as well as rundown of his actual adventures over the years-- with stats for both previous systems. How do I convert him over? I'm thinking Jedi Sentinel for the Career (they didn't have that available under RCRB), and might need all three Specializations, and possibly one or two more from the some of the other careers to get all of the necessary career skills and abilities, but some help and advice is sorely needed since there doesn't appear to be any official conversion rules.
Background: Korath Lorren was born eight years before the Battle of Yavin in an obscure corner of the Outer Rim. His parents, both Jedi, disappeared soon after, leaving the boy in the care of the reclusive Duinuogwuin Jedi Master Oruk. Over the next fifteen years, Master Oruk raised Korath in the traditions of the Jedi, instilling in him the tenets of the Jedi Code. As Korath grew, and learned, it became apparent that he had a keen affinity for the combat arts, especially the lightsaber. When Korath was fifteen, tragedy struck once again. The reborn Emperor, though still hiding away and plotting on the Planet Byss, had sent some of his Dark Jedi out into the galaxy. One of these, a sociopath named Mathis Karr, discovered Master Oruk’s secret retreat and descended upon the planet with his minions. Korath watched from his Hiding position as the Dark Siders murdered the great Star Dragon. Muting his Force presence, he went unnoticed by the bloodthirsty gang. Alone, his training not quite complete, and without a teacher, Korath continued his Martial training as best he could before finding a way off planet. He spent the next several years traveling the galaxy on different starships learning many different skills and gaining a great deal of experience. One thing remained with him throughout that time: a vision, that came to him many times over the years, of himself, fully trained, in a final confrontation with Mathis Karr. It was a vision he knew could not be avoided, though when it would happen, he could not know. One of his travels took him to Endor where he resumed his Force training for a short period of time under the tutelage of an old Ewok Shaman, who was near the end of his time. When the old Ewok died, he left him with a medallion that surprisingly had a Mephite crystal embedded in it. A crystal Korath would add to his lightsaber. He soon found his way to Luke Skywalker’s Jedi Academy on Yavin IV along with an introverted ex Imperial Tie pilot named Kain Mandala, a man tortured by a tragic past, who showed a good deal of Force potential yet had gone unnoticed within the Empire. This wouldn’t last long though. During the next year, Kain and Korath learned and adventured together. Hidden in the shadows though was Mathis Karr who plotted to twist the sullen and tortured man in his attempt to carve out his own empire. Karr captured Kain, while he and Korath were on a quest to locate an ancient Holocron, and quickly brought him under his spell and used Kain to lead his personal army. Korath, along with his remaining companions, spent months thwarting Karr’s evil schemes and trying to save Kain from the Dark Side’s grasp before it was too late. On one occasion, Korath and the half twisted Kain teamed up to stop an even greater threat. On a ship almost as large as the Eclipse, they encountered three Dark Side warriors who claimed to be members of the ancient Sith order, and their minions. Whether this was true or not is unknown. However, they were powerful and it took the combined effort of Korath and Kain’s people to defeat them. To save the life of one of his companions, who was engaged in a duel with the leader of these “Sith” and clearly outmatched while surrounded by the Dark warriors horde, Korath challenged the monster. Entering the room, he ignited his lightsaber holding it over his head. The mob parted, letting him advance on the Dark warrior. The two engaged in a fierce battle that lasted for what seemed forever. Blow upon blow was struck and parried in a never-ending dance. First one gaining ground and then the other; back and forth it went until, in a moment of inspiration, Korath struck in a sideways sweep towards his foe’s right side. As his opponent moved to block it, he deactivated it and then reactivated it in the middle of the dark warrior’s chest. As he died, the Sith warrior attempted one final overhand strike. Korath twisted his body as he moved to parry the blow, ripping his lightsaber up through the dark warrior’s shoulder and parrying the blow as the villain collapsed in a broken heap. Korath would eventually save Kain and retrieve the Holocron though he had yet to face Mathis Karr.
Now, he is training some new students to the Academy including a young teenaged boy named Cable who grew up on a trading ship, and the boy’s girlfriend, a young, somewhat spoiled Senator’s daughter, one Arianna Telan, who had run away from home and ended up in way over her head. In the adventure that followed, they uncovered a plot to murder the noble houses of a small planet, defeated a Dark side wielding Crime Lord, and saved an heiress from the path of Darkness. And in doing so, discovered Arianna’s Force potential. With her father’s permission, Korath has begun Arianna’s training while his other young apprentice courts the girl.
