Need list refinement

By Raven19528, in X-Wing Squad Lists

Okay, so I've been using the combination of these three ships lately, and they do surprisingly well together (if I don't burn down the HWK in turn one) but I feel it's still missing a consistency factor to it. It may be my flying, but wanted to show the lists and get ideas. The first list is where my brain went first with these three, and after a few matches, I've developed the second list.

VCX-100: Lothal Rebel (35)

Plasma Torpedoes (3)

Fire Control System (2)

Tactical Jammer (1)

· Hera Syndulla (1)

· Dash Rendar (2)

HWK-290: · Jan Ors (25)

Draw Their Fire (1)

Twin Laser Turret (6)

Stealth Device (3)

· R2-D2 (4)

A-Wing: Prototype Pilot (17)

Chardaan Refit (-2)

Autothrusters (2)

Where it is now:

VCX-100: Lothal Rebel (35)

Plasma Torpedoes (3)

Fire Control System (2)

Tactical Jammer (1)

· Hera Syndulla (1)

· Han Solo (2)

HWK-290: · Jan Ors (25)

Decoy (2)

Twin Laser Turret (6)

· Kanan Jarrus (3)

A-Wing: Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Adaptability (Increase) (0)

I think the list works well together doing what it does. The HWK can fly behind the Ghost and give it 8PS to shoot and a 5 dice (6 at R1) to sling at the opponent. HWK can them mop things up with TLT. GSP is what people are used to seeing, and does well at pushing that one more damage (via Crack) through for a kill, but generally buzzing around blocking and annoying.

It's there any way to improve here? I keep looking, but can't seem to find any way to make it better.

I might try this:

Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Adaptability (0)
Autothrusters (2)
A-Wing Test Pilot (0)
Jan Ors (25)
Decoy (2)
Twin Laser Turret (6)
Ezra Bridger (3)
Lothal Rebel (35)
Fire-Control System (2)
Plasma Torpedoes (3)
Hera Syndulla (1)
Kanan Jarrus (3)
Total: 100
Solid list but I think Ezra is more useful as you're going to be stressing yourself with Jan's ability.

Why Ezra though? I'm able to take my action each turn thanks to Kanan, and a TLT gains no benefit from extra crit results. If I was going to swap Han for something else, why not a Weapons Engineer, that way I have two choices of good shots the following turn?

What are the problems you are coming across with the list? What lists are giving you the most problems? Aces? Perhaps gives lothal or Jan an ABT. Uboats? Maybe swap GSP for a Z with a concussion. Jan Ors getting taken out to fast? Try VI and engine upgrade. She moves last and boosts out of opponents range 1, ensuring a tlt shot.

People focusing on Jan had really been my biggest issue. I even had swapped the GSP to a Tala with Concussions to get a Stealth Device on her, plus Tactical Jammer from the Ghost to give her 4 dice to evade with. I don't really find the range for TLT to be an issue as much as the fact that she gets focused on even at R2 and R3 through the rebel.

Maybe you need another 5-6pts and switch awing to biggs. Jan can get a dorsel turret. That frees up 3pts. Drop tactical jammer and lose kanan for nien numb, giving Jan a couple more greens to shed stress. That is 26pts for biggs and r4d6. Can also drop plasma to a fletchette torp for a point instead of losing tactical jammer.

Hmm, then maybe something like this. Forcing fire on Biggs, increasing his survivability, and pumping up the attack power of the Lothal. Could drop Han and Hera for bumping back up to TLT. I'll have to fly out and see what works better.

VCX-100: Lothal Rebel (35)

Flechette Torpedoes (2)

Fire Control System (2)

Tactical Jammer (1)

· Hera Syndulla (1)

HWK-290: · Jan Ors (25)

Draw Their Fire (1)

Dorsal Turret (3)

· R2-D2 (4)

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

Again, I'll have to fly it like this and see if it works or if I need to switch things up.