Interdictor and Minefields

By MandalorianMoose, in Star Wars: Armada

Do the grav shift reroutes allow you to move obstacles/mines after they have been set? Because it says "before deploying fleets", so would you place them, then move them with the Interdictor?

I would say so... I mean you're paying 25% of your fleet points to do something cool.

The Obstacles - Sure would.

Postulated just that in the GSR Rules Thread a little while ago :D

Edited by Drasnighta

Btw, the I intrdictor moves obstacles AFTER deploying fleets

Dont think you get to move mines

Not the Mines, but the Obstacles themselves, sure :D

Pretty sure you can only move obstacles, not objectives, as Ginkapo stated.

A interesting point is that the interdictor can move obstacles Closer then they could otherwise be

I.e. you can have 2 asteroids practically touching each other

A interesting point is that the interdictor can move obstacles Closer then they could otherwise be

I.e. you can have 2 asteroids practically touching each other

This is the main thing I was interested in. Now you can deploy mines clustered in an area, then move obstacles very close to each other to further mess with your opponents navigational paths

So one thing I can see happening here is taking the typical station setup (surrounded by debris) and then either pack the debris into each other, or blow it away for easier access. For Contested Outpost, you could even inverse the obstacle placement to force enemy ships to risk hitting the obstacles if they want to get close.

If both players bring this upgrade along, I assume First Player would move obstacles first?

Yes, as per Page 5 of the RRG, "Effect Use and Timing"

Now add the grav well projector to this silliness. That's enough of a horrible mess that no one will EVER pick Minefields.