Korath Lorren: Jedi Guardian 6,Fringer1, Scout 6, Jedi Weapon Master 4, Jedi Master1; Init. +7, Defense 26 (+11 Class, +3 Dex, +2 Def MA) or 30 (when using Deflect: Defense and Lightsaber Defense); Speed 10; VP/WP 122/14; Atk: +19/+14/+9* melee (4D4 + 2D8 + 3 lightsaber) or +16/+11/+6 melee (1D6+1 unarmed); SQ Deflect (Defense +1, Attack +1), Evasion, Extreme Effort, Heart +1,Skill Mastery (Repair), Trail Blazing, Uncanny Dodge (Lvl. 4,) Weapon Mastery (Superior Weapon Focus: Lightsaber), Jedi Knight; SV: Fort +15, Ref +15, Will +13; SZ M; FP 5; DSP 0; Rep +6; Str 13, Dex 16, Con 14, Int 14, Wis 15, Cha 15; Challenge Code H.
Equipment : Jedi robes, tri-phase lightsaber*, utility belt with comlink, subspace comlink, breath mask, tool kit, med pack, rations, glow rod, pocket computer/datapad, and rebreather, field kit, 2 R2 Astromech druids, modified YZ-900 freighter (Jedi Star), Jedi Holocron
*Korath Lorren has constructed his own tri-phase lightsaber with lock on switch and Mephite crystals (base Damage 4D4). The blade can go from standard length of 1.5m down to .5m or up to 2m.
Skills : Appraise +3, Astrogate +5, Bluff +6, Climb +5, Computer Use +11, Craft (Lightsaber) +11, Demolitions +6, Diplomacy +4, Disable Device +6, Hide +7, Jump +4, Knowledge (Alien Species) +4, Knowledge (Cultures) +4, Knowledge (Jedi Lore) +3, Knowledge (Streetwise) +4, Knowledge (Systems) +4, Move Silently +7, Pilot +10, Profession (bureaucrat) 4, Gamble +5, Read/Write (Basic, Duinuogwuin), Repair +11, Ride +4, Search +5, Speak (Basic, Duinuogwuin), Spot +5, Tumble +9.
Force Skills : Affect Mind +6, Battle Influence +5, Battle Mind +12, Empathy +5, Enhance Ability +6, Enhance Senses +6, Farseeing +5, Force Defense +7, Force Light +5, Force Strike +5, Heal Another +4, Heal Self +5, Inspire +7, Instinctive Astrogation +4, Move Object +5, See Force +8, Sever Force +6, Telepathy +5
Feats : Endurance, Expertise, Exotic Weapon Proficiency (Lightsaber), Force Sensitive, Improved Initiative, Martial Arts, Defensive Martial Arts, Starship Operation (Transports), Weapon Focus (Lightsaber), Weapon Group Proficiency (Blaster Pistols, Blaster Rifles, Primitive Weapons Simple Weapons)
Force Feats : Alter, Battle Meditation, Burst of Speed, Control, Dissipate Energy, Force Mind, Lightsaber Defense, Mettle. Sense , Deflect (Defense +2, Attack +2, Extend), Force Secret (Battle Influence +1)
D6 Stats:
Type: Jedi Knight
DEXTERITY 3D+2
Blaster 8D, Brawling Parry 3D+2, Dodge 6D+1, Grenade 5D, Heavy Weapons 3D+2, Melee Parry 6D+2, Melee 6D+2, Lightsaber 9D+1,
KNOWLEDGE 3D+1
Alien Species 5D, Bureaucracy 6D, Cultures 5D, Languages 3D+2, Planetary Systems 4D+2, Streetwise 4D+2, Technology 3D+1, Value 5D, Scholar: Jedi Lore 4D
MECHANICAL 2D
Astrogation 4D+2, Beast Riding 4D, Repulsor Operation 6D+1, Starship Gunnery 2D, Space Transports 2D+1, Starship Shields 2D+1
PERCEPTION 3D+1
Bargain 5D, Command 6D, Con 5D+1, Gambling 5D+2, Hide/Sneak 7D, Search 5D+1
STRENGTH 2D+2
Brawling 4D, Climbing/Jumping 5D, Lifting 3D+1, Stamina 6D+2, Swimming 2D+2
TECHNICAL 2D
Computer Program/Repair 5D+2, Demolition 5D, Droid Program/Repair 5D+1, First Aid 2D, Repulsor Repair 4D+2, Security 4D+1, Starship repair 2D, Lightsaber Repair 6D+1
Special Abilities:
Force Skills: Control 6D+1, Sense 6D+2, Alter 5D
Control: Absorb Dissipate Energy, Accelerate Healing, Concentration, Contort/Escape, Control Pain, Detoxify Poison, Enhance Attribute, Emptiness, Force Of Will, Reduce Injury, Remain Conscious
Sense: Danger Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Sense Path, Shift Senses
Alter: Telekinesis
Control & Sense: Lightsaber Combat, Projective Telepathy, Farseeing
Control & Alter: Control Another’s Pain, Accelerate Another’s Healing, Transfer Force,
Control, Sense, & Alter: Affect Mind, Battle Meditation, Enhance Coordination, Force Harmony, Projective Fighting
Sense & Alter: Dim Another’s Senses
Edited by Tramp Graphics