Ginkapo-Esque Sensor Team Loving

By Drasnighta, in Star Wars: Armada Fleet Builds

[ REBEL FLEET (383 points)
1 • MC30c Torpedo Frigate - Admiral Ackbar - Sensor Team - Enhanced Armament - Foresight (124)
2 • MC30c Torpedo Frigate - Lando Calrissian - Sensor Team - Enhanced Armament - Admonition (90)
3 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits - Jaina's Light (53)
4 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)
5 • YT-2400 (16)
6 • YT-2400 (16)
7 • A-wing Squadron (11)
8 • A-wing Squadron (11)
9 • A-wing Squadron (11)
10 • Objectives - Advanced Gunnery - Hyperspace Assault - Dangerous Territory (0)

This is about as far as I've gotten.

I live in Red-Die Hell.

So here's the best I can do with what I own, in order to mitigate and remove it completely...

Looking into the discussion of H9s vs Sensor teams... ::shrug:: I don't know.

Hit me with Ideas...

(I don't own any more MC30s, CR90s, or any more copies of the cards that come in those expansions... So really, all I ahve to work with is a trio of Nebs (Core+2Exp), 3 AFs, 2 MC80s, 3 Squad Boxes, and 2 Rogues Boxes....)

I would swap the Torpedo Frigates for Scout and have TRC's but that is me.

Though. . . Hmm well let's build it!

+++ Sensor Team Hell (387pts) +++

TRC90 - CR90 Corvette A (89pts)

Turbolaser Reroute Circuits (7pts),

•Admiral Ackbar (38pts)

TRC90 - CR90 Corvette A (53pts)

Turbolaser Reroute Circuits (7pts),

•Jaina's Light (2pts)

Sensor Scout - MC30c Scout Frigate (89pts)

Sensor Team (5pts),

Turbolaser Reroute Circuits (7pts),

•Foresight (8pts)

Sensor Scout - MC30c Scout Frigate (93pts)

Sensor Team (5pts),

Turbolaser Reroute Circuits (7pts),

•Admonition (8pts),

•Lando Calrissian (4pts)

GR-Slicerbeams - GR-75 Medium Transports (31pts)

Phylon Q7 Tractor Beams (6pts),

Slicer Tools (7pts)

+ Squadrons (32pts) +

YT-2400 (16pts)

YT-2400 (16pts)

+ Objectives +

Assault Objective [Most Wanted]

Defense Objective [Fire Lanes]

Navigation Objective [superior Positions]

Created with BattleScribe (http://www.battlescribe.net)

Unfortunately, your suggestion does me no good, Lyraeus...

That's too many TRCs.

Unfortunately, your suggestion does me no good, Lyraeus...

That's too many TRCs.

:P

Hmmmm. . . Ok try this.

+++ Sensor Team Fun (386pts) +++

TRC90 - CR90 Corvette A (89pts)

Turbolaser Reroute Circuits (7pts),

•Admiral Ackbar (38pts)

TRC90 - CR90 Corvette A (53pts)

Turbolaser Reroute Circuits (7pts),

•Jaina's Light (2pts)

MC30c Torpedo Frigate (92pts) (actually 1 point cheaper than the Sensor Admo version)

Assault Proton Torpedoes (5pts),

H9 Turbolasers (8pts),

Ordnance Experts (4pts),

•Admonition (8pts),

•Lando Calrissian (4pts)

Sensor Scout - MC30c Scout Frigate (89pts)

Sensor Team (5pts),

Turbolaser Reroute Circuits (7pts),

•Foresight (8pts)

GR-Slicerbeams - GR-75 Medium Transports (31pts)

Phylon Q7 Tractor Beams (6pts),

Slicer Tools (7pts)

+ Squadrons (32pts) +

YT-2400 (16pts)

YT-2400 (16pts)

+ Objectives +

Assault Objective [Most Wanted]

Defense Objective [Fire Lanes]

Navigation Objective [superior Positions]

Created with BattleScribe (http://www.battlescribe.net)

Still does me no Good, as I do not own a GR-75 Expansion as of yet.... And I'm looking for something to start practicing with this week :D

Still does me no Good, as I do not own a GR-75 Expansion as of yet.... And I'm looking for something to start practicing with this week :D

Still too many TRCs

Take the original list with this squad composition;

Han, Tycho, YT, Awing

Just remember, speed 3+ with nav token when Lando sweeps in at the end of a turn. He has to get out again. Careful with foresight, shes part of the clean up crew with Ackbar aboard.

