The interdictor

By mcworrell, in Star Wars: Armada

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

Buzzsaw (399/400)

================

Nebulon-B Frigate: Nebulon-B Escort Frigate (57 + 11)

+ Flight Commander (3)

+ Fighter Coordination Team (3)

+ Yavaris (5)

Nebulon-B Frigate: Nebulon-B Escort Frigate (57 + 6)

+ Flight Commander (3)

+ Fighter Coordination Team (3)

Nebulon-B Frigate: Nebulon-B Escort Frigate (57 + 6)

+ Flight Commander (3)

+ Fighter Coordination Team (3)

Rebel Transports: GR-75 Combat Retrofits (24 + 37)

+ Garm Bel Iblis (25)

+ Bomber Command Center (8)

+ Boosted Comms (4)

Rebel Transports: GR-75 Medium Transports (18 + 9)

+ Toryn Farr (7)

+ Jamming Field (2)

Squadrons: B-wing Squadron (14)

Squadrons: B-wing Squadron (14)

Squadrons: B-wing Squadron (14)

Squadrons: B-wing Squadron (14)

Squadrons: B-wing Squadron (14)

Squadrons: Jan Ors (19)

Squadrons: B-wing Squadron (14)

Squadrons: B-wing Squadron (14)

Precision Strike

Contested Outpost

Superior Positions

Except, if in between activations, your opponent engages your squadrons, FCT becomes useless? It's that correct???

Well except you had a squadron that moved some equivalent to speed 10 or so, and still hasn't activated.... But other that yeah, they can't move anymore due to FTC. They just have to sit there till squadron phase and shoot your activated fighters down.

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

He can't move if he's done splash damage once.

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

Yeah, but unless you're killing (not making heavy) everything he's engaged with every time, you only get the two. Still very nasty though.

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

No it does not. You can use it to get in but once you are engaged you can't use FCTs

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

He can't move if he's done splash damage once.

One for FTC, one for regular activation (assuming Intel is available).

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

No it does not. You can use it to get in but once you are engaged you can't use FCTs

Not sure if it's been mentioned but I want to point out that FCT works with Mithil for 2 or more splash damage in a turn...

He can't move if he's done splash damage once.

One for FTC, one for regular activation (assuming Intel is available).

Move in with FCT then activate with Admiral chirpy or Intel

And if you happen to kill the targets you can could move again with FCT (albeit rarely)

But you can always get 2 damage if they are within distance 2

Edited by clontroper5

Mithel doesnt auto damage when he gets overlapped by ships though, so why is this different?

Mithel doesnt auto damage when he gets overlapped by ships though, so why is this different?

Mithel doesnt auto damage when he gets overlapped by ships though, so why is this different?

That is not a move. It is an overlap. A move is a standard move or FCTs. An overlap has its own rules.

I highly doubt that is as developers intended. I smell multiple FAQs incoming.

Well, yes. That way it would work...

If you used FCT to first move Mauler Mithel into Range.... He would do damage as he engages...

However from that point on , yhou would need some other way to move him..... A Squadron activation in regards to Intel or Chinareua will provide that.

However, further applications of FCT would not work.

The solution to this is to lock him down with Engagement BEFORE he has a chance to move even once with FCT.

Gaming is rife with powerful unintended effects the designers left alone because they felt it added to the game.

I think you guys are overestimating FCTs.

Useful?

Hell yes.

Worth building an entire list aroung?

Probably not.

Plus, do you really want to buy 3 or 4 Interdictors? Really?

I probably will be. I'll buy 4, then repaint some awesome OSL on two of them, and then sell them at a Discount as Ships Only in order to make some money back :)

I think you guys are overestimating FCTs.

Useful?

Hell yes.

Worth building an entire list aroung?

Probably not.

Plus, do you really want to buy 3 or 4 Interdictors? Really?

It's Flight Commanders, not FCTs that will get people to buy multiple Interdictors. (As well as Double-Interdictor lists)

God I hate mauler, I never learn and always get smacked in the face by him..... Now he's twice as bad........ Great.

God I hate mauler, I never learn and always get smacked in the face by him..... Now he's twice as bad........ Great.

Only if you let him be.

I love Mauler. So deliciously evil.

@ mada especially games that are dead

Edited by Tirion

Mithel doesnt auto damage when he gets overlapped by ships though, so why is this different?

That is not a move. It is an overlap. A move is a standard move or FCTs. An overlap has its own rules.

I highly doubt that is as developers intended. I smell multiple FAQs incoming.

"Then the player who is not moving the ship places the overlapped squadrons, regardless of who owns them, in any position around that ship so that they touch the ship that moved. He can place those squadrons in any order."

Move is never used here. Placed is, so an overlapped squadron is not moved.

One reason I suspect that these waves are taking a while is that they are going over everything as much as possible and looking for these things.

Edited by Lyraeus

Everybody who is arguing that something is ridiculous and its no way that that is the way the rules were intended:

Remember remember the Intel Officer debacle.

I am pleased to introduce you all to the new Imperial Battlepose TM

"When you want to let those Rebel Dogs you mean business, but only are going to be pictured from the waste up."

swm16_admiral_titus.png swm16_commandant_aresko.png

I think you guys are overestimating FCTs.

Useful?

Hell yes.

Worth building an entire list aroung?

Probably not.

Plus, do you really want to buy 3 or 4 Interdictors? Really?

It's not that I think FCTs are amazing in general, really. More that I think they help B-wings out a lot.

I'm less showing how amazing FCT is, and more trying to make my favorite squadron work well. :)

b wing apologists unite!

So the reason players can't move if they are engaged is to prevent Mauler from triggering 3-4 times with a Jumpmaster making everything heavy.