Okay, so I've been using the combination of these three ships lately, and they do surprisingly well together (if I don't burn down the HWK in turn one) but I feel it's still missing a consistency factor to it. It may be my flying, but wanted to show the lists and get ideas. The first list is where my brain went first with these three, and after a few matches, I've developed the second list.
VCX-100: Lothal Rebel (35)
Plasma Torpedoes (3)
Fire Control System (2)
Tactical Jammer (1)
· Hera Syndulla (1)
· Dash Rendar (2)
HWK-290: · Jan Ors (25)
Draw Their Fire (1)
Twin Laser Turret (6)
Stealth Device (3)
· R2-D2 (4)
A-Wing: Prototype Pilot (17)
Chardaan Refit (-2)
Autothrusters (2)
Where it is now:
VCX-100: Lothal Rebel (35)
Plasma Torpedoes (3)
Fire Control System (2)
Tactical Jammer (1)
· Hera Syndulla (1)
· Han Solo (2)
HWK-290: · Jan Ors (25)
Decoy (2)
Twin Laser Turret (6)
· Kanan Jarrus (3)
A-Wing: Green Squadron Pilot (19)
Crack Shot (1)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Adaptability (Increase) (0)
I think the list works well together doing what it does. The HWK can fly behind the Ghost and give it 8PS to shoot and a 5 dice (6 at R1) to sling at the opponent. HWK can them mop things up with TLT. GSP is what people are used to seeing, and does well at pushing that one more damage (via Crack) through for a kill, but generally buzzing around blocking and annoying.
It's there any way to improve here? I keep looking, but can't seem to find any way to make it better.