Still too many TRCs

Take the original list with this squad composition;

Han, Tycho, YT, Awing

Just remember, speed 3+ with nav token when Lando sweeps in at the end of a turn. He has to get out again. Careful with foresight, shes part of the clean up crew with Ackbar aboard.

I mean, I thought I was fairly clear in the first post - I own two. I have no way of getting more than what I have at this point in time :)

Played gink, he had a similar build... his dice were good, but yeah, those mc30s slash really hard

After some back, some forth, some in, some out, some shaking it all about, some being told to put that away, etc, etc,.... I managed to score another Mc30 and Cr90 for the collection.l..

So I ran this today:


[ REBEL FLEET (397 points)
1 • MC30c Torpedo Frigate - Sensor Team - Assault Proton Torpedoes - Enhanced Armament - Foresight (91)
2 • MC30c Torpedo Frigate - Sensor Team - Assault Proton Torpedoes - Enhanced Armament - Admonition (91)
3 • CR90 Corellian Corvette A - General Rieekan - Turbolaser Reroute Circuits (81)
4 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)
5 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)
6 • YT-2400 (16)
7 • YT-2400 (16)
8 • Objectives - Most Wanted - Hyperspace Assault - Intel Sweep (0)

Came up against a Dual ISD-II and Vader-Raider, with a compliment of 4 TIEs.

ISDs had ECMs, Gunnery Teams and XI7s at a minimum. I was outbid, so he made me first player, and I tossed up between chosing his Most Wanted, and his Intel Sweep, because both were in my objective pile. Contested Outpost was right out.

Most Wanted as a Gamble. Wether he'd throw it on his Vader Raider and try to run for it, in which case, I'd chase him down with Corvettes... Or wether he'd put it on an ISD and just try to tank it out, hiding that one behind the first ISD.

As it is, he chose my Admonition and his Raider.

Most of the Obstacles were clustered in a circle around the table, a little bit neither here nor there... I set up a Corvette in the middl eof the field facing forward, watched him place Vader opposite, but facing 90 degrees towards a short edge. Vader ended up widely flanked by the ISDs - they were set about Distance 5+3 from Vader on each side. TIEs were Opposite my YTs... I had Admonition, Rieekan and the other Corvette all spaced between where I'd placed the first Corvette, and the edge that Vader was aiming for... Foresight ended up on the wide flank... All corvettes started at 3, with nav's ready to be banked - the Frigates were at 4, again, with first Dial Navs waiting....

I swept in quickly as his ISDs advanced... A Corvette Dived in front of an ISD and took the brunt of the firepower, but that meant firepower was not dedicated towards either Rieekan or Foresight, who went for the flanks... After 2 turns of fire exchange, the ISD was on 3 hull remaining, and I'd lost the Corvette nd some shields on Foresight, who had shifted to blue range and was still fishing for shots...

On the other side, the Corvette on the farthest flank, and Admonition, both shot for Vader. Admonition peeled off to the right to gun for the On-Fire ISD, and ended up killing it... The Covette narrowly passed the ISD and stripped it of some shields, but took 3 hull cards in return...

In the last turn, Vader was on full hull, but no shields on the facings sides... His one remaining ISD had 2 hull left, shields on its front, and most of my force in its rear...

I had a choice between firing Admonition and Trying to kill Vader with 2 Blues and a Red (+Con+Most)... or drop a close range APT shot on the ISD to finish it off...

The ISD had a front arc to Foresight... Vader had a Front Arc to Admonition...

I gambled on Admonition being able to survive it, and blew up the ISD...

I unfortunately lost the gamble, when the raider decided to add an extra blue (instead of a black) and threw Double-Accs and the damage it needed to barely kill Admo, due to the extra die it got from Most wanted (that I'd forgotten was Admo...)

But, soon after, the Raider was finished by Admo, who was Zombified by Rieekan...

This resulted in him being Tabled, plus the Objective Points, which was some 444 to me... I had lost my own objective ship, but my other Mc30 and CR90 had survived, so it ended up some 280 points to him...

Good game. I'll need a lot of practice in a short time to get better with this sort of thing for Regionals....

Pertinently, the Sensor Teams for me were a bit of a Hit/Miss... The first salvo they went off on, was brilliant - as I had 2 Blank Blacks to spend, I was able to double-Acc up the ISD, to lock down a Redirect on top of the brace... Unfortunately, the rest of the time, I was either throwing handfuls of black dice to kill a 1 or 2 hull remaining target (with APTs to Boot!), or I was shooting at Blue range with the Red added... So I'm not 100% on them, but when I wanted it, it was good.

You realise I have enhanced armanent because of Ackbar right?

Yes, but I also thought, "Eh, that's totally an extra red on occasion, and If it rolls a double, I could keep that and Sensor Team a Blue die..."

Yes, but I also thought, "Eh, that's totally an extra red on occasion, and If it rolls a double, I could keep that and Sensor Team a Blue die..."

Really don't think it's worth it. Even with Ackbar it's not a slam dunk upgrade imo; without him, I think it's pretty inefficient.

Yes, but I also thought, "Eh, that's totally an extra red on occasion, and If it rolls a double, I could keep that and Sensor Team a Blue die..."

Really don't think it's worth it. Even with Ackbar it's not a slam dunk upgrade imo; without him, I think it's pretty inefficient.

Still, it was useful. I don't know what I would have done in its place at this point, to be honest...

Yes, but I also thought, "Eh, that's totally an extra red on occasion, and If it rolls a double, I could keep that and Sensor Team a Blue die..."

Really don't think it's worth it. Even with Ackbar it's not a slam dunk upgrade imo; without him, I think it's pretty inefficient.

Still, it was useful. I don't know what I would have done in its place at this point, to be honest...

H9's, which will then let you drop ST for OE so your APT will proc reliably. We can't all roll like Gink...

Better average damage; accuracy modification on two shots instead of just one; losing fewer dice to get the accuracy; and you're saving 3 points overall on it. All you're losing is the ability to attack at long range, and you only throw one die there anyway.

Scout and Torpedo frigates play in different ways, and those different ways certainly influence why you might want Sensor Teams on one and H9 on the other.

I've noticed that the MC30 game centers around one big black dice clash, usually of 2 shots. The real question is what the red dice offer in the pre and post clash, and in the post clash especially. The Torpedo variant really does need to be built to do as much damage as possible in one big push. In the post clash, it is simply going to fly out of range.

Sensor teams really thrive on more dice, so EA is pretty essential to getting them to work well, and if you can add a CF dial consistently, you're not going to see too many situations where you have to spend damage to get the accuracy.

I really want to try a Mon Mothma Foresight Scout with Sensor Teams and EA. If you can CF out of the side, you've got 6.25 average damage and your overall output will usually be pretty close to that, say 5-7 on most rolls. You'll have a lot of situations where you either roll the accuracy naturally or you roll the blanks required to get your accuracy. There's no TRC to interfere with your Evades, so you always have them. From there, the basic idea is that you get a little extra maneuverability on your opening set-up and first turn while still retaining a shot, and then you've got decent chances at post-clash follow up shots.

TRC Scout frigates can do a lot throughout the game. They have 1 extra red dice out the sides and have a corner arc so its not too hard to get a double arc